Burden of Command

Started by Asid, August 15, 2018, 02:26:46 PM

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Asid

Recon by Artillery Fire
Mon, 17 May 2021




... or "advanced boom!"

(Turn on sound)



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Asid

Illegal Activity!
Sat, 10 July 2021

How will you lead?




TURN ON AUDIO!


New music from @ChrisScribs!
Narrative by @AllenGies
Photo restoration by @Red_Shuheart


Your decision on "illegal" and maybe "dangerous" brewing, Captain? Visit our official Burden of Command Twitter page and vote for your order.

1.   No brewing
2.   "Medicinal" brewing facilities allowed
3.   Spread word of poisoning
4.   It's dangerous but I'll allow it


(we had to omit the "safe Army beer" choice because Twitter only provides four poll choices)

We'll find the most popular order, then reveal what happens with that choice!


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Asid

Command decision on beer!
(and the aftermath)
Mon, 12 July 2021

We did a poll Saturday on a fictional event where your men are doing some illegal brewing. Choices included ending it, and 'do medicinal facilities' (runner-up).

But the winner was "men deserve this small if dangerous relief," and here is the result:




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Asid

New Combat Mechanic: Undaunted!
Fri, 6 August 2021




Named in honor of designer David Thompson's Undaunted
boardgame series.

Turn on audio!


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Asid

Schooling the AI
Sun, 15 August 2021




Opfire needed some improvements ...

(Turn on audio!)

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Asid

Historically accurate FORGERY
Tue, 17 August 2021



We wanted a credible furlough pass for the narrative but also wanted to be respectful of the personal information.

Respect for those who served.

Respect for history.

We go the extra mile.


Thanks to volunteer Andrei Niculau for his careful work!


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Asid

#81
Incoming!
We'd 15 Sept



Heads up!

New audio feature reveal coming!


Possibly never seen before in a turn-based battle!

Stop by this Saturday Sept. 18 at 9:30 am PDT (4:30 GMT) and give us your reactions! Our Youtube and Twitter pages will be updated too, so let us know what you think!


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Asid

Your own dynamic soundtrack
Sat, 18 September 2021



Dynamically Generated Soundtrack in a turn-based game ...

Novel??? Tell us! (We think so.)

Definitely experimental. Like it?

* Turn on audio! *

Thanks especially to work of audio director @ChrisScribs, John Strong, and @RA_Mathis (a combat vet).



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Asid

Update on our progress
Sat, 9 October 2021

Attention!
Since you've been asking where things stand we thought it was a good time for a quick update. We don't have a release date yet, but we are making great progress and have tested most of our planned scenarios.

In the scenarios we've tested so far, the Cottonbalers' opponents were on the defensive; we did those first because the AI was easier to write. We're working on the offensive AI now, and when it's ready (soon!) we will have seven remaining scenarios to test.

Then all those scenarios will be integrated into a true narrative campaign, and we'll need to add and playtest the RPG mechanics. And of course there will be fine tuning, balance, and polish.

It's all starting to come together, so remember to check back all the time because we have regular updates here on Steam, and on our Twitter, Youtube, and Facebook pages.



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Asid

Awakening the past
Sun, 31 October 2021

Via painstaking historical colorization




Our dedicated volunteers go the extra mile ... for you.

Photo of end of war surrender to Cottonbalers

Colorization by Andrei Niculau, original music by Chris Scribner


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Asid

Maybe a little TOO good
Tue, 9 November 2021



Playtesters got the first taste of the new Attack AI from Project Lead Luke Hughes and ... the good news is that it works!

The bad news ... it's attacking YOUR Cottonbalers!


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Asid

Avoid Dribbling Death!
Sat, 11 December 2021



Teaching an AI not to die piecemeal ...

(Turn speakers to hear the barks)


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Asid

Your men can die
Sat, 22 January 2022


So can you, by the way




You and your leaders can die. Permanently.

With many consequences.

(Turn on sound)


Colorization at end by @marinamaral2



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Asid

Gaining experience
Sat, 12 February 2022



Your soldiers now gain experience.

And hmm... something else... we'll leave that for next time 😉

Small step for them, big step for the game. Our first working "rpg" attribute.


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Asid

Winter Art: Refined
Sat, 5 March 2022



We're going over and refining all our terrain art to a final state.


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