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1
Games Discussion / 360 Virtual reality ball environment
« Last post by Frankie on Today at 05:24:04 AM »

The circular shape reminds me of the ball turret in the B17. Perhaps best used when playing the ball turret gunner in Microprose’s upcoming Mighty Eighth II.
2
Tacview / Tacview 1.8.5 beta 3 is available Now
« Last post by Asid on Today at 01:06:40 AM »


Tacview 1.8.5 beta 3 is available Now

Download: HERE

•   Release Date: Thu, 24 Sep 2020
•   Operating System: Windows® 32-bit / 64-bit
•   File Size: 408.9 MB


Release notes

FEATURES & CHANGES

•   ADDED Over-G add-on for the Fight for Honor 2020 tournament
•   ADDED events location in the XML event log
•   ADDED support for spacecrafts
•   IMPROVED turn rate calculation to ignore wind conditions
•   IMPROVED turn-rate automatic calculation addon
•   IMPROVED media synchronization when no metadata found
•   IMPROVED real-time telemetry data support

FIXES

•   FIXED Steam edition of Tacview not working with non-Steam edition of Command
•   FIXED radar cone orientation in the 3D view
•   FIXED several minor bugs in the Lua API


Restrictions

To run a beta version, you need a product key. Feel free to have a look at the features comparison to know which edition is the best for you if you are interested in buying Tacview.

Please note that even if we are doing our best to produce a high quality product, beta versions usually contains known and unknown bugs, may crash, or have some features disabled because of work in progress. This is why, it is suggested to download and install beta versions alongside the latest official release (not over it). That way, in case of problem, you can simple launch the latest stable version to continue your work...


3
Steel Beasts Pro / Steel Beasts 4.2 Thread
« Last post by Rinix on Today at 12:19:58 AM »
First preview video of Steel Beasts 4.2.
  • The current beta version is 4.234.010 BETA
  • New group route feature: a group route given to a company CO vehicle will result in duplication of the route for the other members of the company
  • Group routes can be selected and modified by clicking on "Select group routes" in the unit menu
  • Companies with group routes can be ordered to proceed by clicking on "Proceed (group)" in the unit menu

4
D.O.W. Steel Beasts Sunday Open Mission 27/09/20 @ GMT18:00


This scenario is a simulation and does not have any political message.



Clearing Oberhoff Warriors + Challengers by swordsmandk


Clearing Oberhoff

1) Situation:
a) Enemy: Red Airborne unit. Light Armor. ATGM weapons. Size unknown. Enemy has secured Route Red(RUTE RØD).

b) Own: Units from II/JDR has cut off Red Airborne landing East of Oberhoff. Units from the English Battalion has secure the norhtern flank and II/JDR the southern.
You are in command of a reinforced PNINF platoon with armor support from british tank platoon. You have 1 section of morters and supply section also. One Scout section from II/JDR (unplayable) is already in position.

2)Task
a) Secure Route Red
b) Secure the two hostile strongpoints ZZ1 and ZZ2
c) Keep blue casualties low.

You will advance to Line LD and conduct recon and attack against ZZ1 and ZZ2.

3) Plan:
Up to you!

Purpose of mission is to secure Route Red (RUTE RØD) and to take and secure ZZ1 and ZZ2. DO NOT cross Phaseline Charlie!

Purpose of excersise is coordination between tanks and IFV.

4) UNITS
All vehicles are 100 operational.

Dogs Of War Vehicles: (in mission)

Challenger 2: Click here

Warrior (ODS): Click here

Wisent ARV: Click here

MAN SX45: Click here



********************************
** Notes **
********************************
SB Version: 4.167
Mission Name: Clearing Oberhoff Warriors + Challengers
Created by: swordsmandk
Available at: https://www.steelbeasts.com/files/file/2350-clearing-oberhoff/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command: Crew Position
Mission Duration: Unknown
Minimum number of players: 2
Date: Sunday Open Mission 27/09/20
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial of Leopard 2A5.
•   Working knowledge of Comms procedure.
•   Open mission, those outside the unit are welcome, previous DOW members contact us.


Manning list:
CO/D Warrior ODS:
4/E M113 FO:

Challenger 2s
1.ESK 1/1:
1.ESK 1/3:
1.ESK 1/2:
1.ESK 1/4:

Warrior (ODS)s
1/1/D:
1/2/D:
4/1/D:
3/1/D:

Supply:
1/F Wisent ARV:

1/2/F MAN SX45 (Fueler):
4/2/F MAN SX45 (Fueler):

1/3/F MAN SX45 (Supply):
4/3/F MAN SX45 (Supply):

Support:
5/E M1064A3 Mortars:

Any position:




Mission discussion Click here
5
D.O.W. Steel Beasts Sunday Open Mission 27/09/20 @ GMT18:00


This scenario is a simulation and does not have any political message.



Clearing Oberhoff Warriors + Challengers by swordsmandk


Clearing Oberhoff

1) Situation:
a) Enemy: Red Airborne unit. Light Armor. ATGM weapons. Size unknown. Enemy has secured Route Red(RUTE RØD).

b) Own: Units from II/JDR has cut off Red Airborne landing East of Oberhoff. Units from the English Battalion has secure the norhtern flank and II/JDR the southern.
You are in command of a reinforced PNINF platoon with armor support from british tank platoon. You have 1 section of morters and supply section also. One Scout section from II/JDR (unplayable) is already in position.

2)Task
a) Secure Route Red
b) Secure the two hostile strongpoints ZZ1 and ZZ2
c) Keep blue casualties low.

You will advance to Line LD and conduct recon and attack against ZZ1 and ZZ2.

3) Plan:
Up to you!

Purpose of mission is to secure Route Red (RUTE RØD) and to take and secure ZZ1 and ZZ2. DO NOT cross Phaseline Charlie!

Purpose of excersise is coordination between tanks and IFV.

4) UNITS
All vehicles are 100 operational.

Dogs Of War Vehicles: (in mission)

Challenger 2: Click here

Warrior (ODS): Click here

Wisent ARV: Click here

MAN SX45: Click here



********************************
** Notes **
********************************
SB Version: 4.167
Mission Name: Clearing Oberhoff Warriors + Challengers
Created by: swordsmandk
Available at: https://www.steelbeasts.com/files/file/2350-clearing-oberhoff/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command: Crew Position
Mission Duration: Unknown
Minimum number of players: 2
Date: Sunday Open Mission 27/09/20
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial of Leopard 2A5.
•   Working knowledge of Comms procedure.
•   Open mission, those outside the unit are welcome, previous DOW members contact us.


Manning list:
CO/D Warrior ODS:
4/E M113 FO:

Challenger 2s
1.ESK 1/1:
1.ESK 1/3:
1.ESK 1/2:
1.ESK 1/4:

Warrior (ODS)s
1/1/D:
1/2/D:
4/1/D:
3/1/D:

Supply:
1/F Wisent ARV:

1/2/F MAN SX45 (Fueler):
4/2/F MAN SX45 (Fueler):

1/3/F MAN SX45 (Supply):
4/3/F MAN SX45 (Supply):

Support:
5/E M1064A3 Mortars:

Any position:

7
Games Discussion / What's your gaming pleasure this weekend? 25/09/20
« Last post by Asid on Yesterday at 01:11:31 PM »



What's your gaming pleasure this weekend? 25/09/20    :gamer

Work stuff ongoing and real life...But hope to try/play


P3D V4.5 Military flight sim FSX@War  :fighter
Milviz: A-1H Skyraider




Grand Tactician The Civil War (1861-1865):  Improving with updates ::Civil war arty


Field Of Glory Empires:  I have FOG2 so can fight the battles in more detail  :beatings


Histwar Napoleon:  beta The new (unreleased) GUI is a big improvement :bonaparte


Gary Grigsby's World at War: A World Divided:  Recently updated WW2  :smiley-with-bomb


Aircraft Carrier Survival: Aircraft Carrier Survival, a simulator set in the merciless reality of World War II  :pilotfly


Time is definitely the enemy this week  :bitchslap

That's what I am trying to play. I will update if I get to play more    :thumbsup

What about you?


8
FSX/P3D/X-Plane / Re: TFDi Design: Announcing PACX
« Last post by Asid on Yesterday at 12:58:28 PM »
[25SEP2020] PACX Development Update
From the devs

Passenger and Crew Experience
If you haven’t kept up to date with our beta testing, PACX has some awesome new features that are available for testers in our Discord server in the #pacx-testers channel. Let’s summarise the new features!

MSFS 2020 Compatibility
Testing has recently been completed in which the all-new PACX HUD and PACXBridge were made compatible with MSFS 2020. We are pleased to report that all tests were hugely successful and the opt-in community testing helped us polish it up.



Cabin Layouts and Passenger Simulations
One of the more-requested features of PACX in recent months was the ability to view passengers as they walk through the cabin of the aircraft within the application. If they are boarding and trying to find their seat, or even going to the toilet, you will see the passenger “dot” moving around in real-time!

These cabin layouts are also not static and have been designed to make them customisable! This allows you, as a user, to create your own cabin layout at any time, for any aircraft in any configuration. The passenger simulation aims to be as smooth and realistic as possible so that the behaviour of your passengers and crew are as realistic and efficient as possible. You also have the opportunity to click any passenger to find them on the list, and their colour will change depending on their current satisfaction!

To make this even better, all features of PACX have been adjusted to be based on the passenger simulation. Internal features such as boarding, de-boarding, in-flight service etc. have all been made to work around the new simulation giving more significance to the cabin simulation.



We have also been asked various questions about how to customise flight comments, names and cabin layouts. We have also been asked about how the career mode works. To alleviate your worries, the following forum posts will make things much easier for you to understand!



Adding aircraft, flight comments and names to PACX
September 18

Adding Data to PACX (since Version 1.0.4.0a3) Adding Data to PACX is simple, and takes little time. This guide will outline how to add aircraft (along with their respective seating plan), adding new airports, a...
https://forums.tfdidesign.com/index.php?/topic/4956-adding-aircraft-flight-comments-and-names-to-pacx/


PACX Career Progression and Class System
September 23

Hello guys! We have had a few questions asked regarding the rank progression system within PACX. I will now explain each rank individually below, as well as the requirements in order to be promoted within ...
https://forums.tfdidesign.com/index.php?/topic/4964-pacx-career-progression-and-class-system/


9
Games Discussion / Re: Wolfpack
« Last post by Asid on Yesterday at 12:53:11 PM »
Weekly update
Sept 26 2020


Hello Everyone!

This week we've been improving the under water effects for the new water asset. Koji has made a chronograph, it will be added to the game with the next update.

/Einar




10
Games Discussion / Re: Wolfpack
« Last post by Asid on Yesterday at 12:52:13 PM »
Weekly update
Sept 18 2020


Hello Everyone!

This week we've been working on various under water effects for the new water asset.

/Einar

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