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Here's the video



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Thanks for the AAR Rinix  :thumbsup

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FSX/P3D/X-Plane / Re: JUST FLIGHT 146 Professional
« Last post by Asid on Today at 03:20:29 AM »
146 Professional - New Lighting Plugin
Oct 16, 2020



The development team here at Just Flight have been busy working on a new lighting plugin that takes advantage of all the latest P3D technology to produce realistic and immersive cockpit lighting.

Our upcoming 146 will be the first aircraft to feature this system and we’ve put together this short video to demonstrate the functionality and visual quality it offers.  In addition to realistic cockpit lighting, we have also added a useful flashlight feature for walkarounds and cold a dark starts in low light conditions.




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FSX/P3D/X-Plane / Re: FSiPanel
« Last post by Asid on Today at 02:50:29 AM »
Version 1.0.0.69
   - Corrected detection of Path for Maddog MD82
   - Corrected landing report CAVOV visibility
   - Corrected detection of FSLabs directory

Version 1.0.0.68
   - Added P3D V5 Support for FSLabs A321

Version 1.0.0.67
   - Added P3D V5 support for Aerosoft Airbus PRO 318/319
   - Added P3D V5 support for Aerosoft Airbus PRO 320/321

Version 1.0.0.66
   - Updated Majestic Dash8-Q400 to latest version P3D V4
   - Added P3D V5 support for Majestic Q400 Pilot and Pro editions
   - Added P3D V5 support for PMDG 737NGXu and expansion pack 600/700
   - Added P3D V5 support for FSLabs A320

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Games Discussion / Re: Carrier Battles 4 Guadalcanal
« Last post by Asid on Today at 02:36:15 AM »
A big survey to improve the game
16 January 2021



•   Post author:Carrier Battles
•   Post published:16 January 2021
•   Post category:News

The backlog of Carrier Battles for Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations.


Check out this survey!

Non-owners of the game may answer the questionnaire. Feel free to share the link.
The survey will remain open until end February.

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Games Discussion / Re: Carrier Battles 4 Guadalcanal
« Last post by Asid on Today at 02:36:08 AM »
Improved performance
14 January 2021


 
Hello everyone,

Two major hurdles have been passed in the way to the mobile version.

•   The performance of the next phase process is now much better.
•   PC & Mac will also run the game faster.

Last time, it was not possible to select any map pieces.

Basically, to identify which hex you are selecting, a “light ray” is sent to the map and the program detect which hex is touched by the beam. This works well on desktop but not on mobile. The development language Unity seems not that perfect unfortunately, however a workaround has been finally found.

Next step will focus on some user interface artefacts: be sure nothing gets overlapped by another elements, not too small for the eyes or the finger, add a bit of zooming when necessary, etc..

Thanks for your patience !

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Games Discussion / Re: Carrier Battles 4 Guadalcanal
« Last post by Asid on Today at 02:35:59 AM »
Version 1.4 coming soon…
6 January 2021


Changelog for the upcoming patch 1.4, planned for later this month. Below a few screenshots to illustrate some new content.

Update 1.4

TF
– At least one surface escort ship is required per carrier
– A CV TF without escort is forced to withdraw
– Enhanced ships silhouettes
– Allowed naval move hexes get highlighted before drawing the TF

Damage
– Torpedo damage are more likely to cripple a ship, check the rules (Damage & Repair)
– TRS loaded with cargo are more likely to burn

Left menu, map button
– On the last phase of the turn, the number of unmoved TF on autopilot are shown in a yellow badge
– On the last phase of the turn, the number of unmoved TF no on autopilot are shown in a red badge
– Otherwise, a blue badge indicates the number of TF you may move this phases

Scenarios
– New what-if for Guadalcanal
– Tutorial improvement
– US Set-up option for the Lexington for scenario Revenge Raids

Miscellaneous
– Air Search -20% in clear weather before July 1942. This simulate the poor search capabilities demonstrated by both sides at this stage of the war
– The hexgrid was refit to improve the graphic performance

Step by step tutorial


Remaining Naval moves


SetUp Revenge Raids


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Games Discussion / Re: Crush Depth: U-Boat Simulator
« Last post by Asid on Today at 02:12:44 AM »
Partnership with 'Freundeskreis U-995'.
Sun, 17 January 2021

We are ecstatic to announce the official partnership between Crush Depth and U-995 (Marinekameradschaft Freundeskreis U 995 / Deutscher Marinebund). This natural partnership will reinforce our ability to work tirelessly to preserve history in both digital and physical form.



Together with the Deutscher Marinebund e.V., the Freundeskreis U-995 takes care of the preservation of the last Type VIIc (U-995) submarine from the Second World War and helps with maintenance and restoration. If you ever have the opporunity to visit (which I would highly recommend), you can find more information on their wonderful work here:

Address: Strandstrasse 92, Laboe, Germany.
Telephone: +49 (0)4343-8755
Website: http://www.deutscher-marinebund.de

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Games Discussion / Re: Strategic Mind: Spectre of Communism
« Last post by Asid on Today at 02:10:48 AM »
Happy World Snow Day! ☃
Sun, 17 January 2021

Get holiday greetings and screenshots from Spectre of Communism



Hello, guys! As you may know today is World Snow Day ❄.

Parents all over the world take kids outside and spend some time together: playing winter games or doing winter sports. If there is snow in your country, of course.

In Kyiv, where the Starni Games office is located, it is a true winter right now: a -17 celsius frost (1.4 degrees Fahrenheit), everything is white and snowy and the parents together with their children ride sleigh in all of the city parks 🛷.

We wish you too would be able to spend a weekend with your family and friends, doing your favorite kind of winter activities.



If there is no snow in your country, or you dislike winter sports - you can always play Strategic Mind: Spectre of Communism, as it has lots of snow and winter "activities". The game does a pretty good job at translating the harsh winter conditions and makes one wonder about how lucky we are to live in a time when the most popular winter activities are throwing snowballs, riding a sleigh, skiing, and snowboarding.





Happy World Snow Day!


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Steel Beasts Pro / Re: Steel Beasts 4.2 Thread
« Last post by Rinix on Today at 02:10:22 AM »
https://www.steelbeasts.com/topic/14423-2021-new-steelbeasts-version-features/page/7/?tab=comments#comment-211311
Quote from: Ssnake
Quote from: Hedgehog
Can dismounted engineers still clear C wire?
Absolutely, also other infantry.

https://www.steelbeasts.com/topic/14622-what-is-steel-beasts/page/2/?tab=comments#comment-211312
Quote from: Ssnake
Quote from: Apocalypse 31
If your Mil customers proposed a contract to have a new game engine - we would see a new game engine
If your Mil customers proposed a contract to turn SB into a wargame - we would have a new wargame
But the first would never happen, and the second is very unlikely to happen for the same reason; military customers are also public customers, and therefore bound to adhere to procurement and (in the EU) common market laws. The replacement of a render engine could be seen as a subsidy, likewise the development of an entirely new functional branch. These are things that we must do on our own, which is only fair, but they can be done only in the remaining fraction of development time.
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