Close Combat The Bloody First

Started by budd, March 24, 2017, 01:43:27 PM

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budd

 Finally a couple pre-alpha screenshots. Post #111  http://www.matrixgames.com/forums/tm.asp?m=4116917&mpage=4&key=   The engine is 3d now. It will all come down to the AI for me, looks good enough.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Asid

Thanks budd. This has suffered a delay....




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budd

i see how you did that, copy paste image address from Matrix. For some reason i never though of that, duh, just like posting from image hosting.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Asid


I stand against Racism, Bigotry and Bullying

Asid

Close Combat: The Bloody First - Polygon Interview



Close Combat: The Bloody First is the latest title in the critically-acclaimed Close Combat series.

Originally planned to be built with the Unity engine, the team decided to switch to Archon.

Steve McClare
has been interviewed by Polygon about this (and others) decision.

"The Close Combat series was first launched back in 1996 and it's always had a purely top-down perspective. Players take the role of a small infantry unit commander and issue orders to their soldiers in the field. Morale plays a big part in every engagement, as do principles like command and control. If you push your men too far, too fast, they can lose contact with their leaders and sometimes even the will to fight."

Get more information about Close Combat: The Bloody First from its product page

Do you want to stay updated on the Close Combat franchise? Check out its official Facebook page!



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Asid

Close Combat: The Bloody First opens its gates for Beta!


"No Mission Too Difficult. No Sacrifice Too Great. Duty First!"

We are very happy to announce that, after several months of hard work, Close Combat: The Bloody First is ready to go officially in Beta!

Developers have put a lot of effort into creating one of the most realistic tactical wargames ever, improving and refining the overall gameplay experience.

Now it's your turn to duty! If you think you have what it takes, enlist here and help us in giving the final touches to the game!

IMPORTANT:

If you have applied in precedence for the Alpha, you don't have to apply a second time as you have been automatically added to the Beta



Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics.






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Hammer

I wonder (to myself!) if I should apply to Beta test.  I was a beta tester for CC Marines.

Asid

Quote from: Hammer on February 27, 2019, 05:14:16 AM
I wonder (to myself!) if I should apply to Beta test.  I was a beta tester for CC Marines.

Go for it  :thumbsup

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zakblood

the progress from alpha to beta has been a long road, but most will see and can tell the difference from how it looks now, and it plays really well, look forward to seeing you all on the beta, who sign up for it and fingers crossed you get selected :thumbsup

good look all :howdy

Hammer

I did sign up that day, but have heard nothing yet.  No worries, plenty of stuff to do otherwise.

Asid

Close Combat: The Bloody First Screenshots, with New Icons!




Hi everybody!

Last week, on Monday 1st during the fifth Home of Wargamers, we had the chance to talk a little about the progression with Close Combat: The Bloody First. One of the areas of improvements is the visual representation of the unit's status, to help players getting a faster idea on what's going on the battlefield. Icons in different colors now deliver this kind of information and during the event, we showed some of screenshots featuring some of these new icons.

Have a closer look to them below!








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General Sandman

Hope they will get it to release until my expected birthday coupon would expire in october ...   :doubt



Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

SystemInShock

Quote from: General Sandman on July 10, 2019, 09:24:36 AM
Hope they will get it to release until my expected birthday coupon would expire in october ...   :doubt

Just received mine so no hope this will be out before it expires.  Don't know what I'm going to buy at this point.  I already have everything I want and nothing in the pipeline that looks promising will be released before my coupon expires.
When in Danger, When in Doubt; run in circles, scream and shout.

General Sandman

#13
Quote from: SystemInShock on July 10, 2019, 04:03:11 PM
Quote from: General Sandman on July 10, 2019, 09:24:36 AM
Hope they will get it to release until my expected birthday coupon would expire in october ...   :doubt

Just received mine so no hope this will be out before it expires.  Don't know what I'm going to buy at this point.  I already have everything I want and nothing in the pipeline that looks promising will be released before my coupon expires.

Take care that Asid doesnt hear you.
He probably would provide you with plenty of ideas of more titles worth to be added into your shelf.  :director :SOS



Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Asid

Quote from: General Sandman on July 10, 2019, 05:05:16 PM

Take care that Asid doesnt hear you.
He probably would provide you with plenty of ideas of more titles worth to be added into your shelf.  :director :SOS

:laughing4

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