Recent posts

#1
Bonjour Les Grognards

Après plusieurs mise à jour de la V6 en Release Candidate, il semble que la dernière version soit maintenant stable et le statut d'HW:N va passer en mode Release officielle.

Voila une liste non exhaustive des améliorations apportées avec plus de 90% du code réécrit entre la V5 et la V6

Nouvelle interface utilisateur
Nouveaux tutoriels
Nouvelle gestion du jeu en réseau
Rendu visuel : 1 modèle 3D par soldat réel

Plus de 90 % du code de l'interface utilisateur réécrit

Mises à jour de l'éditeur
- Ordre de bataille
- Carte

IA : gestion
- Plans tactiques (IA tactique globale)
- Menace
++ Identification
++ Réaction
- Mouvements
++ Trajectoires
++ Avance synchronisée des corps d'armée
- combat
- organisation des corps / divisions / brigades
- artillerie
++ déploiement des canons
++ acquisition de cibles
- défense

Plus de 90 % du code de l'IA réécrit

À venir : améliorations de la V6
- IA tactique globale
- Graphismes
++ Animation (feu, fumée, etc.)
++ Objets 3D (constructions, etc.)
- Activation de l'IA des divisions et des brigades

Vous possédez HW:N... envoyez moi un email pour obtenir le lien vers cette version V6

Cordialement

JMM
#2
Games Discussion / GB Warhammer Classics - Steam ...
Last post by Asid - Today at 12:20:21 AM
Warhammer Classics - Steam Event Announcement Trailer
Mon, April 13, 2026


Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy. These games have been revived in their original state. Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings.
#3
Games Discussion / Re: Man O' War: Corsair
Last post by Asid - Today at 12:20:09 AM
Man O' War: Corsair - Classic Returns
Mon, April 13, 2026



Classic Warhammer game returns with a new update

After time away, the game is once again available for captains ready to sail the seas of the Old World. To mark its return, we are also releasing a new update with fixes, improvements, and quality-of-life additions.

 
DLC Content Included in the Main Game

The Fledgling Griffon and Reik's Fashion DLC content has now been merged into the base game, giving all captains access to additional content without requiring separate downloads. If you already own the game, these DLCs will be added to your account automatically at no extra cost.

 
Improved Controller Support

Captains can now use PlayStation controllers in addition to existing controller support. We have also added navigation for controller users in the captain details screen.

 
Smarter Seas and Better AI

Enemy AI ship engagements should now resolve correctly, and captured ships should now reliably return to port instead of becoming stranded. We have also improved sailing ship AI behaviour when tacking into the wind near land. In addition, fleets can now properly patrol the Lagoon of Tears.

 
Russian Localisation

Russian language support has been added, allowing even more players worldwide to explore the seas of the Old World.

 
Bug Fixes and Stability Improvements

Different issues have been resolved across the campaign, ports, battles, and menus, including:

  •     Fixed endless loading screens when leaving ports
  •     Fixed save games becoming corrupted when certain spells were active
  •     Fixed weather selection issues in custom battles
  •     Fixed a bug where a randomised "trade embargo" mission would not give the promised reward of gold
  •     Fixed neutral zone could not being obtainabele after its last remaining patrol was destroyed
  •     Fixed the camera becoming stuck at a tilted angle after recovering from drunkenness
  •     Fixed cargo transfer and ship capture screen scrollbars
  •     Fixed duplicate resolution options appearing in menus
  •     Fixed music behaviour after tabbing out of the game
  •     Fixed several interface issues, including the incorrect "capture ship" button appearing for player-owned ships and the on-screen keyboard remaining visible after leaving the screen

 
General Improvements

  •     Missing voice audio has been restored
  •     The Campaign unlock states are now stored on the Steam Cloud to carry over onto other Steam installs.
  •     The game now pauses when the application loses focus
  •     The mouse cursor is now properly confined to a single monitor
  •     Windows keys are excluded from key rebinding
  •     The changelog now opens from the main menu
  •     The obsolete feedback button has been removed

We hope this update makes your time on the seas even better. The winds are rising once again!
#4
Radio Controlled Modelling / Re: NextRC Sim
Last post by Asid - Today at 12:19:43 AM
NextRC Sim  V2.0
08 Apr 2026




Update history 2.082 - 2.081

2.082 (08.04.2026)
  • Bugfix: The landing gear of the GAUI R5 is now visible again.
  • Bugfix: The camera's viewing direction can once again be controlled via mouse.
  • Bugfix: Flight conditions can now be switched via remote control.
  • Special functions now have four operating modes: Proportional channel as a momentary switch, proportional channel as a toggle switch, button as a momentary switch, and button as a toggle switch.


2.081 (05.04.2026)
  • We have switched from the "Input Manager" to the current "Input System 1.18.0". Please recalibrate your input device.
  • Previously, under Windows and with some input devices, the remote control's range had to be limited. This is no longer necessary, as negative values can now also be read.
  • Settings for any number of input devices are saved and automatically loaded upon subsequent use. Manual switching is no longer required. If an RX2SIM is connected, up to four remote control settings can be saved. You can switch between these four settings in the menu.
  • Remote controls take precedence over gamepads. This means, for example, that a PlayStation controller can remain connected.
  • The status of activated buttons is read at startup. Previously, the button had to be set to "Off" first for the "On" state to be recognized.
  • The measurement time for assigning special functions has been reduced from one second to 0.2 seconds.
  • The following input devices do not require calibration: Gamepads, FrSky XSR SIM, FrSky USB HID, Edge TX USB HID, ELRS Bluetooth.
  • The quick start menu is no longer shown permanently. You can access it via the "Menu" button in the top left corner.
  • For better clarity, computer names are now also shown when there are too many registrations.
  • Birds and the sky grid are no longer loaded in the sports hall scenery.
  • The information window closes automatically when exiting the hover trainer and the tutorial.
  • An information window with a link to the menu will appear as soon as a new input device is detected.
#5
Games Discussion / Re: Task Force Admiral - Vol.1...
Last post by Asid - April 12, 2026, 02:57:43 PM
[EA SITREP #9] New scenario next week, latest bug updates
Sun, 12 April 2026



Latest news and a peek at next week



Note & credit: Action screenshots were provided by players on the game's Discord — today featuring Miko275, Nafeij, Munchlol, Pidgeyarmy, Minga, Rockgunner & Spicywolf1292! Big thanks to them!


Routine update

As mentioned in the last update, we're not running these on a weekly basis anymore so as to dedicate more time to actual development - and to keep these for larger news.

We still want you to have your regular fix, so we'll be keeping posting them at least twice a month. Here's the first entry for April 2026.




Latest Patches

Three minor patches have been released since the last update. Many long-standing crashes have been fixed after weeks of patient work. It is both difficult and rather pointless to describe their causes - they occurred regularly across different setups. This means you might have only encountered them once, but we had multiple instances to work from. Even if they did not feel like a major inconvenience to you, they were an extremely frustrating issue for us.

Beyond these fixes, we have added most of the gun animations. This is the first wave of visual improvements we have been working on, and they hopefully bring a small but welcome sense of life to the environment.



Read on....
#6
Games Discussion / Re: Stoneshard
Last post by Asid - April 11, 2026, 12:34:41 AM
Hotfix 0.9.4.16 - Changelog
Fri, 10 April 2026



FIXES

  •     Fixed "Ball Lightning" being castable through certain walls.
  •     Fixed "Long Shot" still reducing the number of "Suppression" stacks when hitting the target.
  •     Possibly fixed the softlocks caused by "Long Shot" and using "Seize the Initiative" with ranged weapons.
  •     Fixed "Aether Harmony" granting its effects without being learned.
  •     Re-fixed "Seal of Cleansing" replenishing less Health than intended when removing positive effects from the caster.
  •     Re-fixed the second shot of "Startling Volley" disappearing after killing an enemy with the first shot.
  •     Re-fixed "Unstoppable Force" not putting the player character's abilities on cooldown.
  •     Fixed the bug that allowed enemies to slip diagonally between objects after using "Leg Sweep".
  •     Fixed the bug allowing "Onrush" to deliver 4 strikes while dual wielding if used against an adjacent target.
  •     Fixed "Jolt" knocking targets back even after a full block.
  •     Fixed "Heroic Charge" illuminating surrounding tiles.
  •     Fixed "Spider Leap" allowing the Crawler Broodmother to occupy the same tile as the player character.
  •     Fixed the bug allowing enemies to cast "Binding Sigil" on the player character.
  •     "A Matter of Faith": fixed the bug that made it impossible to fail the quest after losing the key to the warding seal. Fixed the crash caused by accepting the quest before concluding the old contract in Mannshire. Adjusted the camera in the cutscene with the Restless.
  •     Fixed the possible softlock caused by throwing a Deathstinger Flask before the fight with the Manticore.
  •     Removed the delay before the Manticore's skeletons could enter combat.
  •     Fixed the missing descriptions for some of Verren's quests.
  •     Fixed the dialogue order in the Prologue when disarming the first trap by throwing an item.
  •     Resolved another conflict between enchantments/curses and visored helmets that allowed infinite stacking of bonuses to Health, Health Restoration, and Hunger Resistance.
  •     Fixed the rare bug causing the character to skip turns when using certain Pyromancy spells.
  •     Drug Aftermaths are now correctly labeled as Lingering effects rather than Mental effects.
  •     Fixed active effects being removed from NPCs after loading a save.
  •     Fixed the rare bug that forced an interaction with adjacent objects when moving toward an enemy by clicking on them.
  •     Fixed the rare bug preventing effects from activating when switching between hotbars too quickly after using an ability.
  •     Potentially fixed the bug that made the hotbar unresponsive when using an ability and then quickly switching to the next bar.
  •     Fixed the bug causing the Cooking Pot to duplicate when moving it into a backpack through the cooking menu.
  •     Fixed an error in the prices of some items that allowed them to be sold for more than they were bought for.
  •     Fixed sling projectiles ricocheting off the surface of bodies of water.
  •     Re-fixed the softlock during Follower recruitment quests that could occur on old saves.
  •     Fixed the bug that caused items intended to be sold only once to reappear in shops.
  •     Fixed the bug causing Proselytes to sometimes spawn inside objects in one of the Catacomb rooms.
  •     Fixed an error in the Brynn Butcher's stock.
  •     Fixed the display of a technical tag in the list of goods butchers are interested in.
  •     Fixed the crash caused by enemies being able to attack ore veins in caves.
  •     Fixed an error in one of the log messages when listing Silverleaf as a source of Health replenishment.
  •     Fixed the bug that extended cooldown-prolonging effects to abilities that had not yet been learned.
  •     Fixed the stacking issue with sling ammo inside dedicated containers.
  •     Fixed the unintended activation of speech lines when landing a throw on inanimate objects.
  •     Fixed several instances of memory leaks.
  •     Fixed the crash caused by moving items to purses and backpacks while trading.


BALANCE & GAMEPLAY

  •     Adjusted the conditions under which enemies use Stance skills depending on the player character's archetype and distance to them.
  •     Adjusted the usage conditions for "Mighty Swing", "Suppression", "Unyielding Defense", "Binding Sigil", "Judgement Day", "Last Stand", and "Murkwalk".
  •     Adjusted the behaviour of Wolves when chasing Rabbits.
  •     Restored the mechanic for less optimized enemy retreat, which should make it easier to kill enemy mages in melee.
  •     "Occult Consilium": adjusted the Occultists' sell prices and redistributed the treatises sold by them.
  •     Venemist will now appear during the "Occult Consilium" event only after fully completing "From the Cradle to the Grave".
  •     Increased the price of high-tier magic treatises.
  •     Slightly increased the price of consumables sold by Followers and reduced their demand for valuables.
  •     Increased the amount of money carried by merchants and innkeepers.
  •     Supply and demand for herbs now also applies to mushrooms.
  •     Fat Yann now purchases some rare hunting trophies and mushrooms used for cooking dishes.
  •     Slightly reduced the stats of enemy Slingers.
  •     Reduced the Cooldowns Duration bonus granted by slings.
  •     Rebalanced the stats of some tier 5 mini-bosses.
  •     Throwing a burning Torch now deals Fire Damage.
  •     Increased the Will to Fight for some high-tier Brigands.
  •     Successfully avoiding Alda's traps now slightly increases her starting loyalty.


VISUALS & SFX

  •     Added torches to guard patrols during night time.
  •     Improved the visuals of miasma in dungeons with the corresponding modifier.
  •     Berry bushes are no longer highlighted after being harvested.
  •     Fixed one of the Brigand Slinger variants using an incorrect sprite for his melee state.
  •     Fixed another instance of see-through walls in caves.
#7
Games Discussion / Re: Headquarters: Cold War
Last post by Asid - April 10, 2026, 06:32:21 PM
Headquarters: Cold War | Mi-24 - Unit Video
Fri, 10 April 2026



In Headquarters: Cold War, the Mi-24 enables aggressive Soviet tactics by blending air assault, fire support, and rapid deployment. Its durability, mobility, and firepower make it a key asset for breaking enemy defenses and securing contested areas.

Watch the video to see the Mi-24 in action and learn how to use it effectively on the battlefield!


#8
Games Discussion / Re: Solar Expanse - Space Expl...
Last post by Asid - April 10, 2026, 06:22:52 PM
















#9
Games Discussion / Solar Expanse - Space Explorat...
Last post by Asid - April 10, 2026, 06:19:57 PM


Solar Expanse - Space Exploration Manager


Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.

Steam


Theatre: Earth & Colonies
Time span:Modern
Turns: Real time
AI: Yes
Single player: Yes
Multiplayer: No


Solar Expanse Release Trailer  Early Access




About

In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.

Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.

There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies

Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.

In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!

Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.

Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler... you name them!


AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the artwork concepts are made with the assistance of AI, and are further processed and polished by an artist.
#10
Games Discussion / Re: The Last General | real-ti...
Last post by Asid - April 09, 2026, 06:57:41 PM