Recent posts

#1
Games Discussion / Re: Strategos : Classical anti...
Last post by Asid - Yesterday at 12:41:11 AM
Greco-Persian War Campaign
Fri, July 24, 2026



New Campaign, Thermopylae, etc...


Map Campaigns

  • New Greco-Persian War Campaign
  • List support units in text on allied roll



New Maps

  • Forested Flanks
  • Thermopylae


Misc

  • made language options in their respective languages
  • various spelling fixes
  • minor optimizations

#2
Games Discussion / Re: Tank Squad Tactical WW II ...
Last post by Asid - Yesterday at 12:40:12 AM
Update 1.3.3
Fri, July 24, 2026



Dear Tankers and Mechanics!

Another patch, again fixing various UI stuff, battle saves, cleaning up the game when leaving the scene etc.


We are not changing the course and we're onto more fixes onward. On a side note, the development on Ponyri DLC is not halted - just the stuff we're stumbling upon in the base game are too big and too serious to ignore - they need to be fixed right here and right now.


Author: Silere


Changelog 1.3.3

Fixed:
  • Parent with distance is disabled for vehicles in orders menu
  • Killfeed icon width
  • Input from mouse click when using and closing the radial menu won't go through to shoot main gun
  • Radial menu now properly works when leaving scene
  • Issue where the first campaign save generated for procedural campaign had incorrect map config in the save file
  • Collider in the air on Outskirts of Prokhorovka environment scene
  • Options to use smoke grenades, extinguishers, turn in etc. now correctly work when using radial menu
  • Few radial options had incorrect action assigned when clicked upon, Peek In, Engine off etc. now these work as they should
  • Radial option set for offmap menu now works properly
  • Battlestations not showing up after finishing objectives
  • Battlestations do not show up after completing objectives on Outskirts of Prokhorovka scenario
  • Issues with skirmish maps not launching with proper weather settings
  • Various optimization issues with units calculations
  • Issue with infantry ui manager that duplicated the cost of selected infantry when player changed tabs of the menu
  • Player spawned squads now spawn in proper formation
  • Player when is outside the tank using binocs will correctly see his tank shadows and materials
  • Tank skid marks will be hidden when inside tank (wont be visible through armor)
  • Manual saves now display their file names correctly in battle load list
  • Incorrect battlea area on Procedural Luchki Village scenario


Added:
  • Voiceovers for procedural missions (from battalion) and command parameter change (formation, spacing,
  • Back option to every radial menu + escape now also returns or closes the radial menu
  • Session options as well as weather will be properly applied when loading in a battle save or campaign


Modified:
  • Distances for large, medium and small have been changed to 18m, 12m and 9m for vehicles
  • Reduced spawn limit addition for Tiger and Panther tanks
  • Voiceovers and killfeed will be disabled during kill cam
  • Squad Types emblems
  • German vehicle and infantry squads have personificated emblems
  • Soviet vehicle and infantry squads have personificated emblems
  • [UI] and [DataBase] Adding missing localization and emblems to all squads in the game (common, GER, SOV)
  • [UI] and [DataBase] Adding missing localization and emblems to all squad types in the game


Thank you for your support, we are working. See you next time!
DeGenerals
#3
Games Discussion / Re: Videos
Last post by Asid - July 24, 2026, 07:21:02 PM
Project Zomboid - This is How I Died (2026)
Jul 24, 2026


#4
Games Discussion / Re: Project Zomboid
Last post by Asid - July 24, 2026, 07:20:13 PM
Project Zomboid - This is How I Died (2026)
Jul 24, 2026


#5
Games Discussion / Re: Modern Naval Warfare
Last post by Asid - July 24, 2026, 12:19:16 AM
Dev Diary #1
Thu, July 23, 2026



Commanders, Admiral Kraken here with your tactical briefing on the latest developments happening aboard our sub-surface fleet.

Behind the scenes, our engineering teams have been working tirelessly on refined fire control protocols, acoustic tracking enhancements, and critical station UI upgrades. While this upcoming update continues to undergo rigorous sea trials, we want to give you a detailed look at the new tools and fixes heading to your command consoles soon.


Fire Control & Ordnance Management

Precision is everything when operating in contested waters. Our latest pass on the Fire Control (FC) systems directly bridges high-level mission design with raw tactical execution at your station.

  •     Harpoon Self-Destruct Safety Zone: We have hooked a new missile management capability into the UI/UX. Commanders can now set a dedicated self-destruct circular safety zone parameter directly within the mission design of the Harpoon before launch. Since Harpoon missiles are strictly fire-and-forget, this pre-set safety boundary ensures that if a missile loses its target or strays off-course, it self-destructs automatically rather than threatening neutral vessels miles away.


Acoustic & Sonar Suite Enhancements

An attack submarine is only as good as its ears. We've addressed key acoustic registration bugs to ensure your SONAR displays give you complete situational awareness during heavy combat.

  •     Water Explosion Registration: Previously, certain explosion sounds and transients failed to register properly on SONAR displays. Water explosions now correctly register on the SONAR audio output. When torpedoes or depth charges detonate, you will receive accurate acoustic feedback right where you expect it.


Command Station UI & Time Scale Controls

Managing a modern warship requires clear displays and smooth station transitions, especially when navigating high-stress operations or executing long-range transit.

  •     Crisp Multi-Monitor Support: An issue causing external and secondary displays to appear blurry—regardless of in-game graphic settings or active upscalers—has been resolved. External monitors will now remain razor-sharp, allowing you to run auxiliary displays without visual degradation.
  •     Dynamic TimeScale System (1x–12x): We have overhauled the time compression mechanics with a new dynamic fallback system. The game automatically calculates and selects the optimal time compression rate your hardware can handle safely, ranging from 1x all the way up to 12x.
  •     Station Navigation During Pause: Cinemachine logic has been updated so internal cameras now ignore time scale constraints. You can now freely move between command stations and inspect your sub even while paused, giving you full operational freedom to plan your next move.


Mission Fixes & "El Presidente"

Finally, our tactical simulation office resolved an operational blocker regarding high-value target missions.

  •     Target Neutralization: We corrected a zone trigger issue that previously prevented the El Presidente mission from being completed. Furthermore, intelligence reports indicated that the Presidential Yacht was previously flagged as unsinkable... We are happy to report it is now very sinkable.


Looking Ahead

These refinements represent just a fraction of the ongoing backend, stability, and system integration work being prepared for the fleet. It will be arriving in your hands very soon.

Keep your sonar passive, check your thermal layers, and prepare for deployment.

Admiral Kraken, out.
#7
World War II Europe 1939-1945 / Release version 1.0.13?
Last post by Sulla - July 23, 2026, 10:57:23 PM
I have had the game for years and am just starting to get back into it. I see that there is a newer version than what I have installed. It has been a while since I installed the game. Are the patches actually here on this site to download or were they sent out by email? Thank you
#8
Histwar : Napoleonics by JMM / Re: Histwar : Napoleon Version...
Last post by Asid - July 23, 2026, 05:41:43 PM
Soldier models
19 July 2026

Version 7 will focus on significantly improving the soldier models.


la version 7 sera consacrée à l'amélioration significative des modèles de soldats.

JMM
#9
Histwar : Napoleonics by JMM / Histwar : Napoleon Version 7
Last post by Asid - July 23, 2026, 05:35:30 PM
Histwar : Napoleon Version 7
23 July 2026



This official thread is for news about version 7 of Histwar Napoleon.

#10
Tutorials/Help/Tips / HistWar: Napoleon Installation
Last post by Asid - July 23, 2026, 05:24:55 PM
HistWar: Napoleon Installation




You have received an email with a link to download HistWar. It's time to install the game.

HistWar: Napoleon: HistWar-N-install.exe
HistWar: Les Grognards: HistWar-L-install.exe

The program optionally offers to uninstall the current version (recommended).
This helps prevent mixing a previous version with this new version.
However, your personal Map and OoB files will be preserved.



Validate the different phases.

At the end of the process: enter the Serial Number





Important : This window may be hidden by another window.

In the email containing the Serial Number:

  • Select the key
  • Simultaneously press 'CTRL' and c
  • Place the cursor over the Install SN window
  • Simultaneously press 'CTRL' and v
  • Click on Validation
  • The key text turns green
  • Exit the program
  • If the text turns red, the key is probably entered incorrectly


Installation is complete


Launch the game (HistWar2.exe).

A list of items is offered:

  • HistWar: Napoleon: the simulator of Napoleon's battles
  • Battle Order Editor (more than 1500 regiments, 700 uniforms, 3000 commanders (from Marshal to Colonel)
  • Map Editor
  • Doctrine Editor
  • Configuration
  • Credits
  • Quit

The two flags allow you to choose the language for HistWar.


The game comes with a 17-chapter tutorial.
It is important to go through the first 12 before starting to play.
These chapters briefly describe the interface and, above all, survey HistWar's philosophy.

In case of difficulty, do not hesitate to contact me directly (jmm@histwar.fr)

Note: When you launch the game, error #10 appears: Don't worry. For some reason, the serial number is missing or invalid. Just reset the key.
To do this, run the installHW.exe program and enter the key!!!