Hi Ron,
I have compiled all previous suggestions into one list:
1. Make all the CG/monster scenarios available/completed.
2. Railroad conversion rules similar to RGW, or as in board wargames GDW's Fire in the East or SPIs War in the East.
3. HQ command range (one idea is units subordinate to corps HQs be within 5-8 hexes to be in command, and for Corps HQ to be within their Army HQs (15-20 hexes), and for Army HQs be within range of their Army Group HQs (25-40 hexes?) and for those ARmy Group HQ's to be in range of their Highest HQ (OKH/OKW, SHAFE, or General government).
4. HQ support, the idea is each HQ could have attachments like artillery, engineer, and AA and can send this support to its subordinate units.
5. Leaders, have some impact on the game, need a leader rating system and they can influence things like initiative, or provide bonus to the units they are assigned to.
6. Political system, thinking of SPIs War in Europe type of thing.
7. Production system, thinking of SPIs War in Europe type of thing.
8. Support units that are assignable to divisions, as an attachment. Each division can have a set number of these based on the Nations doctrine. Thinking of things like Engineer battalion or regiment, or assault gun battalions.
9. Add missing scenarios (Italian Greek War of 1940, Finnish Russian War of 1939-1940, Spanish Civil War 1935-1937)
10. Add Combat Phase Move to the Locked Operations > Ground operations -> panel.
11. Add Interdiction air operation similar to AGW. It is of some importance for 1944-45 West scenarios and also at the Soviet front.
Thanks in advance.