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The Fall & Rise of Hitman (Documentary)



Noclip
Published on 29 Jul 2019

In the first of our four-part series on Hitman, we investigate IO Interactive's split with Square Enix and how the studio survived long enough to bring the Hitman series back from the brink.

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SOW Waterloo Multiplayer Wednesday 31/07/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





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** Notes **
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SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 31/07/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
• DOW Community Toolbar V8: This will be provided.
• If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Colbert
Sandman
Biondo
...

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Control - Official Exclusive Story Trailer




Published on 29 Jul 2019
Here is an exclusive trailer that gives a better look into the story of Control, Remedy's latest title.


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Dev News #165
26 Jul @ 6:03pm - Arrakis



Hello, Feudalists!

This week the work based on the community ideas and suggestions was continued. Our team is preparing a series of important tweaks and fixes that will be included in the next "Post-AMA" update that you can expect to be released next week. It will include fixes for accelerated abilities, durability tweaks of wooden walls, fixes for pigs' pregnancy and quite fun bug of ability to move the outposts' totem with the horse carts.

Also, the Stonecutter's and Breeder's Working Outfits will become available with the next week's update. We know that skilled craftsmen are waiting with anticipation for these clothes, so in order to make the wait a bit easier, we are sharing their screenshots with you:



Another important direction of the team's work this week was finding the solution for the issue with the lag-compensation. It is a rather complex problem, so finding the optimal formula here is a quite challenging task. We are very grateful to all players who sent us detailed reports and videos on the matter as that helped a lot in the investigation. If you also have encountered this issue and managed to record this but didn't send the video...

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