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News / Announcements: SB Pro / SB Pro PE 4.379 Released
« Last post by Rinix on Today at 12:52:30 AM »
eSim Games is happy to announce the release of Steel Beasts Professional, Personal Edition – version 4.379.

This is a patch. The patch can be installed using the SB Pro PE Bundle Installer 4.379. Otherwise, you can use the full installer as normal, which will require uninstalling 4.377 before installation can begin.

Get the patch HERE:

Release notes:

Steel Beasts Pro PE 4.379 Patch (ca. 505 MB, 23/03/2022)
Games Discussion / Re: Kenshi
« Last post by Asid on Today at 12:09:26 AM »
Kenshi 1.0.62 Patch Notes (experimental)
Thu, 23 March 2023

1.0.62 (experimental)

    Town names are no longer saved so they can be changed by translations and mods
    Characters can spawn with items in their belt slot
    A fix for sometimes not playing the correct ambient audio bank
    Fixed gui stats displaying differently when paused (for crossbows)
    A mystery path following bug fix
    Fixed game crashing when dialogue censorship was switched on
    Changed default font size from 0 to 4
    Fixed new game starts window displaying incorrectly with larger font sizes
    Fixed a crash on exit
    Fixed dialogue effects showing as invalid in translation mode for kenshi1
    Fixed crash entering translation mode

Games Discussion / Re: Deep Rock Galactic
« Last post by Asid on Today at 12:09:10 AM »
DRG Legacy is staying
Thu, 23 March 2023

Hello Miners,

Last week, we notified you that the Legacy version of DRG was being removed now that the Five Year anniversary event is over. Our original plan was to have the Legacy version as a fun retrospect into how much DRG has evolved in these last five years. But we heard from a lot of you that you want to keep the Legacy edition around. And that is what we’ll do.

Accessing legacy work differently to how it was during the Five Year Anniversary event – we are moving Legacy to its own Steam Branch. For details on how to access it, see this post. So now you’ll have access to this wonderful time capsule of memories whenever you get nostalgic.

Bear in mind that we don’t plan to update the Legacy version, it will stay as true to how it was when it launched. So consider the bugs to be features – the Glyphid kind as well as the technical ones. And crashes are just a reminder to go play the Live version. What we are trying to say is, now you have the option to go back to the original version whenever you feel like it – warts and all.

And with the past of DRG now accessible at your leisure, we’ll go back to working on the future of DRG.

Rock and Stone!

With Love,

Steel Beasts Pro / Re: Steel Beasts 4.3 Thread
« Last post by Rinix on Yesterday at 11:57:05 PM »
Version 4.379 is released. I will make an announcement once it is clear whether there will be a patch in addition to a full installer.
Quote from: Ssnake
I know it's tongue in cheek, but for those missing the snark:

This isn't how this works.
Version 4.3, now being "the stable branch", will no longer receive feature additions (it may still receive patches).
We've already begun working on version 4.4, which is now "the experimental branch".

By the time that it's time for a new PE release, we may have advanced the version count to 4.5, or 4.6 even.
4.499 could be followed by 4.4100. It hasn't happened in the last 20 years; typically we stop between the high 50s and mid 70s. Still, just because the counter reaches 99 doesn't mean it couldn't go to 100, 200, 900 even.
- there's no law that we must go through 4.5, 4.6, 4.7, 4.8, and 4.9 to reach 5.0
- there's no law that you will ever see 5.0; may well be that, to mature enough for a public PE release, it'll take until 5.2 or 5.3.
Steel Beasts Pro / Re: Steel Beasts 4.3 Thread
« Last post by Rinix on Yesterday at 02:42:04 PM »
A patch will be released before the weekend:
Here's my screenshots:

The plan

We race to take up out position, both of us reach 100 km/h

I arrive first, and begin to defeat the enemy recon

Enemy tanks arrive, and we have a tense battle

The AH-64As arrive, and the sky rains destruction

After the enemy attack is defeated, we push forward

Enemy fire and friendly fire take their toll

The enemy's defense is overwhelmed, and we break into the staging area

Games Discussion / Re: Kenshi
« Last post by Asid on Yesterday at 12:24:38 AM »
Heaps of localisation updates, weight bug fix (CN), and font bug fix (global)
Wed, 22 March 2023

Small Localisation Updates for Spanish, Portuguese (Brazil), German, French & Japanese
We’re not officially updating Kenshi really, outside of the odd FCS update when we add transferable features for the Kenshi 2 version, but yet here we are.

Most of the updates are specifically for localised versions of Kenshi but we have a couple of minor additions that affect all versions:

First up, we’ve fixed an issue that caused the options screen to use the default font size when returning to the game after close, despite the options menu belligerently claiming it’s been changed.

Secondly, we've added some default keybinds to make SteamDeck/controller etc. configurations easier to set up. Simply press the button that resets your keybinds to these default settings and start customising from there.

Small Localisation Updates for Spanish, Portuguese (Brazil), German, French & Japanese

Lo-Fi’s Localisation Team has been steaming ahead since last October, after the new localisers for Spanish, Portuguese (Brazil), German, and Chinese (Simplified) joined the team. One of the first things they looked into, before tackling Kenshi 2, was to look into Kenshi’s non-dialogue related text, including UI, tips, and item descriptions for inconsistencies, mistranslations, and language-specific issues.

We are happy to announce that Spanish, Portuguese (Brazil), German, French and Japanese corrections are now completed with some of the key changes that are outlined below.

There were many inconsistencies in gamedata, such as,‘‘blueprints’ translated into multiple words, and ‘Beak Things’ and ‘Skimmers’ translated into two different words. Beak Things are now consistently called ‘Pinchostruo’ and Skimmers ‘Patineto’.

Some mistranslated words are also corrected, including "Armour King’ changed from “armadura del rey” (the king’s armour)” to “Rey de la armadura”.

Some skill-related verbs such as ‘crafting’ and ‘farming’ are also using correct tenses.
Most of the lore-related notes and documents are re-translated and should be easier to read compared to the previous translations.


    Quotation marks and ellipses (…) are now properly displayed. No more text gaps!
    Translated previously untranslated text
    Fixed text overflow on certain UI elements
    Some incorrect skill name translations were fixed
    Generic NPC names are now correctly gendered to match the NPC’s gender (for example: Bauer/Bäuerin, Söldner/Söldnerin)
    Fixed many naming inconsistencies, including Rebirth and the Skeleton race
    Skimmers now retain their English name and Skimsands was accordingly changed to “Skimwüste”
    The “Gutters” faction is now correctly called “Ausweider”
    Reworked many UI texts, item descriptions, tips and tutorials to fix errors and increase legibility

Portuguese (Brazil)
All the game interface (except dialogues) has been reviewed and polished in Portuguese. Players should notice several improvements to the previous translation, including:

    Fixing of typos, grammar, and UI display issues (such as the infamous /OA/)
    Consistency within gameplay elements (e.g., "equipe" instead of "grupo/equipe" for "squad") and lore elements (e.g., "Talho Negro" instead of "Arranhão/Talho Negro" for "Black Scratch")
    Fixing of overflowing and cut-off text. There may be more work to do, but we’ve fixed what we could find
    Generic NPC names now display according to the specific character's gender (e.g., "Padeiro" or "Padeira" for "Baker")
    Instructional text and item descriptions have been mostly re-written for improved clarity
    A few tweaks to give the Portuguese localization more flavour (e.g., instead of the awkward "areiaíche" for "dustwich", we now have "sandubareia")

A few fixes and improvements, such as:

    Untranslated text that used to appear in English is now translated into French
    Improved translation of some GUI elements
    Fixed some errors with items and their descriptions
    Generic names now display according to the character’s gender (e.g., "marchand" or "marchande" for “trader")

Some untranslated texts have now been translated into Japanese. Speed-related displays such as miles/hr are shown in Japanese. Some instructional and help texts have been edited further for easier reading.

It’s been a long time coming, but the team wishes all players, new and old, to enjoy the new update that will make it easier to play Kenshi in their respective languages.

Item weight bug fix for Simplified Chinese
We’ve made a small but significant change to fix a bug that made the weight of items display incorrectly in Simplified Chinese; Previously, 1 kg was displayed as the equivalent of 1111 kg and 9 kg displayed as 1119 kg etc.

The weights of all items should now display correctly. Thanks to everyone that pointed this out.

Steam Spring Sale
That’s all for now, just a little space here for us to mention that we’re currently 55% off in the Steam Spring Sale. Catch you next time!

-55%  £22.99  £10.34

Wed, 22 March 2023
4-1Ñ and 4-1D for me.
Added. I gave you 41A, since this will give you 2 PCs.
4-1Ñ and 4-1D for me.
D.O.W. Steel Beasts Wednesday Mission 22/3/23 @ GMT18:00

This scenario is a simulation and does not have any political message.

Plug The Gap 2.0.0 by Apocalypse 31

Plug The Gap
by Apocalypse

   a. Enemy. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south.

   b. Friendly. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move. A tank Squadron from Lord Strathcona's Horse is en route and should arrive in approximately 30 minutes, along with an armed escort of a flight of AH-64s. A recon platoon from D SQDN is also on the ground - move them to Al Diraj and contribute to the defense - you have priority for fire support.

II. MISSION. Defeat the enemy attack and perform a counter-attack to prevent further attacks from occuring in the area

   a. Concept. Defend the border. There is an in-bound tank Squadron that will arrive in approximately 30 minutes. Delay the enemy and wait for the tank relief force. Once tank support has arrived, prepare a counter-attack to re-establish the border and then destroy remainder of the enemy in their staging area to the south.

   b. Tasks
      1. Hold the enemy - prevent a total breakthrough of the area
      2. If necessary - clear Al Diraj and re-establish the border
      3. Destroy the enemy forces in the marked staging area to prevent further attacks

   c. Fires.
      12x 155mm have arrived in sector and are directly supporting your efforts
   d. Aviation
      A flight of AH-64's are en route with the relief force.

   a. A SQDN (tanks) will have organic supply trucks that will arrive in 30 minutes.
   b. There is no FARP in sector

   Friendly ID: On
   Map Updates: Enabled
   Overhead View: On

Dogs Of War Vehicles : (in mission)

ASLAV-25: Click here

** Notes **
SB Version: 4.377
Mission Name: Plug The Gap 2.0.0
Created by: Apocalypse 31
Available at:
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command:Crew Position
Mission Duration: Unknown
Minimum number players: 2
Date: Wednesday Mission 22/3/23
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP:
Room: Steel Beasts Pro

Player Skill/Ability:
•   Read the Wiki page for ASLAV-25.
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.

Manning list:


Any position:

Mission discussion Click here
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