
Entering the Legion Mining Facility
Integrators defend a parking lot near Niagara Falls



































Quote from: SsnakeI like to draw the analogy of a construction site. For a good while you might only see a placard "Soon, here will be a building!" while the architect is drawing plans and the owner is collecting permits, securing the bank loans, selecting the construction firm, and in our case, we also have to build the road to connect the builting to the nearest city, and have plumbing and electricity lines connected as well. One day the excavators arrive and start digging a hole for the foundation, and that's kinda the point where we are. It's still not very impressive - a muddy hole. Even when concrete has poured, it's a hole with a concrete slab in it, and nothing happens while it cures. At some point though the bricklayers come and things are starting to take shape. But you still need to erect the outer walls, inner walls, add a roof, windows, doors, and let's not even talk of interior design. Nevertheless, the foundation is essential. you really want to make sure that it's done well because everything rests on it.
So, what can I tell?
We've hired a number of additional team members. There have been a lot of short-term requests coming in from the other customers - understandably so, one might add, given the global political situation, but of course the demand for short-term adaptations takes away development hours from version 5. So, the overall schedule has slipped by about six months per my estimate. Which isn't so bad, but given that V5 is a strategic priority, I'm not entirely happy about it either.
Now, the general plan is to develop a number of small applications first that use the V5 code framework and which are designed to be network compatible with SB4. This will bbring some fundamental new features faster, and it allows for a gradual transition from V4 to V5 as more and more V5 features become available and V4 elements get converted. SB4 is too massive, we can't just convert it within a year or two. So, the military customers at least will have to use SB4 and SB5 in parallel for a transition period. That requires network compatbility, and for that, we developed a network bridge. This has no practical relevance for you, at least not at this stage, and probably never. But it's an essential element for the overall development roadmap.
With this network compatibility, we can develop the kind of features that would otherwise be too time-consuming under SB V4; two of them are scheduled for this year, one of which might be made available to you - a new map editor. While primarily designed for V5, it can read V4 data, and it's supposed to export into V4 format as well.
The 3D engine will be based on Vulkan Scene Graph. VSG has the advantage that it's less platform dependent than DirectX, so, yes, there will be a Linux version of SB5. We're currently in the selection process for the sound engine, and we want start the integration work on it in the second half of this year. In parallel, there's work going on for an internal tools.
The first 3D application I expect for 2028. Then there'll be conversion work. You want, I assume, at least 80...90% of the current feature set available before we can release SB5 to you.


