Expeditions: Samurai

Started by Asid, June 09, 2026, 01:18:25 AM

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Asid

Can You Samurai? Expeditions-Series Heads to Feudal Japan in New Turn-Based RPG
Mon, 8 June 2026



Can You Samurai? Renowned Expeditions-Series Heads to Feudal Japan in a New Turn-Based RPG

Copenhagen, Denmark / Vienna, Austria - June 8th, 2026 Japan, in the year 1600: warlords clash, alliances crumble, and the path to becoming Shogun is anything but tidy. Into this powder keg sails Expeditions: Samurai, a new historical RPG from Campfire Cabal and THQ Nordic, inviting players to choose their own path through history in a branching story shaped by life-or-death decisions. Campfire Cabal is a Copenhagen-based studio founded in 2022 and led by veterans behind the critically acclaimed Expeditions: Conquistador, Expeditions: Viking, and Expeditions: Rome.

Expeditions: Samurai Announcement Trailer on YouTube:


Add Expeditions: Samurai to your Steam Wishlist:


In Expeditions: Samurai, the famous navigator William Adams never makes history as Japan's first European Samurai, because this time, YOU get there first. Arriving aboard the Dutch frigate "De Albatros" as the newly elected leader of a ragtag crew of privateers, players are drawn into the final chapter of a brutal civil war where every choice can shape the fate of their crew and the future of Japan. With eight companions and eight personal stories to uncover, players can build bonds that grow into friendship, rivalry, or even romance. Every crewmate has their own story to uncover - if you manage to earn their trust.

Combat in Expeditions: Samurai is dynamic. It's fast-paced - and yet still turn-based! Blending simultaneous actions, stealth, gadgets, ambushes, and a broad mix of pirate and Japanese weaponry to an exciting tactical challenge for the players. And for the first time in series history, the adventure can also be played in drop-in/drop-out co-op - because navigating feudal Japanese politics alone is hard enough.

Expeditions: Samurai is coming to PC this Summer and will be available via Early Access.

Enjoy & stay tuned!

I stand against Racism, Bigotry and Bullying

Asid

Expeditions: Samurai Now Available in Early Access!
Fri, August 7, 2026



We hope you will choose to join us in our Early Access, and help us refine Samurai into the game it deserves to be.



It's been a bit of a whirlwind for us since we announced Expeditions: Samurai two months ago. The game had already been in development for nearly 4 years at that point, and it was an incredible relief to finally be able to talk about some of what we'd been through, the new studio we had built, and above all the what the fourth game in the Expeditions series would bring to the table: a rich and colourful setting in Feudal Japan, a dynamic gameplay loop with lots of room for player creativity, and above all full 2-player campaign co-op.

Today we have released the game in Early Access, and you can now buy it at a generous discount for the first week if you want to help support our project and have an opportunity to give your input on the game while we still have time to act on it!

We're unbelievably excited to share this game with you and collect all your thoughts and suggestions.

Expeditions: Samurai
CRPGParty-Based RPGStory RichRPGChoices Matter
7 Aug 2026
The sun rises on another civil war, as you land in Japan aboard a battered Dutch ship. Thrust into command of its motley crew, you must navigate the politics of Sengoku-era Japan using stealth, diplomacy, or violence in this party-based RPG where every choice matters.
New
-34%
£26.75
£17.65
Expeditions: Samurai

If you're still unsure whether this game is for you, we've collected a few early press previews for your perusal:

Expeditions: Samurai Early Access Preview—Rising Sun

"Expeditions: Samurai genuinely hooked me with both its gameplay and its presentation. It's a deep and complex RPG that also never really feels slow or overly bloated. It maintains all the hallmarks of the best RPGs while also feeling new and innovative."

Expeditions: Samurai successfully takes the long-running series East – Big Boss Battle (B3)

"Minor, Early-Access-solvable issues aside, Expeditions: Samurai is easily the strongest entry in a strong series. The writing is fantastic, with plenty of dramatic, well written (and voiced) story beats littered throughout. The willingness of the developers to drop you into a world that explains itself through actions and conversation, rather than babying you or dropping a wall of text on you, is welcome, and I'm genuinely looking forward to seeing it continue its journey through Early Access."

https://turnbasedlovers.com/review/expeditions-samurai-preview/

"So far the game has been a lot of fun, but I am still pretty early in the game, and the fact that this was an early preview build definitely showed."

And if you want to really get a feel for the game before you pull the trigger, here is a lovely long gameplay video of a co-op session by Just Noris and Pixelated Apollo - just please beware major spoilers:

YouTube™ Video: First Look at Expeditions: Samurai - with @PixelatedApollo CO-OP Special
Views: 159
Together with  @PixelatedApollo  we are looking at Expeditions: Samurai the new install of the Expeditions Series. Already in this EA, you can see and feel the early ripples of gravitas of your...

We hope this has helped convince you to opt into our Early Access and take the game for a spin. For detailed information about what this Early Access version currently contains, and what our update roadmap looks like, check out our news update from yesterday.

Campfire Cabal

I stand against Racism, Bigotry and Bullying

Asid

Preview of Upcoming Improvements
Mon, August 24, 2026



Wonder what we have in store for EA Update 1? Here's a list of highlights of what we're working on.
Hello everyone!


If you've been hanging out on the Discord, you've probably picked up a lot about what we've been working on since the Early Access release. We also dropped a few notes about our plans at the end of the last patch notes, but just in case you missed all of that, we'd like to summarise what you can expect soon.

There will also be some new information in here for those of you who do keep up with our Discord.

Rebindable Mouse Inputs
On mouse and keyboard, you will soon be able to rebind Select, Move, and Interact inputs separately, and you are allowed to bind any of them to the same button so you can set up the controls exactly as you please.

Party Size
One of the main pieces of feedback we've received is that people miss the 6-person party from the previous games. After trying it out, we do agree that the 6-character party is a more comfortable size - it means you can cover all your main combat roles and still have space to bring another couple of companions just because you like their vibes.

Not every level will allow a 6-person party: generally, you can expect to still bring 4 people to smaller levels such as castles or manors, but most levels will allow 6 characters.

Stealth Tweaks
Stealth gameplay is still not quite where we want it to be. Your feedback has helped us hone in on what changes we need to make. Some highlights:

  • Enemies will enter combat more readily when they see you attack their allies.
  • Characters will stay in sneak mode when executing a stealth takedown.
  • Ranged sneak attacks will get a cooldown.
  • Sneak attacks against aware or alert enemies will not deal bonus damage.

Overall Game Balance
You have pointed out that the game is very easy in general right now. We want to make sure that Story mode remains easy while increasing difficulty on all other settings. These changes are being made at the same time as enemy numbers are being increased to account for the larger party size in most levels.

Trade Screen Updates
The trade screen will show the actual value of each side of the proposed trade, to make it easier to reach a satisfactory deal.

Worldmap UX Improvements
Some improvements will be made to the user interface of the world map; most importantly, all discovered paths between locations will be displayed, making it easier to understand where you can go and how much of the map you've discovered.

Using Companion Skills in Dialogue
Where it makes sense narratively, we will let you select companions to interject in dialogue on your behalf if they have applicable skills. This is already possible in some world map events, though the implementation in regular dialogue will be slightly different.

More Character Creation Options
We have several new face and hair options incoming for player characters. We also have new head and hair models coming in for NPCs, creating more variation in their appearances.

Other Bits and Bobs

  • Update 1 will add multiple new outfits, including a new Ronin outfit for Kage.
  • Kage and Piet have both received face and beard updates to make them look better and match the detail level of other characters.
  • Some weapon models have been scaled down, notably daggers and pistols.
  • We have some VFX changes coming in, including better gun smoke effects for pistols, arquebuses/tanegashima, and the guns of De Albatros.
  • In a similar vein, some of you have noticed that the visual effect that plays when you regain an action point in combat was the level-up VFX from Rome. That was a placeholder! We'll be re-implementing that VFX as a level-up effect and adding a new, subtler effect for regaining an AP.
  • A few dialogue choices in the beginning of the game that previously only offered a quippy option or a rude option will receive a new option for players going for "polite but serious".
  • Performance slightly improved across the board.

And of course, many little fixes and usability improvements will also be included in every update moving forward. Thank you again to those of you who have reported issues in Discord or through our Redmine!

We are planning another small patch soon, which will contain the rebindable mouse inputs in addition to other fixes. The rest of these changes are slated for Update 1 near the end of September.

In case you want a quick refresher on our roadmap for Early Access, here it is for your convenience:



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