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61
GHPC Update 20251030
Thu, 30 October 2025



Regular Update

GHPC Early Access has been updated to version 20251030. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.


A NOTE ON PRIORITIES

The bulk of the team's efforts are now dedicated to finishing the remaining roadmap phases. These are longer-running tasks that don't fit cleanly into the typical update cadence we've established. Despite this, we're still able to bring smaller batches of regular improvements to the game, and we look forward to launching the more anticipated features when they're ready.

For more information, check out our recent developer stream.




NEW MISSION



This update introduces one additional Command Mode mission: "Support Strike", located in the Eastern Hills list in the Instant Action section. You'll be in charge of a T-72 force, tasked with overrunning a vulnerable NATO position and then holding it against any counterattacks.

As usual, the mission customization feature allows you to swap out vehicles and ammo at will once you've completed a mission at least once, so if you want to try this scenario with a different equipment matchup, the sky's the limit.


NEW AMMO: 3BM9



In the early days of the 125mm main gun on Soviet tanks, subcaliber ammunition wasn't quite as advanced as it became in the mid to late 1980s. The first main service round to hit the inventory was the 3BM9 APFSDS, a maraging steel dart designed to defeat the M60 series tanks of its day.

This round will appear on the Pact side of the campaign mode, should the logistics situation become truly dire. It's also quite useful for pairing with the early T-64 and T-72 models to create 1970s-style scenarios using the mission customizer.


BMP-1 IMPROVEMENTS



In the midst of the many larger tasks on the board, we've finally found a moment to touch up the equipment on the BMP-1. The gunsight now features its complete ballistic markings for high explosive (HE) rounds and a more useful vertical position for the reticle, which should help aim shots at longer ranges, should the need arise.

We've also added the PG-15VS ammunition, an improved 73mm HEAT round that iterates on the original PG-15V. Soviet BMP-1s and the East German BMP-1P now have this revised round in their default ammunition load. You can select any 73mm HEAT round for use by BMP-1s in the mission customizer.


NEW AUDIO FEATURES

Our audio engineer continues to plug away at improving immersion through new sound effects. In this update we introduce impact sounds - the clangs and crunches that happen when you run your vehicle into things. We've also added some impact sounds for turrets landing on the ground after an unscheduled flight.

The NSVT machine gun has also had its audio updated to convey its correct fire rate. You can use this gun on the T-64 series tanks as a remote-controlled weapon system.


PODBOI CLADDING

Soviet tanks during the Cold War era were often fitted with a special polymer lining to counteract neutron radiation, keeping the crew safer in the event of a battle unfolding against the backdrop of nuclear war. This material was a specially crafted blend similar to modern polymer body armor (UHMWPE), but infused with boron and other substances to enhance anti-radiation properties. A layer of this "podboi" cladding covered most interior surfaces of some tanks, starting with the T-55A.

It turns out, this dense material also served as a fairly effective spall liner. We were able to locate documentation of the anti-spall effects, which can be summarized broadly as a reduced spall cone angle and slightly reduced spall lethality. It will not remove all spall, stop primary penetrators, or anything of the sort - but in some very specific cases it could make the difference between surviving a hit and taking mission kill level damage.

We've now added podboi cladding, with the proper effectiveness, to the T-55A in GHPC. We'll see how the feature turns out on this vehicle and then consider what to do about the others in this era that were outfitted with similar linings.


CHANGE LOG

NEW CONTENT

  - Added new command mission "Support Strike" in the Eastern Hills instant action list

  - Added 125mm 3BM9 APFSDS round to the customizer and campaign system

  - Added 73mm PG-15VS HEAT round as standard on BMP-1P and Soviet BMP-1

  - Added 73mm HEAT options to the customizer

  - Added impact sounds when vehicle hulls collide with solid objects

  - Added impact sounds when falling turrets strike the ground

  - Added "podboi" lining to T-55A crew compartment (this functions as a spall liner)

FEATURES AND ADJUSTMENTS

  - Panning the map view can now be done with left-click drag again due to confusion over the previous control change (center-click still works as well)

  - Updated rain rendering for more consistent visuals and much lower performance impact

  - Updated BMP-1 gunsight reticle with more ballistic markings and a more usable center point

  - Increased BMP-1 Malyutka missile count

  - Updated NSVT machine gun audio

  - Changed Pact Partnership mission name (note that this will reset completion status if it was already completed)

  - Improved rendering of mission boundary zones on the in-game map screen

  - Optimized some systems in the game code

FIXES

  - Fixed an issue that caused the friendly fire prevention checks to not function

  - Fixed an issue that could lead to platoon members not remaining halted when waiting for go code

  - Fixed an issue that could lead to a strange red glow in reflection highlights

  - Fixed some issues with rocket trails and other VFX
62
Games Discussion / Re: NAPOLEON: RULE OF IRON - 1:1 scale Napoleonic RTS
« Last post by Asid on October 30, 2025, 01:16:03 AM »
Update 1.0.6
Wed, October 29, 2025



Hello everyone, here with another update:

    - adjusted scroll sensitivity settings to have a larger range. You might have to readjust your settings.

    - fixed a bug where when controllers were connected this was causing issues with the camera controls.

    - french guard and eaglebearer units now reload faster (20s) than grenadiers as they should

    - when the eaglebearer is not taken into battle from the campaign the eagle is not lost anymore

63
Games Discussion / Re: Videos
« Last post by Rinix on October 29, 2025, 12:57:52 AM »
64
Tacview / Tacview 1.9.5 beta 17 is available Now
« Last post by Asid on October 28, 2025, 11:44:07 PM »


Tacview 1.9.5 beta 17 is available Now

Download: HERE

    - Release Date: Tue, 28 Oct 2025
    - Operating System: Windows 32-bit / 64-bit
    - File Size: 1168.1 MB

Release notes


FEATURES & CHANGES

  - ADDED support for the Nuclear Option exporter written by Gabor Nemeth
  - ADDED 4 additional chart windows
  - ADDED Playback speed of x120
  - ADDED ?Data Capture Mode? option to the DCS World exporter to improve recording performance
  - ADDED Simulation pause recording to DCS World exporter for accurate media playback synchronization
  - ADDED Touchdown velocity addon for MSFS & X-Plane
  - ADDED Gibraltar database and terrain for BMS 4.37.6
  - ADDED support for relative path to DCS World exporter: lfs.writedir() + "path/"{libreak}ADDED DCS World: CH-47F advanced telemetry
  - ADDED DCS World: F4U-1D advanced telemetry
  - ADDED DCS World Cold War Germany Map and runways
  - ADDED DCS World Iraq Map and runways
  - ADDED DCS World Afghanistan Map terrain and runways
  - ADDED Event Log Extras add-on to edit events and kill-remove aircraft
  - ADDED ComboBoxes to Lua DialogBoxes API
  - ADDED Error messages for telemetry export failures when saving to a CSV file
  - ADDED Support for multiple XML files for custom elevation and texture maps
  - ADDED /ExportTelemetry command line option
  - ADDED Carrier Landing Pattern addon from Tickler
  - ADDED Lua Command Server add-on to remotely execute Lua instructions
  - ADDED Hundredths of seconds to the time displayed in the 3D view
  - ADDED AGL Altitude for DCS World aircraft
  - IMPROVED you can now remove any type of event from the event-log
  - IMPROVED Improved fuel quantity export for most high-fidelity DCS World aircraft
  - IMPROVED Fuel Consumption add-on to calculate over distance or time
  - IMPROVED updated Earth magnetic field up to 2030 (IGRF-14)
  - IMPROVED media synchronization now supports sub-second accuracy via YYYYMMDDThhmmss.ssssZ
  - IMPROVED speed calculations especially at very high altitude
  - IMPROVED Weapon name is now displayed alongside callsign in labels
  - IMPROVED Boats trails

FIXES

  - FIXED crash when merging multiple files via the command line with the event log active
  - FIXED crash when opening shortcuts via the tacview: protocol
  - FIXED crash when reloading addons using the "Pick 3D Point" feature
  - FIXED random crash when joining or hosting an online debriefing
  - FIXED magnetic heading was not always displayed in the 3D view and telemetry windows
  - FIXED custom elevation maps with negative altitudes were not working properly
  - FIXED events deletion from the event log was not always working
  - FIXED bookmarks not always showing in red on the timeline
  - FIXED -OpenMedia command line option not working for windows 5 to 8


Restrictions

To run a beta version, you need a product key. Feel free to have a look at the features comparison to know which edition is the best for you if you are interested in buying Tacview.

Please note that even if we are doing our best to produce a high quality product, beta versions usually contains known and unknown bugs, may crash, or have some features disabled because of work in progress. This is why, it is suggested to download and install beta versions alongside the latest official release (not over it). That way, in case of problem, you can simple launch the latest stable version to continue your work...



65
Games Discussion / Re: Strategos : Classical antiquity RTS wargame
« Last post by Asid on October 27, 2025, 11:27:11 PM »
Second Demo Patch
Mon, October 27, 2025



Unit-Type symbols, selection visuals, bug fixes, etc...


Added Unit Type symbols to banners

updated UI visuals for selection highlights and deployment zones

updated visuals for UI popup text

units play sfx on receive orders

added new idle sounds

better top down banners and fixed some bugs with them displaying

fixed some crucial bugs with mixed courier/shout commands on shooting units

changed and clarified in-cover banner icon (tree)

improved banner selection of unit

added translations for the manual

improvements to tutorial translations and other tooltip and menu item translations

some fixes to shooting at units in cover

fixes to flank combat fighting coordination

fixes to rout by proximity ally rout while in combat bugs

update shooting combat logs

improve ai find targets and group move, fix to group move stall bug on some deployments

clarified when out of couriers total or when only one general out of couriers, including star visual and sound notifications

more fixes for camera zoom

alt+right-click and drag then single-click now cancels without deselecting units

stop screen edge movement if not focused on program

fix playing wrong click noise on move to shoot if soldier had to turn around to shoot.

fix use thick lasso toggle visual

fix light infantry auto drop flanks

update to friendly fire and damage to units overlapping shooting target

fixes to start/stop shooting at unit beyond max range bug

translations for some missing UI popups and quick controls note

fixed bug with background music on restart


66
World War II Europe 1939-1945 / Re: Ron your a genius!
« Last post by Schwerpunkt Valencia on October 27, 2025, 05:06:29 PM »
Hi Ron,

Any update on further development / upgrade of the game ?

We would love to see some progress !

Kind regards

Schwerpunkt Valencia
67
News / Announcements: SB Pro / CodeMeter Runtime 8.40a released
« Last post by Rinix on October 26, 2025, 01:59:55 AM »
CodeMeter 8.40a
Release Date: 2025-Oct-06
Operating Systems Windows, Linux, Mac OS X
Download Windows (127.62MB): Click Here

Info
Remote programming of CmActLicense Firm Codes is now also supported in containerized environments such as Kubernetes (CmRt-101862).

Features
CmRt-100936: CodeMeter License Server: If the corresponding file is missing on a CmCard/uSD or another CmContainer with data exchange via ?codemtr.io?, it is now automatically restored - like the manual repair mechanisms. The prerequisite is that the CmContainer was already known to this computer and that the entry 'FileIoAutoRecoveryEntries' bigger than 0 is set in CodeMeter Profiling (recommendation FileIoAutoRecoveryEntries=10).

CmRt-101835: cmu: An additional configuration option for CmDongles with additional memory now allows Link Power Management to be disabled via ?cmu --set-config-disk?. The disabling must either be confirmed by the user or  accepted in advance via the new parameter ?--yes?.

Bugfixes:
CmRt-101864: CodeMeter License Server: Due to a dependency, the verification function for country-specific licenses prevented the CodeMeter Service from starting on Windows 10 2016 LTSB. This behavior has been corrected.

CmRt-101819: CodeMeter License Server: CmActLicense: License Transfer: When calling the API 'CmCrypt2()', the decrementing of the Firm Access Counter in a CmActLicense had not persisted in certain cases. This issue has been fixed.

CmRt-101759: CodeMeter License Server: For CmSticks with additional memory (CmStick/M) as a composite device, the CodeMeter chip is accessed via HID. Under Windows, the drive letters of the additional memory could no longer be determined. This problem has been fixed.

CmRt-101341: CodeMeter License Server: During cryptographic operations, a borrowed but expired license previously returned an inappropriate error message. This behavior has been corrected.

CmRt-100440: CodeMeter License Server: On 64-bit Windows systems that ran for more than 776 days without restarting, 32-bit applications were subsequently unable to communicate with CodeMeter because a bug confirmed by Microsoft prematurely resets a 32-bit time counter; the 64-bit version is not affected. This behavior became apparent after the CodeMeter License Server was converted to 64-bit in version 8.0 and is now intercepted by special handling in the License Server so that communication is still possible.

CmRt-101717: CodeMeter License Server: Java: When creating a Context File using the Java API, very large data contents could result in a large but empty Context File. This issue has been resolved.

CmRt-100791; CmRt-101883: CodeMeter Control Center: Certain Update Files were not transferred when imported via CmFAS wizard in CodeMeter Control Center. The alternatives via the menu or drag & drop were not affected.

CmRt-101854: cmu: The user output of cmu for creating Context files now outputs the serial number in the same form (with or without extended serial number) that was used for input.
68
Games Discussion / Re: Black One Blood Brothers
« Last post by Asid on October 26, 2025, 12:13:28 AM »
The Biggest Update in Black One Blood Brothers? History is Coming
Fri, October 24, 2025



A message from Helios
Dear Operators,


For a while now, I?ve been thinking about how I could push Black One Blood Brothers even further with my own means as a solo developer. Many of your suggestions matched what I already had in mind for the next evolution of the game ? so I decided to go all in.



A major update is coming: the full migration of Black One Blood Brothers from Unreal Engine 4 to Unreal Engine 5. I?m aiming to release this UE5 version in early 2026.


For months, I?ve been reworking the game from the inside out to make it look better, run smoother, and feel cleaner on as many PCs as possible. My goal is simple: deliver sharper visuals, more realistic lighting, and a stronger sense of precision in every mission. This migration is also an investment in the future of the game: building solid foundations today means I can go further tomorrow, faster and with more control.


Migration to Unreal Engine 5.6.1 (Lighting, reflections, weather, and more)

The biggest step: Black One Blood Brothers now runs on Unreal Engine 5.6.1. Thanks to Lumen, light now behaves naturally, with real-time bounces, more believable interiors, and readable night environments. Shadows are more accurate, weather is consistent across maps, and the overall atmosphere feels more grounded. You?ll feel it in every environment: neon-lit corridors, dense forests, snow-covered zones. The visuals now better match the intensity of your actions.




Next-Gen Plugins (DLSS 4, FSR 4, XeSS 2.1)

I?ve also integrated the latest image enhancement technologies so everyone can find their own balance between quality and performance. The goal is smoother gameplay without losing clarity. In demanding scenes, you should now experience steadier framerates and cleaner motion.


Whatever GPU brand you?re using, the options are simple to compare: one or two quick tweaks and you?ll instantly see what works best for your setup. Your PC, your comfort, your choice.




Level Design Overhaul Across Multiple Maps

Several maps have been visually reworked to make every location feel more believable and tactically readable at first glance. The airport is the best example: I completely rebuilt it. Boarding zones, signage, counters, parking areas, and maintenance access have been redesigned to look and feel like a real operational site. Materials, lighting, and key object silhouettes (benches, terminals, barriers, service vehicles) now guide your eyes naturally and help you read the space without effort.


At night, neon reflections and light halos shape clear pathways and cover zones. By day, colors and contrasts make it easier to understand your environment. The goal wasn?t just to make it ?prettier? ? it was to strengthen immersion, credibility, and tactical clarity. You should be able to identify logical entry points, reliable shadow zones, or flanking paths in seconds. The result: faster orientation, smoother infiltration, and more fluid action.




Optimization: Internal Work + Clear Graphic Options

The heart of this update is optimization. I?ve spent countless hours tracking stutters, balancing performance costs, and improving the feel during both combat and infiltration. On your side, you?ll now have a clearer graphics panel to tune the game to your machine: lighting, reflections, landscape quality, shadow control, and the performance boost that fits your setup.


The idea is to keep it simple: drop one level here, raise another there, test for thirty seconds, and jump back into the mission. Whether you?re on a small rig or a high-end build, you?ll be able to find the right balance between visuals and smooth gameplay without any headache.




What Does This Mean now and for the Future?

This migration isn?t just a visual upgrade. It opens the door to faster and deeper gameplay improvements.

One of the most requested features - controller support - is now becoming a real possibility.

Environmental elements such as water and rivers, which were previously decorative, will soon add tactical depth, and maybe even new maps centered around them.

For players who love customization, 3D assets are now easier to modify directly within the engine. That means more flexibility for patches, insignias, and potentially new visual variations in the future.




On the AI side, UE5 improves pathfinding and behavior calculations, resulting in more natural, fluid, and organic movement. New animations will gradually be added as development continues toward the full release.

And yes, one of the biggest changes many of you will love! faster loading times. Better shader compilation means less waiting, more action.

All these changes come with expanded graphic settings and a few surprises I?ll reveal later. My goal remains the same: preserve the tactical sandbox DNA of Black One Blood Brothers while making every mission more readable, reactive, and full of choice. This update isn?t a finish line: it?s a foundation for what?s next.


Private Playtest Before Public Release

Before this update goes public, I?ll organize a private playtest. Information will be shared on the official Discord. If you?d like to take part, you?ll find details on Steam once the registration opens. https://discord.com/invite/3exB5C5GxT


The goal is to validate stability, comfort, and performance across as many setups as possible. If you enjoy testing builds, tweaking options, and giving clear feedback (hardware, impressions, short videos), your help will make a real difference. Together, we?ll make sure that on launch day, everyone experiences a solid and stable version of Black One Blood Brothers.


Thank you all for your patience, your trust, and your constant support. I may be developing alone, but I?m not doing this without you.


After the UE5 release, regular updates will resume as I move toward version 1.0. Until then, I?ll keep sharing monthly progress updates so you can follow the journey behind the scenes.


Thank you,
Helios

69
Games Discussion / Re: Tank Squad Tactical WW II Realtime.
« Last post by Asid on October 25, 2025, 02:01:41 AM »
Game Update 1.1.5
Fri, 24 October 2025



Dear Tankers and Mechanics!

Sitrep

We are back with another patch. This time, small update





Situation report

We wanted to release a quicker patch to deal with some critical stuff that we've discovered. Biggest was AI not spotting certain static weapons and angled-armor ballistics fixes.

Next patch is planned for 10.11.2025 where the game will be on sale for 7 days. We want to deliver another set of fixes and promised suggestions for that date, especially the battle save system and more optimizations for CPU + new gunner command control.

We've discovered big issues with ballistics and coop gameplay, especially client shots are not always registered on host side and we need to deal with this as soon as possible.




Changelog 1.1.5

Below is the full list of changes being made:

Added:

  - Notification when player converts tanks through squad manager about where the converted tanks were moved

  - New filter for captured tanks in squad manager menu

  - Evacuate now works for repair scenes

  - Soviet VO for cannot shoot

  - VO for our gunner when he cant make the shot as well as a purple line will be shown towards the object that blocks the view

  - Repair contract, repair vehicles and recycle vehicles - Repair Station tasks will highlight the spawned tank that is part of the task

  - Search bar for keybindings menu

Fixed:

  - Units weird behaviour while leaving trenches

  - Game won't show different tank details on repair section when you approach another tank

  - Error that caused AI units to not spot static weapons

  - Ballistics error for ricochets, that caused ricochettes to occur more when they should be rare

  - Issue where the game did not update vehicle status panel on repair section when player rearmed or refueled the tank

  - Game should now handle friendly fire better (voice overs)

Watch YouTube Video



Modified:

  - Drasticly increased the ability to penetrate angled armor for every weapon

  - Change to impostor view distance for crucial objects v2

  - Changed the way how the game calculates combat readiness based on fuel in tank. It was based on individual fuel state in each fuel tank, now it's summary of every fuel tank state.



Thank you for your support, we are working. See you next time!
DeGenerals
70
Tacview / Tacview 1.9.5 beta 16 is available Now
« Last post by Asid on October 24, 2025, 12:28:37 AM »


Tacview 1.9.5 beta 16 is available Now

Download: HERE

    - Release Date: Thu, 23 Oct 2025
    - Operating System: Windows 32-bit / 64-bit
    - File Size: 1168.1 MB

Release notes


FEATURES & CHANGES

  - ADDED support for the Nuclear Option exporter written by Gabor Nemeth
  - ADDED 4 additional chart windows
  - ADDED Playback speed of x120
  - ADDED ?Data Capture Mode? option to the DCS World exporter to improve recording performance
  - ADDED Simulation pause recording to DCS World exporter for accurate media playback synchronization
  - ADDED Touchdown velocity addon for MSFS & X-Plane
  - ADDED Gibraltar database and terrain for BMS 4.37.6
  - ADDED support for relative path to DCS World exporter: lfs.writedir() + "path/"{libreak}ADDED DCS World: CH-47F advanced telemetry
  - ADDED DCS World: F4U-1D advanced telemetry
  - ADDED DCS World Cold War Germany Map and runways
  - ADDED DCS World Iraq Map and runways
  - ADDED DCS World Afghanistan Map terrain and runways
  - ADDED Event Log Extras add-on to edit events and kill-remove aircraft
  - ADDED ComboBoxes to Lua DialogBoxes API
  - ADDED Error messages for telemetry export failures when saving to a CSV file
  - ADDED Support for multiple XML files for custom elevation and texture maps
  - ADDED /ExportTelemetry command line option
  - ADDED Carrier Landing Pattern addon from Tickler
  - ADDED Lua Command Server add-on to remotely execute Lua instructions
  - ADDED Hundredths of seconds to the time displayed in the 3D view
  - ADDED AGL Altitude for DCS World aircraft
  - IMPROVED you can now remove any type of event from the event-log
  - IMPROVED Improved fuel quantity export for most high-fidelity DCS World aircraft
  - IMPROVED Fuel Consumption add-on to calculate over distance or time
  - IMPROVED updated Earth magnetic field up to 2030 (IGRF-14)
  - IMPROVED media synchronization now supports sub-second accuracy via YYYYMMDDThhmmss.ssssZ
  - IMPROVED speed calculations especially at very high altitude
  - IMPROVED Weapon name is now displayed alongside callsign in labels
  - IMPROVED Boats trails

FIXES

  - FIXED crash when merging multiple files via the command line with the event log active
  - FIXED crash when opening shortcuts via the tacview: protocol
  - FIXED crash when reloading addons using the "Pick 3D Point" feature
  - FIXED magnetic heading was not always displayed in the 3D view and telemetry windows
  - FIXED custom elevation maps with negative altitudes were not working properly
  - FIXED events deletion from the event log was not always working
  - FIXED bookmarks not always showing in red on the timeline
  - FIXED -OpenMedia command line option not working for windows 5 to 8


Restrictions

To run a beta version, you need a product key. Feel free to have a look at the features comparison to know which edition is the best for you if you are interested in buying Tacview.

Please note that even if we are doing our best to produce a high quality product, beta versions usually contains known and unknown bugs, may crash, or have some features disabled because of work in progress. This is why, it is suggested to download and install beta versions alongside the latest official release (not over it). That way, in case of problem, you can simple launch the latest stable version to continue your work...



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