Recent posts

#11
Games Discussion / Re: Broken Arrow
Last post by Asid - July 23, 2026, 12:05:30 AM
Broken Arrow: Russian Guard DLC
Wed, 22 July 2026




Release Date: Coming soon
STEAM



About This Content

As the conflict escalates, a new Russian specialization becomes available. Combining experienced infantry, modern artillery, advanced air defense systems, and massed armored vehicles, the Internal Troops expand the Russian arsenal with powerful new tactical options.

Take command of a brand-new force across two new maps and two dedicated scenarios.


Russian Guard DLC includes:
  • A new Russian Guard specialisation for the Russian faction
  • 8 infantry squads with 20 unique weapon loadouts
  • 31 new ground and air units
  • 2 new maps: Daugavpils and Coal Mountain
  • 2 new scenarios featuring the Russian Guard
  • A new AI army for Skirmish mode
  • A new hangar theme


A new Russian specialization
The Russian Guard combines elite security formations, reserve infantry, armored vehicles, and powerful support assets into a versatile fighting force capable of adapting to a wide range of battlefield roles.

Deploy Rosgvardiya, BARS, Reservists, Spetsnaz Alpha, FSB Snipers, Border Guards, and Spetsnaz Vympel, supported by reconnaissance vehicles, armored transports, heavy artillery, and modern air defense systems.


Filling The Ranks
Expand your battlegroup with an extensive arsenal of reservist Russian equipment, with some modern surprises.

Out mass the enemy by pressing endless T-62 and T-72A tanks back into service, alongside Tigr, BPM-97 Vystrel, Typhoon-K, and the unmanned Uran-9.

Deliver devastating fire support with the 2S43 Malva, 9K512 Uragan-1M, 9K58 Kama, and TOS-2 Tosochka, while protecting your forces with layered air defense systems including the Pantsir-S1, Tor-M1-2U, S-400 Triumf, and Tigr Gibka.

Support your operations with helicopters such as the Ka-50 Black Shark, Ka-60 Kasatka, and Mi-8AMTSh-VN, or flood the skies with the MiG-31BM, MiG-31K, and Yak-130, while carefully managing assets such as the Tu-95, An-26, and the stealth S-70 Okhotnik.


New battlefields
Fight across two new locations designed for distinct tactical challenges.

  • Daugavpils – Dense urban combat across a strategic border city.
  • Coal Mountain – An elevated industrial stronghold where artillery positions dominate the battlefield.










#12
Histwar : Napoleonics by JMM / Histwar : Napoleon Version 6 i...
Last post by Asid - July 22, 2026, 11:49:47 PM


Version 6 is now officially available.

If you have Version 5 of the game, send an email to contact@histwargames.com to get the download link.


La Version 6 est maintenant officiellement distribuée.

Vous avez le jeu en Version 5, Envoyez un email à contact@histwargames.com pour obtenir le lien de chargement
#13
Games Discussion / Re: Task Force Admiral - Vol.1...
Last post by Asid - July 22, 2026, 06:34:54 PM
[EA SITREP #15] On the Road Ahead: Summer Design Notes
Wed, July 22, 2026



Note & credit: Action screenshots were provided by players on the game's Discord - today featuring 『GӨᄂDΣП』 [Awrf], Hyacinth, Poodle007, SundryZoo98697 & Reis!

Reflections on what has been done, and what remains to be done.


Hello there, Task Force Admiral fans!

The team is still on its summer break, so this little pause feels like a good time to reflect on the current state of the game, and on what we'll be working on once everyone is back from the holidays.





What's been done, and what hasn't
With regard to the original roadmap, let's have ourselves a healthy checklist moment, as we reach the original six-month mark.



Read on.....
#14
Games Discussion / Re: Nightmare Frontier : Tacti...
Last post by Asid - July 22, 2026, 05:54:31 PM













#15
Games Discussion / Re: Nightmare Frontier : Tacti...
Last post by Asid - July 22, 2026, 05:54:06 PM
















#16
Games Discussion / Nightmare Frontier : Tactical ...
Last post by Asid - July 22, 2026, 05:48:53 PM


Nightmare Frontier


Behold! The first-ever Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Lead a band of Scavengers into a devastated West Coast City of the alternative 1900s. Get in, face the monsters, grab the loot you can carry and get out. Alive.

Steam
Homepage
Single player
Turn based combat



Nightmare Frontier | Cinematic Trailer



About

Welcome to the first Tactical Extraction Looter where you pit your courage and leadership against fears made manifest as flesh and blood monsters. Lead a crew of Scavengers - simple folk, but tough enough to face their fears, guns blazing. Raid into the twisted City, and get back out with everything your team can carry.



It all begins with a newspaper ad, promising a new gold rush - a ruined City full of riches, free for the taking. Behind the ad stands Doc, a snake-oil genius with blueprints to harness the Nightmare and use it to power a new future. District by District, the story unravels what Doc is actually building and what the hell is going on here.



Every Scavenger rescued on a raid carries one of 16 Fears. Each Fear attracts its own Dreadweaver - that's what the locals call these Fears incarnate - from spiders packing six six-shooters to creepy puppets coming at you with scissors. Picking who joins the next raid decides which monsters and hazards the crew will face, and what resources they will harvest from carcasses.



Shootouts are turn-based, vicious and fully deterministic: no dice rolls, no hit chances. Every fight plays like a puzzle with guns on a battlefield packed with interactables and hazards. Ricochet a bullet off a milk can, shove a beast into a burning stove, push another into your partner's line of fire, then chain your kills to keep the turn going. The gap between losing your whole crew and clearing the board in a single turn comes down to how you read the battlefield: it's a weapon of its own, if you're clever enough to aim it.



Experience a genre-defining combination of turn-based tactical combat and high risk-high reward gameplay loop of Extraction Shooters. City Districts are infinite, randomly generated and full of dangers and opportunities alike - map nodes lead to combats, useful facilities, altering anomalies and quests. Going deeper raises the Nightmare Level making the fights harder, but the loot more valuable. Backpack space is limited and falling in battle means losing everything - decide when to push your luck and venture deeper for better loot and when to return to the Hideout with what you have. Cowardice rarely pays the bills, but you cannot enjoy your gains when you are dead.



Haul the winnings - weapons, gear, Nightmare Essence and monster parts - back to the Hideout, the only Nightmare-proof corner of the City. Combine harvested eyes, teeth and spines with ordinary junk and ideas ahead of their time to upgrade your reason-defying equipment. Expand the four unlock trees of the Compounds, nightmarize your crew's combat style and appearance - and unlock new ways to send the monsters back to the hells they crawled out of.



Between raids, the Hideout is yours to run. Manage the roster, upgrade equipment, unlock new Compounds and build the loadout for the next Raid: the right gear against the right prey is the difference between a payday and a funeral.


The game enters 1.0 launch featuring 16 Fears and Enemies, 80+ upgradable Items, 30+ Interactables and Hazards, 4 playable character Classes, 4 Unlock Trees, 4 Districts and 8 unique Tactical Objectives. Wrapped up into an endless, procedurally-generated Nightmare.


AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:

All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.


Mature Content Description
The developers describe the content like this:

- Contains gun violence in the form of humanoid characters being frequently shot and the player must partake in these activities to progress
- Includes occasional bad language
- Includes descriptions of violent events
- Includes depictions of supernatural abilities and characters
- Contains unnatural-looking enemies, combining features of humanoid and animal/mythical creatures
#17
Games Discussion / Re: Avant-Garde: Napoleonic Ba...
Last post by Asid - July 22, 2026, 05:05:57 PM


#18
Games Discussion / Re: Avant-Garde: Napoleonic Ba...
Last post by Asid - July 22, 2026, 05:04:47 PM














#19
Games Discussion / Avant-Garde: Napoleonic Battle...
Last post by Asid - July 22, 2026, 05:02:16 PM


Avant-Garde: Napoleonic Battles


Enter the Napoleonic wars battlefields. Embody Napoleon or his rivals and face the same human, logistical, and environmental constraints. Every decision can confirm history... or rewrite it.

Steam
Homepage
Single player



Manual: ?
Editor: ?
Theatre: Napoleonic Campaigns
Time span:Napoleonic Wars
AI: Yes


Avant-Garde: Napoleonic Battles | Official Teaser



About

Avant-Garde: Napoleonic Battles brings you into the heart of the great Napoleonic battles, in a real-time strategy game on a hexagonal grid where every choice counts. Developed by a solo developer.

You take the place of the greatest generals of the era. You observe the terrain, sense the weather, gauge the morale of your troops, and adjust your forces. Key events unfold: the arrival of reinforcements, the death of a general, the explosion of a building... Every moment can transform the fate of the battle.

You can follow the historical course and test your strategic skills under the same conditions as your predecessors. Or you can change the outcome: reorganize your troops, experiment with troop numbers, anticipate or provoke decisive events. History is your playground, but beware, every decision has consequences.

Are you capable of surpassing Napoleon and the generals of the past and leaving your mark on history?


Key Features:

  • Historically Authentic Battles: Fight in realistic conditions of the period: terrain, weather, units and events faithful to the battles of the Napoleonic era (1792-1815)
  • Command Key Figures: Embody Napoleon (France) or his main rivals (England, Austria, Russia, Prussia, Piedmont, etc.) and relive their strategic decisions
  • Experiment with Troop Sizes: Adjust armies to test alternative scenarios, explore different strategies and discover what could have changed the outcome of the battles
  • Manage Key Events: Anticipate, trigger, or deflect the decisive moments that shaped the outcome of battles. Make the most of your historical knowledge
  • Diverse and Detailed Units: Infantry, sappers, cavalry, and artillery, each with its own specific strengths, weaknesses, and formations
  • Accessible Strategic Interface: Simple or advanced orders depending on your experience with the real-time strategy genre
  • Battle-focused: Focusing exclusively on battles, faithful to historical facts, without the cumbersome management of military campaigns



You manoeuvre on the same terrain as the generals of the era, under realistic weather conditions. Every enemy move follows a historical logic, and each unit possesses specific attributes: morale, ammunition, skills, and formations. History sets the stage... your decisions shape the outcome.




The battle is raging. Reinforcements arrive, buildings explode, and leaders fall in combat. You must anticipate, provoke, or avert these decisive moments. Each event presents an opportunity, or a danger, that you can exploit to gain the upper hand and transform a critical situation into a decisive victory. Make use of your historical knowledge or develop it while facing the enemy.




Clear and concise tutorial:
Avant-Garde offers a simple learning curve, thanks to its step-by-step tutorial, so every player can quickly grasp the game mechanics.

Two attack modes:
  • Simplified orders, where a single click is all it takes for the unit to automatically make the most of its movement and positioning.
  • Precise orders, for more complete strategic command, where you dictate precisely to your unit what actions to perform.

You can use both modes at any time during combat.

Whether you're a beginner or an expert, the path to glory is within your reach.

#20
Games Discussion / Re: Derail Valley
Last post by Asid - July 21, 2026, 12:07:33 AM
B100 Progress Update 1
Mon, 20 July 2026



First Look Into The Electrics, Rail Crane, Traffic, Improved Graphics, Soundtrack & More

Hi everyone!

We have a couple of items to discuss today: reporting on the progress of our next major update; taking part in Train Fest 2026; celebrating 10 years of Derail Valley development and; announcing a major update to our soundtrack. Let's dive right into all these:




Steam is launching a new event today - Train Fest 2026! Being strictly focused on trains, it could put Derail Valley in front of many eyes that have never seen our game before. To that end we're taking part and are running a special -25% discount for the next 7 days.

Make good use of this discount, because we rarely run them. In fact, we've only had one before - when we entered the B100 development era, knowing that it would take a long time.


B100 - In Early Development

We've been developing Derail Valley for almost exactly 10 years now! It's in great shape nowadays, yet our 100th build, that we're currently working on, will be the game's biggest update by far.

We're only scratching the surface of it today, so please bear with us. It's still the early days of B100 development, and we aim to finish it by the end of 2027, or possibly a bit later. Please keep in mind that with the complexities involved it is impossible to predict a specific time frame, and the update could end up being pushed further. There is no release date yet.

The high-level vision for B100 has been laid out on our public roadmap. However, with these progress report posts we want to reveal some more detail and specifics, as we get closer to the release. Things discussed here are mostly heavily in development, or finished but still require extensive work to integrate into the game:




WE6-960 Electric Locomotive

One of the most exciting additions to Derail Valley in B100 will be its first proper electric locomotive, powered by an overhead line! WE6-960 will be a large, late-game, dual-cab locomotive. Rated for 2000t of freight haul, it will pair excellent visibility with immense power. The main caveat though - it is constrained to overhead lines.



Read on....