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#71
General Discussion / GB Centurion: The Best Tank Ev...
Last post by Asid - August 30, 2026, 02:02:47 PM
GB Centurion: The Best Tank Ever. Period.
Aug 28, 2026



The Tank Museum

There's something very British about the Centurion. It arrived a few weeks too late to see service in World War 2, but it ended up being one of the best tanks ever made.

In the hunt for the Universal Tank, the British succeeded in bringing firepower, armour and mobility into one truly superb design.

While it may have missed its moment in the war, Centurion saw service in a number of conflicts around the world – and became a key armoured fighting vehicle for many countries.

Thirteen Marks, masses of upgrades, and a whole host of variants, get ready to hear the story of the Centurion.
#72
Games Discussion / Re: Steam & Iron. Battle of Po...
Last post by Asid - August 29, 2026, 07:25:12 PM
Steam & Iron is approaching release
Thu, August 27, 2026



Development of Steam & Iron: Battle of Port Arthur has entered its final stage.

Right now, most of my time is going into polishing the game, testing battles and missions, fixing bugs, and improving the small details that become increasingly noticeable as everything comes together.

The main systems for EA are already in place, so at this point development is less about adding new features and more about making sure the existing ones work together as they should.



There is still work to be done, and I don't want to rush these final months just to meet an arbitrary date. The exact Early Access release date will be announced a little later.

In the meantime, I'll keep polishing, testing, fixing things. Occasionally it may break something that worked perfectly well before I touched it. Hope it won't be the case.



We're getting close.

Thank you for following the development of the game.

#73
Games Discussion / General Staff: Black Powder
Last post by Asid - August 29, 2026, 07:20:10 PM


The General Staff: Black Powder Wargaming System is the ultimate in simulating 18th and 19th century battles. Built around the MATE AI it comes with dozens of battles (Waterloo, Gettysburg, Little Big Horn (with alternative scenarios including Gatling guns), Antietam, and more.

Home page
Steam

Online PvP, Shared/Split Screen PvP, Shared/Split Screen, Remote Play Together



Modern Naval Warfare Trailer



About

The General Staff: Black Powder Wargaming System is the ultimate in simulating 18th and 19th century land warfare. General Staff: Black Powder is built around the revolutionary MATE (Machine Analysis of Tactical Environments) tactical artificial intelligence originally created for DARPA that is capable of analyzing battlefield tactical positions and making recommendations in real-time to combat commanders. The General Staff: Black Powder Battle Designer Bundle, sold separately, is a suite of tools (Army Editor, Map Editor & Scenario Editor) to import your own simulations into the General Staff: Black Powder Wargaming System.


Features

  • Comes with four famous Black Powder Era battles including Antietam, Quatre Bras, Ligny, Manasass Campaign and many more to come.
  • Play in Simulation mode that uses a detailed model of the battle. Orders are given by courier. Combat resolution is the result of equations that evaluate leadership, morale, expertise, range of weapons, accuracy curves, unit strength, etc. Plan your moves in advance and coordinate your forces to achieve victory.
  • Play against opponents in Local Multiplayer mode, PBEM (Play by EMail) or against Steam opponents on online PvP.
  • Select Total Fog of War, Partial Fog of War, or No Fog of War. Fog of War is calculated using 3D Line of Sight and Visibility conditions set for that battle.


Mature Content Description
The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content














#74
Flight Simulation / Re: DeadStick - Flight Simulat...
Last post by Asid - August 29, 2026, 06:08:49 PM
Dev Update | Introducing Region 3 & Demo Progress
Thu, August 27, 2026



Hey folks,

Thanks so much for your patience while we ran a bunch of playtests and have been prepping for a Demo launch. Our plan is to launch the Demo soon, we still need to do a bit more testing and as soon as it's ready we'll make sure we shout about it everywhere.


For those of you who did jump into our playtests, we wanted to say a big thank you, your feedback has been critical to us continue to shape Deadstick.

We will be we FsimUK on October 10 & 11 where attendees will be able to get hands on with Deadstick set-up with a Flight Sim rig.




Next up we'd like to introduce you to Region 3
We have our previous looks at Region 1 (Waking) and Region 2 (Redshore), so let us talk about Riverine.



Riverine occupies the heart of the Island's southern half, nestled in a basin between some of the island's tallest mountain ranges. Surrounded by Redshore to the south and east and Waking to the west, this lush central region forms a natural crossroads for pilots travelling between the warmer, more hospitable southern biomes and the harsher wilderness beyond the mountains to the north.

This is a landscape carved and defined by water. Rivers, lakes, channels, and winding waterways cut through the valley, creating a patchwork of wooded hills, fertile lowlands, peninsulas, and small islands. At the centre of it all lies Hammerhead Island, home to Eastell, the seat of the islands government and the region's only major airport.

Eastell rests at the threshold of the Cursor Peninsula, on the banks of the Caraway River as it flows north from Redshore. As the river reaches the heart of the region, it gives way to a complex network of waterways, including the Guttermouth River. Follow its currents and you'll find Guttermouth Fork, a well-travelled shipping checkpoint for cargo moving inland, before the river continues past Darnbrough and spills out into the Drowned Inlet.



Read on....
#75
Games Discussion / Re: Wolfpack
Last post by Asid - August 29, 2026, 12:03:48 AM
Update to the default branch
Fri, August 28, 2026



Hello everyone! We are proud to present a new stable version of Wolfpack with additional roles added to the game.


You can now play as Chief engineer, or machinist with fully functional diesel engines and electric motors. The game now simulates the boat's electric systems and air intake and exhaust systems. We have also updated the Enigma machine and done major overhauls for a number of game systems.



This patch has been on the beta branch for a really long time, but now it is more than stable enough to be moved to the default branch. This does not mean that it will stop receiving updates - if any bug is found we will fix it. However, our main priority now will be developing the new open world version of Wolfpack, which will be the next major update.

Good hunting!

#76
Games Discussion / Re: Broken Arrow
Last post by Asid - August 28, 2026, 02:42:20 PM
New DLC Is on the Way
Fri, August 28, 2026



Greetings! We're excited to announce that the release date for the new DLC has been officially confirmed.



Update 1.2.0 will be released on August 31 at 12:00 CEST, bringing "Russian Guard" with it.


The new specialization for Russia will be priced at $9.99. On September 1 at 15:00 CEST, the official Slitherine Twitch channel will also host a new showmatch between the developers and content creators.


We'll see you again very soon, Commanders! — Steel Balalaika Studio

#77
Games Discussion / Re: General Staff Game of Mili...
Last post by Asid - August 27, 2026, 05:26:08 PM
#78
Games Discussion / Re: Sea Power : Naval Combat i...
Last post by Asid - August 27, 2026, 12:44:46 AM
Sea Power Is On Sale, Gamescom, and Upcoming Royal Navy / Falklands News
Wed, August 26, 2026



Hello from the Triassic Games team!

Sea Power is currently on sale on Steam as part of the MicroProse Publisher Sale. If you have been considering picking it up, or know someone who might enjoy a detailed naval combat simulation, now is your chance!


The team will also be at GamesCom in Germany from Wednesday through Friday this week. We are looking forward to meeting fellow developers, partners, and members of the wider simulation community while we are there.


New weapons testing...

Royal Navy, Argentina, and Falklands
We wanted to share a brief roadmap update. Work is continuing on the Great Britain and Argentina factions, alongside the South Atlantic 1982 campaign that will accompany the release.

The scope of this release package has grown considerably as we build the new faction content, additional units, voiceovers, scenarios, and campaign together. Our current target for release is October 2026. We will share a more detailed update as the release moves into final testing.




Upcoming Core Updates
There is also a substantial round of core improvements in development for Sea Power between now and the Falklands release.

These updates focus on making it easier to command forces, understand available capabilities, and plan attacks. Highlights include:

  • Updated Formation Manager, with unit-category tabs, formation renaming, and easier reordering of formations and units.
  • Expanded weapon-aiming previews, giving clearer visual feedback on weapon range, seeker acquisition areas, search patterns, and wake-homing torpedo attacks before launch.
  • Further improvements to the Unit Reference/Encyclopedia, including more useful information on unit characteristics, sensors, weapons, loadouts, submarine noise and quieting, and Task Force Mode cost breakdowns.
  • Continued fixes and refinements across saved missions, Task Force Mode stores and pricing, sonar behavior, map settings, weapon systems, and scenario tools.

We also have more units on the way, including new JMSDF, U.S. Navy, and Soviet additions, several of which have already appeared in recent previews...

These updates are planned to enter Public Beta next week, before moving to the public release branch later in September.

Thank you for your continued support of Sea Power, and we hope to see you at GamesCom!

- The Triassic Games team



#79
Games Discussion / Re: Task Force Admiral - Vol.1...
Last post by Asid - August 26, 2026, 06:30:41 PM
Patch Notes (2026-08-25) : Video Tutorials + New demo + MPS Publisher Sale!
Tue, August 25, 2026



Wolfpack345's video tutorials are now integrated in-game in a new interface. The demo has been updated.



Screenshots by Alan, Oriskany & Foxman


08/25/2026



A new patch including the previously mentioned video tutorials is now available. Besides, an updated version of the demo, incorporating these changes as well as the Simplified Chinese localization, has also been put online.

  • New video tutorials: to access them, you can either click on the Naval Academy button in the main menu, or open them in-game through the new icon on the toolbar at the top of the screen. Currently, these videos are only available in English and without subtitles, but once the new video player has been sufficiently tested and debugged, we will integrate these new functions. Concurrently, we will carry on with the work on the interactive tutorials and the other videos (Briefings, Tactics).



  • Changed the Ouija overlay GUI so that all modes are now using the same "blackboard" look.
  • Unit icons on the strategic map have been improved.
  • Fixed a bug related to multiple deckloads strikes.
  • Fixed an issue with map icons tooltip.
  • Fixed a timeline tooltip issue.
  • Most of the other fixes are about the new GUI and a few problematic crashes which were caused by these new functions.
  • Also, of note: an updated version of the demo has been put online, that includes the Chinese localization and the tutorial videos.

Last but not least, Task Force Admiral is on sale until Monday, September 7, 10 AM PDT as part of the MicroProse Publisher Sale! Click here to check out all the deals! These include of course games such as Battleship Command, Sea Power, HighFleet, Boat Crew, Carrier Command 2... A myriad of titles you might be interested in if you enjoyed Task Force Admiral, whether because they are about carriers, WW2, or naval combat in general.

Also note that the very tempting Deck + Conn will be available from September 1, that is, Tuesday next week. It will take you to space in a manner reminiscent of naval surface and submarine combat, in an excellent, innovative package that will nonetheless feel strangely familiar to players who experienced the early 1990s.



Take command of a nuclear-powered space corvette in a Cold War-flavored sci-fi campaign. Balance tactics, crew, and limited resources in a dynamic forever-war. Retro pixel art meets deep strategy fifteen minutes into the future of 1989.
Available: Sep 1, 2026
Deck & Conn

Have fun & take care!

The Team



#80
Games Discussion / Re: Gunner, HEAT, PC - vertica...
Last post by Asid - August 26, 2026, 05:55:34 PM
GHPC Update 20260814.1
Wed, August 26, 2026



Minor Update

GHPC Early Access has been updated to version 20260814.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.


CHANGE LOG

  • Added Luchs A2 to Showcase scenario
  • Fixed an issue that caused HEAT rounds to disappear when impacting on or near a T-64B
  • Fixed UAZ-469 turning to M151 in customizer
  • Fixed T-80B laser rangefinder being invulnerable to damage
  • Fixed Luchs A2 showing a searchlight control option in the Q menu
  • Fixed Luchs A2 convoy lights control not working correctly
  • Fixed a model issue on the T-80B


Thanks for playing!