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SOW Waterloo Multiplayer Saturday 10/08/19 @ 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





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** Notes **
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SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Saturday 10/08/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:


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SimWorks Studios announcement
07/08/19




Working on the next update for our carriers & tech:

The first picture is MOVLAS, which can be put in any of the three stations available and used to guide you down to a safe trap.

Next, our in-sim UI was refactored to include more functions. You can now see and change ILS, TACAN frequencies, select between various OLS types and much more. We feel this is much more intuitive now.

Lastly, Nimitz Vol. 2 is nearing completion: CVN-70 & 71 models are complete, CVN-72 is almost done. What remains to be done is textures for the air wings and deck textures and they're out the door!

Now, we want to ask you something on Friday...





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Slitherine acquires the Master of Magic franchise



In a continuous bid to update and modernize popular strategy IPs and bringing them to the 21st century, Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari.

This is one of the most recognizable names in videogames history. It's one of the key pillars of turn-based strategy gaming and it has created a genre of its own that is still alive and thriving today.

Master of Magic first released on MS-DOS twenty-five years ago in 1994 and it quickly became one of the most cherished games of its genre with its infinite replayability and the sheer number of customisation options it gave to the players.

"We are looking forward to working on this immensely popular franchise", said Iain McNeil development director at Slitherine. "We know there is a high level of responsibility when we try and develop sequels or successors to popular IPs. We have proven it is possible to fulfil players expectations with the likes of Panzer Corps when it comes to work on these legendary products".

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What's your gaming pleasure this weekend? 02/08/19 :gamer

Work stuff ongoing...Good weather continues this weekend in patches so hopefully more RC flying. :flyaway

I am flying all electric at the moment. Hope to get my nitro powered helicopter out soon. It needs a little work :whistle


Weather has been quite good with lots of flying but I hope to do some:

P3D V4.5 Military flight sim FSX@War :fighter
Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Milviz F100D, Milviz F86...Korea/ F84F THUNDERSTREAK by SimSkunk Works :thumbsup

Bush flying with the Milviz PC-6 Porter...Great fun...This is a great bush plane....Land it anywhere :pilotfly

Kick the tyres and light the fires of the Justflight Tornado :fire

FSCAI is about to receive a big update. This adds smart ai to the world :thumbsup



Rainbow6 Vegas 2 :sneaking :shooting-two-guns

Ostriv Immersive 18th century town builder. This is still in Alpha but has many features. There is a new update just released. :Hammer

Field Of Glory Empires + FOG II: Paradox take note! :viking

Tank sim: iL2 Tank Crew :tank

Napoleonics: Maybe the game I am testing... :Nap3


That's what I am trying to play. :thumbsup

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