Strategos : Classical antiquity RTS wargame

Started by Asid, April 05, 2025, 01:08:49 PM

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Asid

Chariots!
Fri, 27 March 2026



Chariot
  •     First pass on implementing Chariots, including all the code, text, translations and assets for new CAP values, unit symbols, deployments changes, tooltips, descriptions, unit names and such
  •     Added Chariot models, textures and animations
  •     Added Chariot portraits
  •     Updated Javelin shooting for chariots
  •     Added Celtic, Heavy (Phoenician style) and Scythed chariot units (more to come)
  •     Added Early Gallic list with Celtic Chariots
  •     Added Early Libyan list with Heavy Chariots
  •     Added Celtic Chariots to Galatian
  •     Add Heavy Chariots to Early Carthage, Early Kyrenean and Cypriot/Phoenician
  •     Added chariots to Magnesia, Zela, and Gaugamela
  •     Some army list description updates for chariots

Chariots are still a bit of a work in progress, and more Chariot types, movement code, and chariot-specific army list updates will be made, along with more updates to the menu and manuals.



Misc

  •     Fixed Campaign army size check for reinforcements
  •     Change to Pontic A-side faction color


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Asid

Brythonic Army List
Tue, 7 April 2026



Brythonic
  •     Added Brythonic (Ancient British) army list
  •     Added new British Units: British warband, veteran warband, slingers and light cavalry (and also uses existing Celtic chariots)
  •     Added portraits, names, descriptions and translations for above

Misc:
  •     Added Ptolemaic Cataphracts
  •     More translations to CAP grid value charts
  •     Added more Chariot information in manual

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Asid

Campaign translations, line order fixes, cohesion bar visibility...
Thu, April 16, 2026



Campaign

  •     added many more translations to map campaign interactions, buttons, titles and so on


UI

  •     made disorder/cohesion info on banner more visible with animated effect


Gameplay

  •     fixes to units moving into contact/hold position decision making


Misc

  •     minor changes to default unit selection
  •     minor fixes to unit name translations in French
  •     minor log fixes

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Asid

Second Macedonian War campaign
Fri, May 15, 2026



Rome invades Macedon

Invade Macedon as Rome! or Drive out the Roman invaders as Philip V!

The Second Macedonian War map-based campaign is now available.



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Asid

Indian Units In Progress
Wed, May 27, 2026



Indian Unit Visuals Updated



  •     Indian Spearmen
  •     Indian Swordsmen
  •     Indian Irregular Foot
  •     Indian Bowmen/Archers
  •     Indian Cavalry




*This is an in-progress update for adding new Indian units/visuals to the game. This update replaces the visuals for existing Indian units. It does not yet include altogether new Indian units for chariots, elephants, and other infantry and cavalry units, or new Indian army lists. It has also not updated the portraits yet.




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Asid

Indian Units (further progress)
Sat, June 6, 2026



Indian elephants, chariots, armies, etc...

  •     Indian Chariots
  •     Indian Elephants (Indian and not Hellenistic Style)
  •     Three new Indian armies added using new units.
  •     New Unit portraits, descriptions, and translations for above
  •     Indian units added to narrative campaign battles against Indian armies

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Asid

Miscellaneous Fixes
Fri, 3 July 2026



Map Campaign

  •     fix to some road connection data issues
  •     fix to sub faction army reinforce unit types
  •     added more Roman general names for Second Macedonian War campaign

Miscellaneous

  •     added more loading screen illustrations
  •     added more generals names to reenactments
  •     pause on open combat log or manual in battle
  •     safer deployments for lower leadership skill and quality cavalry generals
  •     fixes to zoom lock issues with opening combat log
  •     fixes to rotate speed on alt group move
  •     increase decal projector opacity for readability (especially orange selected ranged unit overlay on brown terrain)

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Asid

Greco-Persian War Campaign
Fri, July 24, 2026



New Campaign, Thermopylae, etc...


Map Campaigns

  • New Greco-Persian War Campaign
  • List support units in text on allied roll



New Maps

  • Forested Flanks
  • Thermopylae


Misc

  • made language options in their respective languages
  • various spelling fixes
  • minor optimizations


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Asid

Map Campaign fixes, localization and balance
Tue, 28 July 2026



Map Campaigns

  •     fix to bugs with starting army extra units
  •     localize much more of map based campaign
  •     large malus to diplomacy rolls for factions with no armies left
  •     fixed some bugs with sub faction dead general replacement

Greco-Persian War Campaign

  •     rebalance Greco-Persian war campaign a bit
  •     deploy with Spartan/Athenian army on correct side of Thermopylae map in map campaign
  •     added more Athenian general names to Greco Persian campaign

Misc

  •     fixed wrong name and description of Spartan allied hoplites
  •     edited Syracusan hoplite description
  •     fixes to scroll rotate formation move with very large number of units

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Asid

Marathon map, Campaign fixes, misc
Sat, August 1, 2026



Maps
  • added Marathon map (reenactment still to come)


Bugs/Fixes
  • added missing descriptions/wrong names for armored veteran hoplites, Galatian armored noble cavalry, and Galatian guards
  • fixed portraits for Galatian warband and veteran warband
  • minor edits to some settings defaults


Army Lists
  • reorganized Gallic lists into early, mid and late


Map Campaigns
  • diplomacy rolls affected by regional faction control
  • adjusted ai consideration of allies numbers when decision-making
  • fix to no armies left diplomacy roll modifier
  • updated army lists for Greco Persian War campaign armies to be more historical accurate


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Asid

Map Campaign Reinforcement and Allied call updates, random fixes
Sun, 2 August 2026



Bug Fixes/Optimization

  •     fixed bug with adding incorrect number of generals to some map campaign armies
  •     fix to culling assets after large battles to fix random long load times on second battles
  •     added missing descriptions for new Gallic lists
  •     made Trebia Triarii correct half size

Map Campaigns

  •     more rebalancing of map campaign starting armies
  •     updated map campaign rules text
  •     updated texts for reinforce and call allies rolls modifier tables
  •     overhauled allies rolls (less likely to get nothing, more consistent number and variety of support troops)
  •     removed chance of getting nothing on reinforcement rolls, modified amount of reinforcements
  •     removed negative enemy city modifier from reinforcement roll
  •     some fixes to display string texts

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