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1
Games Discussion / Re: Imperiums: Greek Wars
« Last post by Asid on Today at 12:43:28 AM »
Version 1.3.2. Defensive structures
Tue, 28 March 2023



Hello everyone.

The days are getting longer and nature is waking up again, so it is time for a new build, version 1.3.2. called "Defensive structures".




We are also working hard on the new DLC Imperiums: Rise of Caesar
so if you haven't added it to your wishlist yet, do it now to claim the release discount.

Imperiums: Rise of Caesar



https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/


What has been improved in the new version:

MAIN IMPROVEMENTS:

    Terrain look was improved.

    New models and icons of forts and defensive walls were added.

    New window added when you start a new game, summarizing the changes of that particular DLC.
    Tutorial button is now present in all the official mods, making it easier to come back to it.
    Slow convergence of Army Morale as a result of government changes (instead of instant change) was implemented (based on Kaysoky's suggestion on Steam forum
    ).



OTHER IMPROVEMENTS:

    Preventing misclicks when a unit has moved but the unit selection has not yet switched to the next unit.
    The list of potential improvements and trainings is now sorted per availability.
    Text of the tutorial has been updated to explain some actions more clearly.
    Performance improvement from fine tuning of bitmaps.
    When joining a PBEM game, a tooltip notifies you that you haven't filled in the email address.
    Updated Russian, German, French, Japanese, Italian, Spanish, Czech and Chinese.
    First Korean translations added. We are now looking for volunteers to help with proofreading!



AI IMPROVEMENTS:

    AI is now capable of building forts and defensive walls and actively uses them.
    Neutral factions can build boats and disembark units.



BUGS AND ISSUES FIXED:

    An issue with default birth rate support (per city) when a confederation is revoked.
    An exploit when a player was selling a unit.
    An issue when a General declares a new state based on a member of a current confederation (General is NOT at war with neither the original faction, nor its master).
    An issue with birth rate support in cities that are trading posts when a player has not enough resources to support such a grant.
    Further logging of a couple of issues added.
    Couple of rare CTDs were fixed.



We hope you will enjoy the next game, let us know how you like the improved terrain look and 3D models.

Enjoy the Spring!

Yours,
Kube Games team.

2
Hello,

I am continuing to work on the game and am almost complete with Scenario #81.  I have spent some time with studying the code.
v1.0.12a continues to be the latest version.  Please send me an email if you want that link.  I'll find you in my database.
I am targeting end of summer for another release.
Hope all are doing well,
Ron
3
Games Discussion / Re: Ostriv
« Last post by Asid on Today at 12:01:22 AM »
Alpha 5 released!
Sat, 25 March 2023



Hi everyone! Yevhen here, reporting on our achievements through the last year.

Some may ask how come we can still pull out updates while our homes are being razed to the ground. One shouldn't think about how bad is the situation, but about what can be done to get the most out of it. And we still can get a lot.

Our work is a manifestation of our freedom and a huge middle finger to those toilet-stealing animals, who happened to be our neighbors. Our profits will be used to put a drip in the ocean of pain they're about to face here.


So let's get back to business. In short, there's a bunch of new buildings, a new slightly hilly map and a whole lot of quality-of-life improvements, just how you like it.

My personal favorite is rowhouses. They are not yet as meaningful as they would be in a finished game (basically they just provide high-density residences atm), also there's still no corner buildings, but you can already bend them into something cool-looking and organic to get that real 18th-century-town look. As a bonus you can have a shop on the 1st floor which can hold up to 8 slots of resources.

The update also introduces basic health mechanics. Each citizen now has a health metric which depends on food and environment (building charcoal piles near houses is not a good idea anymore). Also there are randomized illnesses (it currently kicks in when you reach 250 population). People will have a flu, a bone fracture or a bad tooth from time to time. The new barber surgery building may help them in that regard, but don't overestimate the 18th century medicine. You can learn more from in-game help, which is slowly expanding.


Read on: https://steamcommunity.com/games/773790/announcements/detail/3678916525477860802

4
Games Discussion / Re: Gary Grigsby's War In The East 2 WITE2
« Last post by Asid on Yesterday at 09:31:01 PM »
Gary Grigsby's War in the East 2 Official Update V1.02.52
Tue, 28 March 2023



We have just released a major new official update for Gary Grigsby’s War in the East 2, you can download the detailed Changelog from this


.


These are the main features added by this update:

    Many significant changes and improvements to the air game to further balance ground support and ground attack strikes, air doctrine, interception and air superiority, staging and logistics.
  • Fixes to certain logistics issues
  • Fixes and improvements for urban and city fort CVs
  • Improvements to displayed CV accuracy in the CV pop-ups and displayed combat values
  • Many data and map improvements and fixes
  • Added Living Manual v1.22.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.52.
Official Update V1.02.52 - 15th March 2023: Download the Update


5
Games Discussion / Re: Combat Mission: Battle for Normandy
« Last post by Asid on Yesterday at 09:24:56 PM »
Combat Mission: Battle for Normandy - Out Now
Tue Mar 28, 2023







The wait is finally over, Combat Mission Battle for Normandy is now available on the Matrix Store and on Steam.

Immerse yourself in the heart of Normandy, reliving one of the most intense and crucial battles in human history.

Command the full array of American and German Heer formations, seen between June to August 1944, during 4 challenging campaigns, 21 scenarios and a plethora of Quick Battle maps, all painstakingly researched for maximum realism and historical authenticity.

You can also expand your gaming experience by purchasing the DLC: Commonwealth Forces, Market Garden, Vehicle Pack and Battle Pack 1, discounted at 15% off for a limited time.

To celebrate the launch on Steam and Matrix Games, the bundle Combat Mission Battle for Normandy Complete Bundle will be discounted at 10% off for a limited time.
Anyone with a copy of the game purchased on Battlefront.com will also be able to redeem Matrix Store key and Steam key HERE using their original game code. If you want to know how to do it, all details can be found here

Last but not least, all the Combat Mission series is discounted up to 40% right now.

6
World War II Europe 1939-1945 / Re: WWII-Europe Campaign Scenario #102 Update
« Last post by Kutnezov on Yesterday at 06:07:27 PM »
Hello Ron,

Is this a final version? Or just a testing one? I tried to access the old link but it doesn´t work anymore.

Thank you and kind regards.


Hello,

I have made some changes in order to produce a version 1.0.12A.  I believe I have sent all of the requesters the new link, but if you did not receive me, just send me an email at schwerpt@gmail.com and I will reply with the download link.

The version 12A deletes the Country Activation and politics capability for now.  I need to go back to the requirements and design to get that right.  The country activation had issues with the AI, and the Politics had issues with the supply and AI.

Version 12A incorporated many changes in the scenarios, primarily in the number of attacks and the replacements.  Special thanks to Mere Nick (not at all mere) and Schwerpunkt Valencia for their feedback.

As always, look forward to your feedback.  I have already started working on version 1.0.13, in particular scenario #81.

Hope everyone had a very Merry Christmas, Happy Holidays and have a Happy and prosperous New Year.
Ron
7
Tornado / Re: Operation Desert Storm manual available somewhere?
« Last post by Frankie on Yesterday at 05:42:42 PM »
Here is the download link to Tornado's Operation Desert Storm Manual Circa 1994/1995:

https://cloud. tapatalk. com/s/60fc99a031a61/Tornado%20Operation%20Desert%20Storm.pdf

(delete the space after "cloud." and the space after "tapatalk")

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Tornado / Re: Operation Desert Storm manual available somewhere?
« Last post by Frankie on Yesterday at 03:46:29 AM »
@Mandjare78 I have also DM'ed you the ODS Manual download link. Check your dogsofwarvu.com messages. Cheers!
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Tornado / Re: Operation Desert Storm manual available somewhere?
« Last post by Frankie on Yesterday at 03:44:49 AM »
Hi @Mandjare78

To download the ODS Manual, click on this link:


Enjoy
Frankie Kam

Modder of the best 1990s DOS flight and combat simulator ever, Tornado
10
Tornado / Re: Operation Desert Storm manual available somewhere?
« Last post by Mandjare78 on March 27, 2023, 10:46:21 PM »
sorry but can not find the download link... still available?

Andre
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