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#61
Games Discussion / Re: Videos
Last post by Rinix - October 18, 2026, 03:06:11 PM
#62
Tornado / Re: SVGA Tornado - finally her...
Last post by Frankie - October 18, 2026, 01:18:59 AM
Hi all. Frankie Kam here. Still alive and kicking.

https://github.com/amalahama/DI-Tornado-Desert-Storm-1.0e-Source-Code

I would like to inform you that a dude named amalhama has taken the European Theater, original 1989-1991-era Tornado ASM-86 8-bit source code, the Tornado 1.0e Operation Desert Storm binary code, and an AI tool/agent/gee whiz software to reverse engineer the Tornado 1.0e source code that when compiled, is 100% same byte for byte with the binary Tornado 1.0e. And that source code is on Github now.

Cheers
FRANKIE
#63
Games Discussion / Re: Battleplan historical, WW2...
Last post by Asid - October 17, 2026, 07:52:34 PM
Battleplan - Update v1.0.8: Timeline Orders and Performance Improvements
Fri, October 16, 2026



Update v1.0.8 - Full Changelog
Commanders, a new daily update for Battleplan is now available.

Version 1.0.8 brings several improvements to the army constructor and some performance fixes for reported issues. The biggest change is the addition of the Timeline Orders option to the new campaign setup screen, making this expert-level feature easier to find before starting a campaign. You can still access it from the Options menu, too.

Check out the full changelog below.

Update v1.0.8
October 16th

  • Can box select & drag in army constructor
  • Timeline orders added to new game signup screen (still accessible from options menu too)
  • Large improvement to army constructor framerate and initialization
  • Minor in-mission framerate improvements
  • Reduced memory allocations in update loops
  • Fixed Caen's hold territory objective not triggering
  • All orders are available once again during deployment phase

KNOWN ISSUES
  • Loading a save clears end of mission statistics
  • Lower framerate on large maps (Channel Ports)
#64
Games Discussion / Re: Battleplan historical, WW2...
Last post by Asid - October 17, 2026, 07:50:25 PM
Battleplan - Update v1.0.7: Continuing to improve the experience
Thu, October 15, 2026



Update v1.0.7 - Changelog

Commanders, a new update for Battleplan is here!

We've made another round of changes to the game, with fixes and improvements aimed at making your time on the battlefield smoother.

Check out the full changelog below to see what's new.

Update v1.0.7
October 15th

  • Added another video to tutorial
  • Losing a mission completely resets the save to the way it was pre-mission (before casualties & experience stayed)
  • Fixed crash in army constructor by attaching child to a parent causing infinite recursion
  • Re-enabled numbers and other letters in new game name fields
  • Fixed army constructor camera being in wrong position
  • Fixed Breakthrough Attack drawn entirely in enemy territory warping friendly units into enemy territory
  • Fixed unclicking historical units toggle letting you play mission without slotting units
  • Further improvements to territory calculations

KNOWN ISSUES
  • Loading a save clears end of mission statistics
  • Lower framerate on large armies in army constructor
  • Lower framerate on large maps (Channel Ports)
#65
Games Discussion / Re: Battleplan historical, WW2...
Last post by Asid - October 17, 2026, 07:48:28 PM
Battleplan - Update v1.0.6 More Fixes and improvements
Wed, October 14, 2026



Update v1.0.6 - Patch Notes

Commanders, we're back with another update for Battleplan! We're continuing to work through your feedback and fine-tune the game, addressing reported issues while making improvements based on your suggestions. We're listening, and we'll keep you updated as we work to make Battleplan a better experience for everyone.

Here's the changelog for v1.0.6:

Update v1.0.6 - Patch Notes
October 14th, 2026

  • Announcement panel is draggable by holding down LEFT-CLICK and moving mouse
  • Tactics panel is draggable too!
  • Caen increased amount of bringable initial units and reinforcements
  • Caen reduced veterancy of German panzers
  • Cobra increased amount of bringable initial units
  • Increased starting Requisition by 100
  • Increased Requisition given after each mission by 25
  • Reduced logistical weight of aircraft
  • Fixed enemy territory slowly encroaching from map edges after prolonged play or no enemies remain
  • Increased carpet bombing damage by 80%
  • Reduced max amount of visual shellhole & grave splats
  • Fixed artillery fire supporting aircraft being shot at by AA
  • 'Fully Trained' achievement properly triggers (you'll get it when booting up the game again)
  • Can properly rename units & officers
  • More fixes to loading saves
  • Changed sizing of village/town/city labels, improved performance
  • If you delete ALL units in army constructor, you get a free headquarters
  • Further framerate improvements
  • Various minor improvements

KNOWN ISSUES
  • Rare crash in-mission when editing army organization (dragging lines)
  • Army constructor occasionally has issues resetting views
  • Loading a save clears end of mission statistics
  • Lower framerate on large maps (Channel Ports)
#66
Games Discussion / Re: Battleplan historical, WW2...
Last post by Asid - October 17, 2026, 07:45:36 PM
Battleplan - Bug Fixes & Stability Improvements
Tue, October 13, 2026



Update v1.0.5.1 - Patch Notes

First of all, thank you for playing Battleplan and sharing your Day 1 feedback with us.

We've been reading your reviews, both positive and negative, and we truly appreciate you taking the time to share your thoughts.

Your feedback helps us understand what you're enjoying about the game and, just as importantly, where we need to improve.

Commanders know that even the best-laid plans don't always unfold exactly as expected. You adapt, redraw your lines, and issue new orders.

Our development team has already released a new update addressing several technical issues, with a range of bug fixes and stability improvements.

The update is now available and addresses several of the issues reported so far. We know there's still work to do, and this is an ongoing process. We're taking your feedback on board and adjusting our plans as we continue to improve the game.

Keep sharing your reports and suggestions. We're listening, and you're helping us shape the next steps for Battleplan!

In the meantime, here's what's included in the latest update.

Update v1.0.5.1 - Patch Notes
October 13th, 2026

v1.0.5.1
  • Fixed pressing ENTER could press YES button of are you sure panel
  • Fixed certain mission achievements not unlocking properly
  • Various other stability improvements

v1.0.5
  • Added option to disable mouse screen edge camera panning
  • Added missing Polish font characters
  • Mission is paused after loading a save
  • Option 'pause game when drawing or tactics panel is open' properly keeps game paused if it was paused previously
  • Disallowed non alpha-numeric characters in new officer, new corps and save mission input fields
  • Fixed memory leak (battle animations not being re-used properly)
  • Fixed officers appearing with same name due to random number generation (RIP all Robert Smith army)
  • Disabled mission ending due to time for tutorials
  • Fixed simulation thread not automatically restarting when cancelled
  • Fixed saves not storing number of withdrawn troops
  • Various other stability improvements

Known Issues
Loading a save clears end of mission statistics
Lower framerate on large maps (Channel Ports)
#67
Games Discussion / Re: Task Force Admiral - Vol.1...
Last post by Asid - October 17, 2026, 05:42:12 PM
[EA SITREP #18] New clouds, new toys, new mods
Sat, October 17, 2026



Some new tech, new objects, and modding fest!


Note & credit: Action screenshots were provided by players on the game's Discord - today featuring Chill, Highexplosive, Munchlol & Incepted




Dear Friends, Dear Fans,
Some fresh news, and some fresh screens! Nothing ground breaking, but the fire lives on: welcome back to your SITREP!


The Latest Patch
Lately our dev has been reworking a specific aspect of Task Force Admiral's visuals which also had big implications in regard of the performance. Allow us to introduce you to a revamp of our cloud, smoke and fire VFX!

16/10/2026
  • Improved clouds renderer implemented. It will now look nicer, faster and should also have fewer bugs.
- But if you see any new bug, please do report!
  • Introducing in the same patch a new smoke renderer, used only for the IJN carrier funnel smoke for now.
  • Fixed inputs bound to a POV Hat in dogfight mode.
  • Fixed bad tree placement on the Midway map.
  • Fixed bugs in debriefing menu.
  • Integrated Haruna's damage model.
  • Improved plane packing on deck.



The cloud thing deserves some attention, because it was our first implementation of our new tech for everything fluffy. It is part of a light but necessary revamp of our VFX, which hopefully will satisfy those among you who had their reserves so far. It looks pretty good in motion, with smoke columns merging into each others. Fire is being reworked too. Hope you'll like this sneak peek of what's coming!











Read on...



#68
Games Discussion / Re: Tank Squad Tactical WW II ...
Last post by Asid - October 16, 2026, 06:30:21 PM
Update 1.3.10
Fri, October 16, 2026



New objective capture system ◆ Vehicle Squad UI ◆ AI & Memory optimisation ◆ Bug fixes

Dear Tankers and Mechanics!
today we're releasing another patch with fixes and a few new features.



📢 Situation report
The Steam Autumn Sale ended on October 8, but Tank Squad will remain discounted until October 22, 2026. Our financial situation remains very difficult, and the success of this extended sale may be crucial in helping us continue development until the Ponyri DLC is ready. Every purchase and recommendation makes a real difference to us.



Today, we're releasing Update 1.3.10 as part of our plan to deliver a new patch every two weeks, alternating with development status reports. Work on the Ponyri DLC continues alongside these updates, with further improvements being made to its missions, environments, vehicles and gameplay systems.



This update introduces visible capture and defense zones in the game world, on the Battle Map and on the minimap. Their visibility can be adjusted in the game settings. The objective system has also been expanded with separate neutralisation and takeover phases, clearer progress information and improved co-op synchronisation.

We've also added a new Vehicle Squad UI above vehicle crew members and dynamic vehicle status indicators to the Battle Map. These indicators show whether a vehicle is unable to move, unable to fire or has been knocked out, and automatically update after repairs, refuelling and crew changes.



Spectator UI also have some modifications to show proper faction emblem. We also working on adding Cinematic Tools avaialable to control camera, post process, time & weather and other cool sliders to produce better screenshots during the missions. Since during the game a lot ot stuff is happening right now and its worth to take a picture of it ;)



Regarding User/Bug reporter. We have improved some stuff here. Wehave added required-field validation, submission progress, optional logs and screenshots, and clearer error handling. Which is helping us finding root causes for your crashes and any problems occured.



Take a lood and read our last Development Status #97 if you haven't got a chance:


Update also includes:

  • further AI optimisations
  • restored Texture Streaming
  • reduced memory usage
  • another extensive sound rework covering vehicle engines, weapons, impacts and distant battlefield audio
  • Orders Menu slightly improved UI/UX
  • Quartermaster interface and User Reporter have also received improvements
  • alongside numerous fixes for procedural missions, multiplayer, objective zones, vehicles and UI behaviour

Still on Sale
Friendly reminder that we are still on a sale until 22/10/2026. Our finances are in a very bad state, and this move could save us before the Ponyri DLC is released. Feel free to grab game on -35% sale now.


Changelog 1.3.10

Below is the list of changes being made:

Added:
  • Added visible capture and defense zones to the Battle Map, minimap
  • Added a two-stage objective capture system consisting of neutralization and takeover phases.
  • Added objective capture and defense progress indicators (sliders)
  • Added phase-specific "Time to Neutralize" and "Time to Capture" labels when capturing or defending an objecive
  • Added a vehicle squad HUD with an option to control its visibility.
  • Added dynamic vehicle status indicators to the Battle Map.
  • Added localized "Unable to Move," "Unable to Shoot," and "Knocked Out" vehicle states to Battle Map
  • Added automatic vehicle status updates after repairs, crew changes, and refueling.
  • Added an option to hide viewfinder interaction labels while inside a vehicle.
  • Added an option to control line-of-sight-based sound obstruction.
  • Added player feedback sounds for damaging and destroying enemy targets.
  • Added directional distant-combat audio to indicate the general direction of enemy activity.
  • Added new and reworked sounds for the T-70, Panzer III, Panzer IV, Tiger, KV-1
  • Added additional tank foley, including new Tiger exhaust sounds.
  • Added a runtime diagnostics panel for memory, performance, hardware, and texture-array information. (F2 and then F4)

Removed:
  • Removed unnecessary meshes from memory to reduce RAM usage.
  • Removed unused Addressable assets.
  • Removed obsolete capture-objective label handling.

Modified:
  • The Battle Map can now remain open while driving a vehicle.
  • Objective capture progress now gradually recovers instead of immediately resetting when attackers lose the advantage.
  • Objective capture and recovery speeds now scale with the strength ratio of units inside the zone.
  • Capture progress is paused during a stalemate and resumes once one side gains sufficient strength.
  • Capture progress colors now reflect the objective owner and attacking faction.
  • Improved the visibility and behavior of capture objective panels in Tactical View.
  • Improved synchronization of objective capture states for co-op players and players joining an ongoing battle.
  • Improved capture-zone timer rounding and phase presentation.
  • Updated the binocular overlay texture.
  • Updated the Quartermaster layout to match the Force Pool Creator style.
  • Updated the infantry management layout to match the Force Pool Creator style.
  • Improved unit images and resource presentation in management menus.
  • Improved the Orders Menu layout for vehicle and infantry squads with larger, clearer icons.
  • Updated vehicle squad layouts to support crews containing up to six members.
  • Moved the Protect objective timer to the side-objective list.
  • Standardized Main Menu bottom buttons in preparation for controller and Steam Deck button icons.
  • Improved the User Reporter with required-field validation, submission progress, optional logs and screenshots, and clearer error handling.
  • Screenshots attached through the User Reporter are now captured without the reporter interface.
  • Changed tutorial, Proving Grounds, and Obstacle Course loading screens to display "BOOTCAMP" instead of "CAMPAIGN."
  • Updated Arcade and Simulation mode images.
  • Updated Main Menu bulletin graphics.
  • Improved the Spectator panel layout.
  • Added more detailed memory diagnostics to the F2 information panel (press F4)
  • Critical ammunition and fuel warnings can now appear even when regular hints are disabled.
  • Changed the default volume of individual audio categories from 100% to 50%.
  • Improved the audible range and distance transitions of engines, weapons, impacts, aircraft, and environmental sounds.
  • Improved positional audio and interior/exterior transitions for vehicle sounds.
  • Improved cannon, impact, ricochet, machine-gun, reload, movement, and ambient sound mixing.
  • Improved bass response, reverb, audio concurrency, and prioritization of important player sounds.
  • Increased the maximum audible range of larger-caliber weapons.
  • Reduced audio clipping, popping, unintended muting, and excessive channel overlap.
  • Distinguished repairable mobility damage from permanent vehicle failures on the Battle Map.

Fixed:
  • Issue with incorrect ballistics for HEAT, APHE, ricochets calculations (overall stabilized the ballistics simulation but still needs more work)
  • Fixed APCs being available from repair sections during procedural missions.
  • Fixed tank engine sounds sometimes becoming inaudible after the player's death.
  • Fixed stale interaction callbacks that could cause null-reference errors.
  • Fixed a potential character movement input crash.
  • Fixed the StuG III engine and spare tracks clipping through the interior.
  • Fixed unnecessary page-navigation arrows appearing in the Manual.
  • Fixed white circle textures appearing on the Battle Minimap.
  • Fixed player-controlled tank physics becoming unstable when firing while peeking out of the hatch or riding as a non-driver crew member.
  • Fixed decals being visible from inside vehicles.
  • Fixed a thunder sound using an incorrect static sample instead of the intended loop.
  • Fixed disabled unit markers still appearing in some interfaces.
  • Fixed the IL-2 spawning the wrong bomb instead of the Soviet FAB-250sv.
  • Fixed explosion and exhaust effects being disabled when several instances were active simultaneously.
  • Fixed internal engine loops becoming inactive.
  • Fixed capture-zone data remaining visible after leaving a previous mission.
  • Fixed "CAMPAIGN" background text appearing on the Ballistics Lab loading screen.
  • Increased the display duration of loading-screen images.
  • Fixed the ZIS-5 headlights being enabled incorrectly.
  • Fixed missing Soviet markings on the SU-76i and other captured non-German vehicles.
  • Fixed incorrect DP-27 audio equalization that could mute its external sounds.
  • Fixed Battle Map squad-selection scrolling.
  • Fixed incorrect selection colors in the Battle Map squad menu.
  • Fixed objective capture areas being incorrectly positioned or invisible in procedural scenarios.
  • Fixed capture zones being generated outside the visible Battle Map.
  • Fixed the mouse cursor not appearing in the notepad menu.
  • Fixed an untranslated label in the Battle Progress menu.
  • Fixed squad interface elements scaling incorrectly at some screen resolutions.
  • Fixed incorrect MG 34 panning caused by a disabled audio effect.
  • Fixed the Show Hints setting being overridden by difficulty presets.
  • Fixed objective capture-area visibility on the HUD minimap.
  • Fixed a native crash that could occur when surrendering already-despawned units.
  • Fixed missing vehicle callsign labels in the Orders Menu.
  • Fixed Spectator faction emblems not always loading.
  • Fixed the aiming-speed indicator being positioned inconsistently with other interface elements.
  • Fixed vehicle squad names being truncated in the Orders Menu.
  • Fixed vehicle icons disappearing from the Orders Menu after respawning.
  • Fixed vehicle entries disappearing from the Orders Menu after rejoining their squad.
  • Fixed the mouse cursor leaving the game window while using a repair section.
  • Fixed interface elements remaining hidden after switching back to Arcade or Default difficulty during a battle.
  • Fixed incorrect proportions of the Soviet smoke ammunition icon.
  • Fixed German gun ammunition behavior at distances of three kilometers and beyond.
  • Fixed allied and enemy tanks being classified as independent units after joining an ongoing game, which could result in friendly fire
.

Noteworthy internal changes:
  • Upgraded the networking framework to Fusion 2.1 and expanded save-related RPC handling.
  • Continued GOG Galaxy integration, including cloud saves, avatars, achievements, and build support.
  • Reworked DLC Addressable build and loading paths.
  • Added smoother acceleration and deceleration for AI-controlled vehicle movement.
  • Improved network priority handling for units and other networked objects.
  • Added automatic cleanup for grenades remaining in the world for too long.
  • Fixed vehicles falling through the map when approached by the camera.
  • Fixed additional friendly-fire issues in procedural missions.
  • Improved several Ponyri campaign sectors, including terrain, vegetation, buildings, navigation, objectives, and biome coverage.
  • Continued implementation of the Ferdinand, including materials, interface data, spawning, crew positions, decals, tracks, and LODs.
  • Updated A* Pathfinding and FMOD.
  • Restored configurable texture streaming and enabled it by default for quality presets.
  • Improved mip-map and texture-streaming settings for vehicles, weapons, characters, vegetation, and visual effects.
  • Fixed flamethrower behavior.
  • Fixed incorrect Soviet engineer company squad data.
  • Fixed objective and battle-station sorting used by the AI Commander.
  • Restored configurable Texture Streaming and enabled it by default for vehicles, weapons, characters, and selected UI assets across all quality presets. Vegetation and selected VFX textures remain excluded.
#69
Games Discussion / Re: Battlestar Galactica: Scat...
Last post by Asid - October 15, 2026, 11:00:43 PM
Patch 1.1.2 brings Mac Launch, New Opportunities, Visuals, Balancing and Fixes!
Thu, October 15, 2026



1.1.2 brings our last major content patch, with a suite of balances, fixes and tweaks and our all-new Mac release!

As our last major patch, we're deploying new features and content, fixes, balancing and improvements for all players - including those on Mac!
We've been listening to the fleet's feedback, and alongside our exciting release for MacOS have put together a suite of sweeping changes to deliver a more interesting and rewarding experience - alongside major and minor fixes.

New features

  •     Added a tutorial for the Dodger Cylon unit. The first time a Dodger appears, the player will be able to see a tutorial that explains how its ability works (and how evasion works)
  •     3 new faction opportunities have been added to the game: Knowledge is Power, War Effort and Winning Hand

Major fixes

  •     Fixed a bug where pressing ESC or clicking "Return to Fleet" during the Cylon reveal (but before the start of the dialog) would result in this game interaction being blocked
  •     Fixed an issue where a lot of weapons and squadron abilities with AoE applying effects had a mismatch between the preview and the effect. The previewing feature used to show units as affected when any part of the unit's circle was intersecting the AoE, which was not always how the actual effect determines targets. Previews for all AoE should now match the actual effect.

Balancing and improvements

  •     All Faction opportunities have been modified to be more interesting and more rewarding. Some conditions have been redesigned. It is now also possible to gain a smaller opportunity reward instead of going through the resolution goals, similar to the bypass option of crises
  •     The way Opportunities are picked has been improved to avoid opportunities for the same faction appearing multiple times in a row (although this can still rarely happen). All opportunities can now appear at any influence level and it's their stake that will scale accordingly (like crises already do)
  •     The At All Costs challenge has been changed. Instead of requiring no damage taken by civilian ships during battle, it now requires a win without sustaining any critical effects on civilian ships
  •     The None Taken challenge has been changed. Instead of requiring no damage taken by the Gunstar during battle, it now requires a win without sustaining any critical effect on the Gunstar
  •     Tweaked the VIP trait selection proposed to the player on level-up so that they better match the already-acquired traits of the VIP
  •     Improved the Bar event generation to minimize cases where there are only 2 events available - this can still happen, we're planning to add a few events in a future update to remedy this
  •     Rebalanced the drop probabilities of Botanical Cruisers. They should no longer have a higher probability of dropping than mining ships, allowing other ships to be more likely as well
  •     Improved Bar events involving maintenance or healthcare NPCs so that a third option offers to increase the associated value. This will hopefully grant more agency when trying to reach maximum Maintenance or Healthcare
  •     A new bar event has been added. Chat with a navigator to obtain additional POIs. It should now be rare to have fewer than three options in the bar
  •     Workshop Ship now gives XP to squadrons in addition to repair

Text, visuals and audio improvements

  •     Added two new visuals specific to the merchant ships. Each one will now have their own ship visual
  •     Added a unique sound effect for the second boss' beacon spawning
  •     Legendary variants of Botanical Cruiser, Mining Ship and Casino Cruiser have new visuals, as well as regular Casino Cruisers
  •     A LOT of typos were fixed in addition to various improvements in EN

Fleet management

  •     Master Explorer trait bonus to resources has been increased from 25% to 30%
  •     Fixed issues where some Bar events were exiting the bar before playing, or where VIPs did not talk to the Commander when they should
  •     Fixed an issue where selling a weapon or squadron with a VIP assigned caused the VIP to stay assigned to it, causing various issues in turn
  •     Fixed an issue in Cylon Hunt where the death of a suspected VIP was not correctly registered
  •     Fixed an issue where the True Veteran achievement sometimes wasn't awarded when it should have been

Battle Balancing

  •     Scrap Cannon weapon now deals increased damage and has a larger AoE
  •     Battle Analysis ability damage increase has increased from 5% to 10%
  •     Logical Bomb ability to lower Cylon damage has been increased from 20% to 25%
  •     Stealth Expert trait damage bonus has been increased from +20% to +50%
  •     Adaptive Targeting ability has been changed. The bonus is now lost when not moving (previously lost upon firing)
  •     Secondary Engine cooldown is now slightly shorter
  •     The speed loss from the Defensive Maneuver trait is lowered from 15% to 10%
  •     The self-inflicted damage from the Shredding Shot trait is lowered from 25% to 20%
  •     The auxiliary system Heavy Reloader lowers cooldowns by 5% more

Battle Bug Fixes

  •     Fixed an issue with the preview of Squadron Abilities using an AoE target sometimes being inaccurate
  •     Fixed an issue with the preview of Offensive Flak not matching the actual affected area
  •     Fixed an issue with the Scarab's preview where friendly fire warnings would incorrectly appear
  •     Fixed a tutorial issue that could make the Squadron dock disappear during the tutorial if the player undeployed the Nuke
  •     Fixed an issue with the Assault Formation ability not working as intended when targeting a mine
  •     Fixed an issue where keyboard shortcuts (1-9) fail to show the placement arrow during Deployment
  •     Fixed an issue where Scorpio kills were not counting towards objectives
  •     Fixed a small UI glitch the first time you target a position on the battlefield with a docked squadron
  •     Fixed an issue with the reward of the 6th sector's elite battle, where some of the legendary civilian ships were impossible to obtain
  •     Missile Override now only redirects missiles towards units and never towards other missiles
  •     Cylon units should no longer spawn "behind" interface elements
  •     Units in stealth should now be able to use the Recover interaction properly

It's a long list of fixes and improvements today, and we hope it speeds your journey across the galaxy, and back to the Battlestar Galactica.
Thank you again to each and every Commander, for your support, feedback and commitment to humanity.

So Say We All!

#70
World War II Europe 1939-1945 / Re: 2025 Wish List
Last post by schwerpt - October 15, 2026, 10:48:53 PM
Hello,
Hope this finds everyone doing well.  Status for completion of WWII-Europe scenarios:  The current version v1.0.13 still needed seven scenarios to complete.  I am happy to announce that the following four scenarios have been completed. 
#26 Italy 1943 - 1945
#33 France 1944-1945
#95 Germany 1945
#98 Gotterdamerung

This leaves three scenarios before releasing v1.0.14.
#1 Blitzkrieg 1939 - 1941
#100 West Front Campaign
#101 East Front Campaign

The next step after that will be to release v1.0.14.  This completes WWII-E scenario builds, with bug fixes and upgrades to follow.  I am still throwing around the idea of holding zoom sessions to explain the user interface, rather than answering questions I get one at a time.  For example, I can tell from the questions I get that the options available via the right click menu are not being understood.

So good Schwerpunkt progress as I am able to spend more time on the game development.
All the best,
Ron