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Games Discussion / Re: Maneuver Warfare : Command a panzergrenadier battle group
« Last post by Asid on Yesterday at 06:58:25 PM »
Update 1.27
Fri, February 16, 2024

Maneuver Warfare Update 1.27 is live now. The main changes in this update are:

-the Editor lets you purchase entire formations up to brigade size, not just individual units
-improved manner in which purchased units are displayed in the Editor
-improved artillery fire sounds
-improved performance

D.O.W. Steel Beasts Wednesday Mission 21/2/24

Thanks for the AAR Rinix  :thumbsup
Tacview / Tacview 1.9.4 beta 1 is available Now
« Last post by Asid on Yesterday at 12:04:24 AM »

Tacview 1.9.4 beta 1 is available Now

Download: HERE

•   Release Date: Wed, 21 Feb 2024
•   Operating System: Windows® 32-bit / 64-bit
•   File Size: 775.2 MB

Release notes


•   ADDED DCS: Sinai Map
•   ADDED Option to display the event that triggered the playback pause in the 3D view
•   IMPROVED CSV files support
•   IMPROVED Mach speed handling over 80km of altitude
•   IMPROVED Eastern Mediterranean Front theater v3.2.1 for Falcon BMS 4.37.3



To run a beta version, you need a product key. Feel free to have a look at the features comparison to know which edition is the best for you if you are interested in buying Tacview.

Please note that even if we are doing our best to produce a high quality product, beta versions usually contains known and unknown bugs, may crash, or have some features disabled because of work in progress. This is why, it is suggested to download and install beta versions alongside the latest official release (not over it). That way, in case of problem, you can simple launch the latest stable version to continue your work...

Games Discussion / Re: Rule the Waves III
« Last post by Asid on Yesterday at 12:04:18 AM »
Rule the Waves 3 History Series Episode 2 - Dreadnoughts: 1906-1918
Tue, 20 February 2024

With the launch of Dreadnought and Invincible the race for naval supremacy intensified. Ships ballooned in size, cost, speed, and armament. From 1906-1914 the navies of the world built a combined 63 Dreadnought Battleships in a naval arms race that helped bring about the First World War. Submarines made their debut as a practical weapon of war, and destroyers grew in size and displacement with multiple torpedo launchers. After the war the cost of these fleets was so ruinous a new innovation in international diplomacy was adopted to curb spending, the Washington Naval Treaty.

Special thanks to Drachinifel for lending his voice to this project.

You can expect Episode 3 out in March.

Games Discussion / Re: Atomic Society
« Last post by Asid on February 22, 2024, 12:48:50 AM »
Farewell to Atomic Society
Wed, 21 February 2024

Atomic Society will be removed from sale at the end of this week.

It's been a long, wild ride but the time has come to shut down our little studio and move on to new pastures. Don't worry, everybody who owns the game will still be able to play it. It will remain in your Steam library forever. However, the game barely sells anything these days, and there are still several costs involved in running a business (accountants, etc) so we have to start winding things up, starting by removing the game from sale.

I guess it's an appropriate time to say goodbuye. 2024 marks 10 years since a friend and I (with the optimism of complete beginners) asked “why don't we make a game for fun?”

2014 was a boom period for wannabe developers with crazy dreams. Steam Greenlight (remember that?) had been running for 2 years, the indie market was opening up, and Unity had made it possible for beginners to test their luck, for better or worse. Our idea of a post-apocalyptic town building game was a brand new concept back then. When we revealed it in 2016 (via Kickstarter), no one had heard of Frostpunk, Endzone, or Surviving the Aftermath. That Kickstarter still failed, but luckily a random YouTuber made a video of our fledgling pre-alpha and suddenly thousands of players fell in love with the game's potential and were clamoring to play AS. After yet another 2 years of grueling work, we released the first ever Steam version in Early Access (one of the most stressful things I've ever done!) and it sold quite well, considering we were making things up as we went. For a year or two afterwards we even earned basic salaries from this passion project - not much but we did get the privilege of doing something we loved.

However, it was really hard living up to everybody's expectations. A fully 3D town building/social sim game was a huge
concept for a tiny group of hobbyists working around their day jobs! We could just about handle it, but we were slow, and the games industry moves fast. Richer competitors came along. Also, after 7 years of work on top of regular jobs, “burnout” was becoming a thing too. But we pressed on for 3 years in Early Access, getting the game to the best state, and finally let it go for good back in 2021 (during a real life post-apocalyptic event of Covid).

Unfortunately a game only really gets one big launch, and Early Access had been it for us, so that final release didn't do much, but at least finished and I was done
. I couldn't even look at Steam without having a weird panic attack after we released. Making and marketing a game had worn me down (several real life disasters didn't help either). You need a lot of business stamina to stick it out in indie dev, and a peaceful real life. After we launched, our American coder friend had to get a real job, our artist had to give up dev to look after their elderly parent, and main coder Nick started a new family. It was okay though as we had nothing more to add to the game, but life had called us all in new directions.

I'm still extremely proud that we managed to create a pretty big 3D game out of a dream, that we stuck with it even when the problems seemed insurmountable, and that Atomic Society is still something different and quirky in an industry that likes to play it safe. For someone's first ever shot at game dev, it's not bad!

Thanks to everyone who bought and enjoyed the game and supported tiny, no-budget indie devs like us. I hope you all enjoyed being crazy post apocalyptic dictators, setting wild laws that might not show up in other games, and that these old blogs have been inspirational for anyone who wants to make their own gaming dream. If you believe in your game, you've got to make it!

However, now it's time for us to head out into the post-apocalyptic “wasteland” and see what other adventures are out there.

Best wishes from the Far Road Games team:

Scott, Nick, Mariana and Adam

Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 21/2/24 @ GMT18:00
« Last post by Rinix on February 22, 2024, 12:25:41 AM »
Here's my screenshots:

The plan

The enemy's main attack comes in the north

We begin the advance to the objective

Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 21/2/24 @ GMT18:00
« Last post by Rinix on February 21, 2024, 05:12:49 PM »
Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 21/2/24 @ GMT18:00
« Last post by Oleg on February 21, 2024, 05:10:29 PM »
A-2 and C-2 for me please.
D.O.W. Steel Beasts Wednesday Mission 21/2/24 @ GMT18:00

This scenario is a simulation and does not have any political message.

OperationCharger_m03 by Apocalypse 31

Operation Charger III
by Apocalypse & Ben

   a. Enemy.
      We expelled the enemy from Cantavo, but the fight isn't over. We fully expect the enemy to counter-attack Cantavo as a final effort to create space and breathing room for the Regiment that still holds the capitol city of Agona. We have detected their Regimental HQ in the capitol city of Agona with a defending, subordinate BN HQ positioned in Efkalio.

   b. Friendly. 
      -2nd Battalion seized Castillo and is preparing to attack north to seize Riorense and protect our northern flank.
      -3rd Battalion is preparing to conduct an air assault against the capitol of Agona, pending our successfull northern envelopment. They will launch once we have seized Efkalio
      -Our BN HQ is established in Thelfeia and has established its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal).

      Do not enter Agona - it is heavily fortified and not your objective. 3rd Battalion will clear the city.
II. MISSION: Attack to clear enemy forces from Efkalio in order to envelop the capitol city of Agona, to allow 3rd BN air assault against the city.
   a. Key Tasks
      1. Defeat the enemy attack & retain river crossing sights
      2. Clear enemy forces from Efkalio
   b. Fires   
      1. 4x 120mm Tubes (organic)
      2. 1x6 battery of 155mm (direct support)
      3. Fire Support Team (A9)
   a. Organic Recovery, Medical, and Supply Assets
   b. Repair. Battalion UMCP will repair/revive all vehicles

   a. Friendly ID: On
   b. Map Contacts: Enabled

   Seize Efkalio: 50 Pts
   Combat Power: 50 pts
   Victory: 65%
   Major Victory: 90%


Dogs Of War Vehicles : (in mission)

M1A2(SEP): Click here

Piranha DF30: Click here

** Notes **
SB Version: 4.379
Mission Name: OperationCharger_m03
Created by: Apocalypse 31
Available at:
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: Unknown
Minimum number players: 2
Date: Wednesday Mission 21/2/24
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP:
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for M1 or read the Wiki page for Piranha DF30.
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.

Manning list:

Manning list:

A-66 M1A2(SEP):
C-66 Piranha DF30:


Piranha DF30s

Support units:

Any position:

Mission discussion Click here
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