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Offline Asid

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Re: Broken Arrow
« Reply #30 on: April 29, 2025, 12:07:06 AM »
RELEASE DATE ANNOUNCED
Mon, April 28, 2025



Jun 19, 2025 ?49.99


You?ve been with us when we announced it, when we started streaming it. You?ve taken part in many playtests and multiplayer challenges.

You?ve been discussing it everywhere and we?ve been overwhelmed with all your passion and hype.

You?ve given us great feedback and suggestions and you?ve been with us for the whole trip, helping us make Broken Arrow the most wishlisted strategy game on Steam.

You have been waiting for it for years and now we?re almost there. Broken Arrow will be released on June 19 on Steam at $49.99.

VANGUARD EDITION PRE-ORDERS

But that is not all.
We are opening pre-orders for a special edition of Broken Arrow today.

Broken Arrow Vanguard Edition is now available on pre-order at $59.99.

It is a special edition which contains a number of exclusive goodies.

  - Advanced access to Broken Arrow: play the game ahead of everyone and jump in on the action on June 16, 3 days before launch;
  - Digital soundtrack: 41 intense and energetic bangers composed by the talented Evgeny Shchukin;
  - Digital wallpapers: customize your background with 9 beautiful wallpapers, portraying the specialization decks available in the game;
  - Exclusive skins: apply unique skins to specific vehicles, one per specialization;




KALININGRAD LIVE STREAM

We are brimming with anticipation, just as you are. As you wait for June, we thought of inviting you to a special live stream.

Later this week, on Wednesday April 30 at 3 pm GMT, we will be streaming a never-shown-before mission on our Twitch channel: it?s Kaliningrad time!
Are you ready?



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Offline Asid

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Re: Broken Arrow
« Reply #31 on: June 06, 2025, 12:01:47 AM »
Deep dive on Vanguard Edition content
Thu, 5 June 2025



Today we?ll focus on two parts of the content coming with the Vanguard Edition: the exclusive skins and the soundtrack.

First we?ll post a blurb by Yuriy, Visual director for the game, who will expand on the process behind the creation of the beautiful models in the game. We?ll also post all the cosmetic skins coming with the Vanguard Edition.

Then we?ll leave the microphone to Evgeny Shchukin, the composer behind the amazing and thrilling OST. Disclaimer: the soundtrack won?t be an exclusive to the Vanguard Edition, we?re looking into making it available separately after launch.


The Models in Broken Arrow
Creating models for Broken Arrow is a complex, but quite interesting process, in which there is a constant balancing between three variables: Optimisation, Visual beauty of the model, Asset production time.
We always proceed from the principle that the main character of our game - a unit, be it a tank, SPHr, or infantry squad - should look as authentic as possible. For this 3D team has developed its own pipeline, sometimes with quite specific tools that are used in production. There is no point in describing our pipeline in detail, but few points are worth mentioning.

Realism is your best friend:
Despite the large scale of the wargame and technical limitations (texture size, polycount, etc.) associated with it, we're trying to validate models authenticity, so players won't have much doubts regarding how historically accurate models are. So, at some point we've introduced a rule saying that the validation of the unit should be based on real life reference, such as photo or video record. This approach drastically mitigates any risks.



Here, for example, is an intermediate stage of checking the model of American armoured personnel carrier ACV, where the hull dimensions are already similar to the real ones and it remains only to fit the elements of the model to their rightful places.

You've got to know the subject and be aware of your actions - a 3D Artist is pretty much a jack of all trades)

Any vehicle is a large and complex mechanism, consisting of thousands of parts that make each machine unique, endowing each unit with its own charisma. A unit should not just look beautiful, but should convey the ?soul? of a real combat vehicle, be interesting to study from all sides. Metal texture, layers of paint, inscriptions, detailing - all this is very important to display, even despite the technical limitations.





The whole world is a reference
A set of references and visual oversight is of great importance to the artist. Each of our artists has his own personal folder with various photo and video references. Such folders may occupy dozens of GBs on a hard drive. Chipping, welding, priming, paint texture - it all helps to ?revive? the look of the equipment in the game. Not washing the car can also be useful - photographed textures of dirt and smudges can be easily found in our models.



Read on...

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Offline Asid

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Re: Broken Arrow
« Reply #32 on: June 15, 2025, 03:44:28 PM »
FAQs - Everything you need to know about Broken Arrow
Fri, June 13, 2025



We've just posted a collection of FAQs about the game.

There have been many questions about many different aspects on the game on Steam, Discord, Reddit and elsewhere.

We have decided to collect all these questions and answer them, in a centralized position.

We hope this can help with giving you all the information you need.

You can find them here.

Please feel free to reply and ask additional questions or clarifications should there be any further confusion.

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Offline Asid

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Re: Broken Arrow
« Reply #33 on: June 17, 2025, 11:50:33 PM »
Advanced access starts now
Mon, June 16, 2025



We're starting today with the much anticipated launch of the Advanced Access for owners of the Vanguard Edition.

Peacetime is drawing to a close. Tension is rising, planes are scrambling in the air and elite military units begin their offensives in the dark, while millions around the world are buzzing with anticipation, holding their breath. Broken Arrow is almost here.

Vanguard Edition supporters, get ready! You?re the first assault wave, the vanguard commanders who will spearhead the first military operations of the war.

We?re starting today with the much anticipated launch of the Advanced Access for owners of the Vanguard Edition.

There?s not much else to say: get in there, enjoy the game, have fun and let us know what you think. Broken Arrow is a game built for and around its community, with the idea that you will help us shape the future of the game. Your feedback will be essential in ensuring that the game keeps growing and improving.

This is of course just the beginning of a new chapter in strategy gaming. We have a special trailer that we plan on showing you on the day of launch, on June 19 at 4 PM GMT, so we?ve started a premiere on YouTube for it.




Are you ready?
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Offline Asid

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Re: Broken Arrow
« Reply #34 on: June 19, 2025, 12:14:20 AM »
Advanced Access - Hotfix 1
Mon, June 16, 2025

We are posting the first hotfix for the game

It contains a number of fixes that were causing some of the missions to crash.

Furthermore, we are aware of some connectivity issues on the territory of Russia: please read this thread for more information about it. https://steamcommunity.com/app/1604270/discussions/0/819206023683325711/?snr=1_2108_9__2107

Changelog:

    - Fixed an issue with the mission The Big Wave, preventing players from playing the mission,

    - Fixed an issue with the mission Operation Cold Harbor, preventing players from playing the mission,

    - Fixed an issue with the PvE mission Baltiysk Invasion, which made players disconnect after a short amount of time

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Offline Asid

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Re: Broken Arrow
« Reply #35 on: June 19, 2025, 12:14:27 AM »
Our immediate plans
Tue, June 17, 2025



We launched the Advanced Access yesterday and we are overwhelmed with joy at seeing so many of you enjoying the game and having fun.

While this obviously makes us very happy, we are also aware that there are many areas where your valued feedback has highlighted room for improvement.

And some issues which we want to urgently address.


Skirmish mode
First off, the current version of the skirmish mode doesn?t match people?s expectations.

Today we?re releasing a fix enabling 1v1 and 2vs2 vs AI.

It was a precise design choice to initially disable 1vsAI and 2vsAI because the currently available maps are not designed for less than 3 players per team. The AI will also be improved as currently it will be a bit passive on certain maps.

The developers will keep working on the Skirmish mode until it becomes a complete mode and a thoroughly fun experience, having a wider selection of balanced maps available and also allowing for bots as teammates.
Broken Arrow is a game we intend to support for many years, and improving the Skirmish mode will just be the first step.


Big Wave mission
We?re aware of an issue preventing players from completing the Big Wave mission. We apologize, but we are deploying a fix for that now.


Blackout mission
Another issue preventing some players from completing Blackout mission has also been fixed.


Connectivity Issues in Russia
We?re aware that there have been many reports of connectivity issues from players in Russia.

Although we?re working towards an improvement which should ideally help with the situation, and you can expect it very soon, this matter is beyond our control and doesn?t depend on us.

It is related to disruptions on the local internet infrastructure and it?s been experienced on many different online games from other companies.

We hope that the problem will be solved promptly and we commit to improving it until then.


Chinese Localization
We are preparing many amendments to the current Chinese localization, which will improve its quality level.


What?s next?
The developers are working around the clock, and will keep doing so until the current issues are resolved. Also, we listed the most common issues, it?s not the entire list of problems that the devs currently have on their list.

When that list has been sorted out, it will be time for what is coming next. But we don?t want to spoil anything at this stage, since first we?ll focus on fixing the current problems. Rest assured, Broken Arrow is here to stay and we will never stop improving it and working on it.

In the meantime, please keep providing us with feedback! All kinds of feedback is valuable. If you?d, leaving a review on Steam is also very helpful.

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Offline Asid

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Re: Broken Arrow
« Reply #36 on: June 19, 2025, 12:14:35 AM »
Patch 1.0.7 - We have a new patch ahead of the official launch
Wed, June 18, 2025



This update introduces a new option to select the network environment for the CIS region.

Connectivity issues in Russia
We know that players from Russia have reported a lot of connectivity issues. To mitigate connectivity issues, we have rapidly deployed a dedicated server infrastructure located entirely within Russia. This solution is designed to address the problems caused by regional restrictions for players from Russia.

Now in the game settings you can select your preferred network environment region. Go to Settings -> Gameplay -> Region, and select CIS. After clicking ?Apply? you will be notified that the changes have taken effect and your client will close - this is normal behavior. Start the game client again and the changes will take effect.



Please note: progress made in the CIS region (including experience, rankings, statistics, medals and other achievements - both campaign and multiplayer -) is tracked separately and is not synchronized with the global region data. The matchmaking system, lobby listings, and invitations are all restricted to the selected region.

We consider the current solution to be temporary and, like you, hope that the connectivity issues will be resolved in the near future. In view of this, we must inform you that if the situation returns to normal and the CIS region option is switched off, we will do our best to find a solution. However, we cannot guarantee the transfer (synchronization) of accumulated progress to the global environment.

Attention for those who do NOT live in Russia.
If you do not live in the CIS region or Russia, or do not have difficulties with connection, we strongly recommend you do not change the region of the servers. It is highly likely that you will encounter problems due to the fact that regional connectivity limitations can work both ways.


Chinese Localization
Thanks to the help and support of some members of our amazing Chinese community, we were able to make several improvements to the Chinese localization.

We apologize once again and we hope that it will be much better now.


Full list of changes and fixes:

    - Added region selection option in game settings.

    - Fixed an issue where the game could freeze during Skirmish mode when AI used nuclear weapons.

    - Fixed an issue when official PvE scenarios couldn't be launched in co-op.

    - Fixed a bug where lobby settings could have been changed by non-host players.

    - Fixed rounding issues in certain achievement progress calculations.

    - Fixed a bug where unit skins in decks would reset after restarting the game.

    - Fixed incorrect weapon display on F-35s.

    - Fixed incorrect voiceover for the MT-SM.

    - Fixed incorrect unlock conditions for Russian Guard Tanks skins.

    - Fixed an issue where units would move toward a target instead of attacking it when out of ammo.

    - Fixed cutscene in the Russian mission ?Search and Rescue.?

    - Fixed display issues in the ?News? section.

    - Fixed duplicate vignettes of aircraft in some cases.

    - Various localization fixes.

    - Improved reload animations for certain artillery and MLRS units.

    - Fixed model issues with M1A2 SEP v2 and BTR-80.

    - Fixed loading/unloading animations for the AMPV vehicle.

    - The upcoming server-side update will also address the issue where rating points were  awarded after the match was canceled.


What's next?
We will continue to work on fixing bugs in campaign scenarios in the near future. We are also currently working on fixing the detected cases of memory leaks and application crashes.

Also, we would like to inform you that tomorrow, from 08:00 GMT on June 19, 2025 the servers will be down for about 1 hour for server software update. The server software update will not require an update to the game client, this update is aimed at improving the game experience and fixing identified bugs.

Most importantly, tomorrow marks the official day of release for Broken Arrow!

Many of you are already in game having fun, but there will be more coming soon. If you want to know when Broken Arrow is releasing, have a look at this map.



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Offline Asid

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Re: Broken Arrow
« Reply #37 on: June 20, 2025, 12:31:05 AM »
Broken Arrow is out now!
Thu, 19 June 2025



It?s been a long ride, and you?ve been with us for all of it.

Since Steel Balalaika first announced the game on their Patreon back in 2020, and since Slitherine announced its partnership with Steel Balalaika in 2021.

Through many betas and playtests you have been with us, while the community kept growing, and everyone kept asking the same question over and over: ?When is Broken Arrow releasing??.

Well, without further ado, we can proudly say that Broken Arrow is releasing now.




Many brave commanders, first into the fray in exchanging blows with one another, have been engaged into battle since Monday. Now it?s time to escalate and turn what has been a skirmish into an all out war and let everyone else join the fight.

We can?t stress enough how important it is for you to let us know what you think about the game, to leave a review on Steam and give us your honest opinion on discord, steam or elsewhere.

Broken Arrow is a game built for and around its community, and most importantly it?s a game built to stay.




We have long term plans for the future of the game, with many new factions and theaters of war being added, as well as shorter term considerations and plans. Expect to hear from us on our immediate plans soon enough.

Until then, what are you waiting for? The war won?t win itself!

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Offline Asid

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Re: Broken Arrow
« Reply #38 on: July 02, 2025, 01:30:15 AM »
What is coming with Update 1.08?
Mon, 30 June 2025




Broken Arrow launched last week and it?s been a tremendous success.

Hundreds of thousands of copies sold and the number of players in the game has never gone under 10.000 once since launch.

While no game is perfect, the response from the community has been incredible, and we?re just getting started.

We have been closely monitoring feedback and we know there are some points that stand out more than others:

  - Lack of a save game feature mid-mission in single player;

  - Problem with people leaving mid-game in multiplayer;

  - The anti-cheat system needs to be fine tuned and improved;

  - Some more issues with connectivity and stability;

In the first week the team has been hard at work to fix the most immediate problems, and they started addressing Skirmish mode, localizations and multiplayer stability.


What is coming with Update 1.08?

We sat down with the developers to discuss what is coming next for Broken Arrow. The next patch is going to be 1.08 and it?s going to be a big one. Compared to the immediate hotfixes on launch week this update will be larger and will need more thorough testing, so we?re currently targeting the week of 7th July for its release.

Let?s have a look at what it is going to contain:

  - First off, improvements to stability, both offline and online;

  - Fix to the most significant problems related to memory consumption;

  - Reconnect fixes and improvements;

  - Update to the anti-cheat system;

  - The possibility to choose between a small or large layout for the maps has been added for custom matches and skirmish for players looking for smaller matches than 5v5. The game will automatically select the layout corresponding to the number of players+AI but you can also force one layout or the other;

  - The tower defense mode that was present during the beta is back and has been improved;


What is coming after that?

We will continue our work on fixing major issues, and overall improvements of the game client as well as server-side software.

We?re going to address the issue of the lack of a penalty for players who leave during a multiplayer match: we?re going to introduce a time-out system that will penalize leavers with progressively longer time-outs. Furthermore, we?re planning on introducing a Surrender option.

We?re not going to stop our fight with cheaters and we will continue working on improvements for our anti-cheat.

As for Save Games, we know it?s a highly requested feature. However, implementing it is more complex than it may appear. Currently we?re investigating our options to make your single player experience more convenient.

While it?s no secret that we?re planning on expanding the game with new factions and new DLCs, this post doesn?t focus on that. We have plans, but we?re not going to give any spoilers just yet.

I?m still having technical problems! Help!

As the devs are working on the update, we?ve prepared a list of solutions to some of the issues that players are currently facing. You can find it here. https://steamcommunity.com/app/1604270/discussions/0/599656878323011939/?snr=2___

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Offline Asid

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Re: Broken Arrow
« Reply #39 on: July 11, 2025, 12:02:17 AM »
On the matter of cheating and bans
Thu, 10 July 2025



Since launch the development team has been working hard on the anti-cheat system, in order to ensure that the multiplayer environment is safe, fair and fun to everyone.

We have been monitoring reports and more than 2000 players have been banned on suspicion of cheating since launch.

Unfortunately, after internal analysis of the logs and a review of the banning procedure, we've observed some cases where false positives may have occurred in the process, and while we have made every effort to ensure fairness, we cannot fully guarantee that some players haven't been banned unfairly. It is also the reason why we have been quiet in the past few days, we were undergoing a rigid and serious analysis of our internal processes.

For this reason we have decided we are going to review all cases of bans which might be the result of false positives or result of human error from our staff.

There have also been cases of players banned from multiplayer for having cheated in single player. Our system cannot differentiate between single player and multiplayer at the moment, so while we wouldn?t object to use of cheats in single player in normal circumstances, we cannot allow them right now, as it wouldn?t be a simple change.

We don?t take this decision lightly, but it is the only right thing to do in this case. Rest assured that there is only a very small % of players affected, but our aim is 0 false positives - there can?t be any doubts.

We apologize to those who have been banned unfairly.

Rest assured that we remain determined to stamp out cheating in all its forms.


Update 1.08 includes improvements to the anti-cheat system, and the team has been expanded with new members dedicated to thoroughly reviewing all cheating reports, ensuring fairness in the ban process. With this added expertise, we?re confident the staff will be even more efficient in detecting and addressing cheaters.


Update 1.08 released tomorrow

Tomorrow on July 11 we are going to release update 1.08. We are aiming at releasing it at around 9 am GMT, so hopefully we?ll be punctual. As usual, we will accompany the update with a post and a detailed changelog.

Please note that we will take the servers down in order to deploy the update. Estimated downtime: 15 - 25 minutes.


Community Call

Broken Arrow has players from all over the  world. We come from many different countries and cultures, and we all have different sensibilities. All of us need to be more understanding and tolerant towards everyone. It is a game and we are here to have fun.

Stop accusing different nationalities of cheating, or having assumptions that different nationalities are more prone to cheating than others. That is simply not the case.  Simply put, the proportion of cheaters is globally the same in every country, but some countries have more players than others.

We must be clear on one point: we do not accept or tolerate any form of racist language or behavior. We are one big family and we want people to enjoy Broken Arrow and to feel at home in the Broken Arrow community, no matter where they are from or who they are.

This is our call to the community: cheating makes things harder for everyone.

Cheaters are only making things harder for the developers, as they need to put more time into that rather than focussing on new additions.

Cheaters are only making things harder for the staff, as they are putting a lot of time into ensuring that cheaters get banned.

Most importantly, it makes the game not fun for people who play multiplayer.

If you love Broken Arrow, consider this and please help us by contributing to creating a healthy environment for everyone.

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Re: Broken Arrow
« Reply #40 on: July 14, 2025, 12:00:53 AM »
Update 1.08 - Changelog
Fri, July 11, 2025



This update focuses mainly on stability improvements, anti-cheat improvements and fixes to the most major known issues and errors. We are also happy to bring new PvE scenarios.

New features and content:

    - Ability to change map size in Skirmish and Custom lobbies: the map is determined automatically, but you can override that according to your preference;
    - New PvE scenarios for 1-3 players on Kaliningrad and Ruda maps;


Balance changes:

We are closely monitoring the evolution of the best performing strategies and their counters. The situation is still evolving so we don?t want to add lots of major changes simultaneously, so we have decided to start with this change first:
    - Reduced sprint cooldown from 60 to 30 seconds for every infantry/recon infantry unit.
    - This modification will deeply impact the balance by giving infantry the ability to use one sprint charge to attack a position and sprint away when artillery starts raining. It also allows to disengage more easily when overwhelmed by vehicles;


Stability and network:

    - We have fixed most cases of memory leaks, which were followed with crash-to-desktop situations;
    - Reconnect functionality received multiple important fixes, both on server and client side; we will continue our work on this subject in the future;
    - We have applied tweaks and improvements to our Matchmaker in order to provide better game experience for everyone;
    - Numerous fixes and improvements;


Anti-cheat improvements:

This update improves the anti-cheat system, which will now be more efficient in detection.
The team has also been expanded with new members dedicated to thoroughly reviewing all cheating reports, ensuring fairness in the ban process. With this added expertise, we?re confident the staff will be even more efficient in detecting and addressing cheaters.


Plans for the near future:

First of all, let us reassure you that we plan to further improve our game by fixing known issues and solving problems that were highlighted by our community as well as bringing new content and making the overall game experience better for everyone.

Currently we want to highlight these fixes, features and improvements, but note that this list is not exhaustive:

    - Fixes and improvements for Co-op scenarios synchronization;
    - ?Surrender? feature for multiplayer games and progressive penalties for leavers;
    - New UI screen for scenarios;
    - QoL improvements for single-player scenarios experience;


Full list of changes:

Added:
Added option to change map size in Skirmish and Custom lobbies. The size is changed automatically based on the number of players by default but can be forced in the additional settings of the lobby;

Added game servers in Thailand, Indonesia, Malaysia (We?re monitoring the amount of players from all over the world and dynamically adding new servers accordingly. Full list of currently available game servers geolocations in GLOBAL region: US West, US East, Hongkong, UK, France, Germany, Japan, Thailand, Indonesia, Malaysia);
Added portraits for Baltic states vehicles;
Added swimming animation for ground troops (where applicable);
Added PVE 1-3 Kaliningrad scenario (tower defense style);
Added PVE 1-3 Ruda scenario (tower defense style);

General fixes & improvements:
Fixed multiple CTDs (crash-to-desktop) due to memory leak issues;
Fixed memory leak issue on our server infrastructure. This should increase overall multiplayer stability.
Fixed multiple cases of ?Reconnect to battle? button not appearing;
Fixed multiple cases of ?Player.log? file consuming excess amount of space;
Fixed an issue with Campaign menu being stuck;
Fixed an issue when players may have empty map without playable zone/capture zones/spawn points after loading to the game (in both: single player and multiplayer);
Fixed an issue when players may have 99/99 units in a deck after loading to the game;
Fixed an issue when player may get disconnected from game server with corresponding error message;
Reduced max FPS cap from 300 to 144;
Fixed an issue with dropdown options being unclickable in some cases;
Fixed an issue in the reporting system which prevented showing the correct player?s profile upon clicking (this was a UI issue only).
Adjusted matchmaking system in order to minimize games with big difference in elo rating between teams;
Adjusted matchmaking mechanism to be more accurate while looking for a more suitable (ping-wise) game server. Please be advised: turning on VPN, ?connection boosters? and other proxy-like solutions may in fact lead to worse multiplayer experience.
Fixed an issue with transferred units movement interpolation;

Fixed an issue where some input devices (joysticks, gamepads, racing wheels, vJoys, some particular mouse and keyboards) may interfere with options selection on UI.
Fixed an issue with displaying incorrect date:time format in various in-game messages;

Fixed ?Flares! Flares!? achievement not counting;
Fixed an issue when player wasn?t able to override anti-overkill with his AA by clicking RMB on a desired target;
Fixed an issue when Steam workshop scenarios were incorrectly initialized in some cases;
Fixed CIS region servers popup screen overlap;
Fixed incorrect ?ready up? UI sound;
Rebinded default camera rotation button from LCTRL to MMB;
Fixed mission unlock conditions hints on Campaign screen being misleading;
Fixed M712 Copperhead VFX looking like a cluster round;
Adjusted 127mm gun VFX (Arleigh Burke);
Adjusted mortars and howitzers impact VFX life time;
Fixed MC-130H having no model under certain circumstances;
Fixed Tochka-U?s missile texture being pink;
Adjusted parachute animations;
Fixed CAAT Tow marines' pose with M240;
Fixed an issue with S300V/S350/S300PM deployment animation being stuck resulting in missiles being fired directly into the ground;
"Bay of winds" zones capture time adjusted from 30 to 15 seconds to match other maps;
Various fixes for weapons icons;
Various localization fixes.

Campaign fixes & improvements:

?Blackout? mission:
Fixed mission being stuck in some cases.

?Show time? mission:
Fixed time-related medal could not be earned;
Fixed the case of players being stuck if they fail the bombing runs too many times.

?Peacekeeper? mission:
Fixed mission?s intro cutscene not scaling correctly for 4K resolutions.

?Self Service? mission:
The timer for the final stage has been increased to 20 minutes (it was 5 minutes by default);
When bringing supplies to Cap. Batalin, he will now give you 2 helicopters right away instead of adding them to the reinforcements.

?Papers please? mission:
Fixed cases of invisible units appearing in the mission;
Improved balance of pre-placed equipment at the storage base;
Various improvements to the behavior of allies and enemies;
Enemy attack pattern on the HQ has been slightly improved;
Fixed an issue of mission stuck due to losing HQ zone;
All units received appropriate camouflage (winter).

?Operation Cold Harbor? mission:
Various improvements for each difficulty level. Player now has slightly more resources and units;
The behavior of attack waves from Narva has been improved;
Fixed a bug when pilots could have been detected prior to secondary mission pops up.
Minor improvements to Batalin's movements;.
All units received appropriate camouflage (winter).

?Forbidden waters? mission:
Various improvements for each difficulty level. Player now has slightly more resources and units;
Improved AI behavior.


?Broken arrow? mission:
Various fixes for voice overs;
Fixed a bug when the Green Light Team was able to capture the last objective (Bennett Plan).


Balance:
Reduced sprint cooldown from 60 to 30 seconds for every infantry/recon infantry unit.
Fixed mistake in base price of CAAT TOW 110 =>100 this could result in deck value being inconsistent;
Spetsnaz GRU Verba option: added a second Verba launcher to balance the interest of this option with the two others;
Ingenery-Shturmoviki price 60 => 70;
Fixed optics value for Skrezhet with Zu-23M + Igla to detect helicopter further away;
Fixed TOS-1 rear HEAT armor value being inferior to kinetic armor;
Fixed A-222 Bereg howitzer having lower reload times in mixed loadout.
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Re: Broken Arrow
« Reply #41 on: July 31, 2025, 12:12:04 AM »
What we're working on
Wed, 30 July 2025



What?s coming next?

We love our passionate community and want to assure you that we are closely monitoring the feedback you?ve been sending, and we?re committed to making meaningful improvements. Your voice matters, and we?re not ignoring it. Our development team has been working tirelessly to address the most common and pressing issues that have been raised.

As part of our ongoing commitment to transparency and open communication, we?ll be adopting a faster-paced communication approach. We aim to keep you better informed on the progress of development and share updates regularly so you can follow along every step of the way.


Our goal remains clear: to continue improving Broken Arrow, refining its features, and engaging with the community. We encourage you to keep sharing your feedback as it helps guide our decisions and priorities.


What we?re working on right now

Anti-Cheat System
We recognize that fighting cheating is a top priority, and we?re treating it with the urgency it deserves. Our team is actively focused on improving this area and ensuring a fair experience for everyone:

  - After the imminent release of patch 1.09, we will only ban people using cheats outside of the solo campaign. This allows us to reduce the number of appeals and focus on multiplayer cheating.

  - We have already expanded the team with an additional person dedicated to the management of cheating reports and appeals in case of false positives.

  - More than 5000 accounts have been banned from playing in multiplayer since the launch of the game because they were caught cheating.

  - We are developing better tools to analyse players' statistics and spot anomalies.

  - Regularly update the cheat database to counter the latest cheating methods that are being invented to circumvent our protections.

We?ll provide further details as we continue to progress in this area.

Advanced Telemetry
We are improving our tools to collect and analyse data about players' behavior to help us make decisions about multiplayer balance, track cheaters, detect anomalies, etc.

Leaver?s penalty & surrender option
Both of these features have been highly requested, and they are being worked on. We will introduce:

  - A surrender option to give teams more control over their matches


  - A penalty for players who leave mid-game without using the surrender option


Improved customer support ticketing solutions to improve the speed of our feedback to your support requests. This has priority as we don?t want to let our players down, so while it?s not directly impacting the game, it will definitely impact your experience of interacting with us.

If you have any questions regarding the game, you can now contact us through a dedicated support channel at

basupport@slitherine.com

Balance
We greatly appreciate all your feedback on faction balance. Balancing is not a one-time fix - it?s an ongoing process that requires careful tuning, patience, and deep analysis of gameplay data.

Our goal is to create a fair and rewarding environment where each faction has equal chances to win. We will continue working on balance adjustments based on stats, internal testing, and your input.

Expect new balance changes aimed at improving balance and strategic depth in the upcoming patch.

Server Stability
We?re actively working to improve multiplayer stability and connection reliability. Ongoing work includes optimizing the reconnect system so players no longer need to restart the game after a brief connection loss.

We want your multiplayer experience to be as smooth and hassle-free as possible.


What?s Coming with Update 1.09?

Our next patch 1.0.9 will contain the following elements:

  - A balance patch

  -   - A reduction of the active protection systems efficiency.

  -   - A reduction of damage for the incendiary munitions.

  -   - Various changes to make the Russian Coastal Troops specialization more attractive.

  -   - Various changes to rebalance the interest of some over and under performing units.

  -   - Fixed: Several autocannons didn?t have enough angle to shoot targets located right next to them.

  -   - Fixed: vehicles stopped turning their chassis toward the enemy when using some of their weapons, even if the weapon didn't need the help of the chassis to reach its target.

  - New presentation of the lobby creation pop up window to better show the different types of lobby that can be created.


  - Option to restart campaign missions and scenarios in the escape menu.


  - Plus various fixes, we will provide the full list when the patch releases.

Thank you for your continued support and feedback. We?re dedicated to delivering a game that you can enjoy, and we?re excited to take the next steps together with the community.


What is missing
We know that there are many other areas of improvement, community requests, suggestions, and more. We are listening and we keep working to improve your experience. We are looking forward to keeping you updated on our current and future work, so if you don?t see the changes you?re looking for in this list, rest assured, we have more to come, and we?ll let you know as soon as we have news.
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Offline Asid

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Re: Broken Arrow
« Reply #42 on: August 09, 2025, 12:07:52 AM »
Weekly Spotlight - 1.0.9 update coming next week
Fri, 8 August 2025



Greetings, Commanders!
From now on we?re going to be more frequent in our communication, and we aim at having weekly communications so that the community feels more involved.


So, the first item is that early next week we?re going to be releasing update 1.0.9.

As stated last week, it is mainly a balance update, but we also have a few surprises in store for you.

Community Highlights

From now on we?re also going to be posting some bits of news from the community, on interesting activities or events that emerge from the Broken Arrow playerbase.

This week we want to give a shoutout to the organizers of the Broken Arrow League https://discord.com/invite/7c47CCFtbw . It is a player-run league and they frequently organize tournaments. Be on the lookout as they?re very active and they have something cooking all the time. Great work, guys!


We?ve also reorganized our official discord a bit with the implementation of a dedicated channel for player-run tournament announcements (now separated from tournament discussion, so it will be less spammy and tournament announcements will have more visibility) and a dedicated section for clan / team recruitment.

See you next week for the release of 1.0.9!

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Re: Broken Arrow
« Reply #43 on: August 16, 2025, 12:15:23 AM »
Update 1.0.9 Changelog
Wed, August 13, 2025



Update 1.0.9

We are releasing a new update, 1.0.9. As mentioned last week, it is primarily a balance patch. You can find all changes below in the changelog and were decided after analyzing feedback and metrics.


On top of this, new PvE scenarios and main menu tab have been added, as well as an improved lobby creation menu.

Finally, in terms of highlights, it contains improvements to the localization in Chinese. A big thank you to the players who reported these issues!


What are we working on?

Work on the following areas will continue, as per last week?s post:

  - Server stability

  - Anti-cheat system

  - Balance

  - Surrender option

  - Punishment for leavers

Our commitment to improving the game will never wane and we welcome all the feedback that you can give us.


Update 1.0.9 Full Changelog:


Added:

  - Added "Restart mission" option in Esc menu (where applicable);

  - Added new lobby creation menu better highlighting the different types of lobby;

  - Added new PvE (1-3p) Scenarios: Narva, River & Ignalina;

  - Added new design for scenarios tab (available in main menu);

  - Added an opportunity to select any player and check his losses/kills history in the History tab (on post-match screen).

  - Added new weapons icons for player profile customization that can be unlocked beyond level 73.

  - Added different map ambients (night, day, morning). In standard game mode this setting is random, while in custom lobby player can change it manually in additional options menu;

  - Profile background textures reorganised. Three textures are unlocked every time you reach the maximum of a rank (so every 5 XP levels)

General fixes & improvements:

  - Disconnected player won't get any income until his reconnection;

  - Additional tuning for matchmaking: game should wait a bit more for a better (elo-wise) opponents;

  - Fixed some customization frames unlock conditions;

  - Anti-cheat won't mark you as a cheater in campaign mode anymore (Be aware: you must restart the game if you want to play in other modes after using a cheat in the campaign);

  - Fixed some edge cases preventing "Reconnect" button from appearing;

  - Fixed an issue when units? quantity in shop UI was out of sync after reconnect;

  - Skirmish AI now can properly capture supply dumps;

  - Fixed an issue in skirmish mode where only the host could see the radar status of AI?s units.

  - Cancelled multiplayer matches no longer affects win/loss ratio;

  - Supply labels are now always displayed under units labels;

  - Various improvements to the report player?s window;

  - Fixed an issue with missiles being stuck in the air;

  - Fixed MLRS and arty tracers and VFXs not showing in some cases;

  - Adjusted napalm and incendiary areas position sync, especially when they hit buildings and other obstacles.

  - Fixed B-1B wing trails staying on the same position when the wings are folded;

  - Fixed some autocannons angles which didn't have enough depression and couldn't shoot at small targets at very short range;

  - Fixed vehicles not turning their chassis toward the threat when using some of their weapons, even if the weapon didn't need the help of the chassis to reach its target;

  - Mission editor node "On Unit Refunded" got a new pin for amount of refunded supply;

  - Fixed Highways of Death map not working for multiplayer custom matches;


Campaign fixes & improvements:

  - "Big Wave? mission:

  - Fixed gold medal being impossible to achieve.

  - "Airbase Heist" mission:

  - Fixed gold medal being impossible to achieve.

  - "Heavy Rain" mission:

  - Fixed Bronze medal being impossible to achieve.

  - "Road to Fiddler's Green" mission:

  - Fixed Silver medal being impossible to achieve.

  -  "Self Service" mission: The amount of supplies refunded is counted instead of the player's money to win the mission.

Balance:

General:

  - Active protection systems cooldown increased from 5 to 6 seconds (Re-loadable RPGs can shoot again before the end of the cooldown if the unit is not stressed);

  - Incendiary munitions penetration value reduced from 20 to 15 resulting in slightly less damage against infantry but much less damage against armored vehicles with 20+ top armor;

  - Fast cargo planes (C-17, Il-76, AN-72) agility increased;

  - Helicopter launched anti-radiation missiles are fired in quicker succession;

  - Low altitude bombs' arming distance increased. Changing the position of the strike too close to the target will result in the plane having to turn around to make a new approach;

  - Laser range for vehicles increased from 2400m to 3000m.



Maps:

  - Kaliningrad multiplayer layout modified to add a second spawn location for ground units.

Coastal troops:

  - BTR-90 number of seats increased from 6 to 7;

  - BTR-90 Bakhcha-U turret upgrade price 20>15;

  - Ka-52K helicopter aim time with Kh-35 cruise missiles increased by 3 seconds. Time between missiles increased by 1 second;

  - Iskander ballistic missiles resupply time reduced from 60sec to 45sec;

  - BRDM Kvartet missile reserve increased from 8 to 12 missiles;

  - A222 Bereg direct fire range increased from 1300m to 1400m against ground targets, accuracy against helicopters slightly increased.

Motorized infantry:

  - Su-24M2 now has a unique label icon to differentiate it from the Su-24MP;
  - GRAD with smoke rocket price reduced from 150 to 100;

  - GRAD with incendiary rocket price increased from 225 to 250;

  - GRAD incendiary's missile damage reduced from 10 to 8;

  - GRAD incendiary's missile DoT duration reduced from 10 to 8;

  - GRAD dispersion doesn't reduces as much when shooting at short distance;

  - Spetznaz GRU with AT loadout priced increased from 130 to 145;

  - Su-25T can now guide 2 Vikhr missiles per target at up to 2 targets (so up to 4 missiles);

  - Mig-29SMT: R-60 missiles price reduced from 35 to 30;

Guard Tanks:

  - Barbaris 30mm and 57mm variants price increased from 225-290 to 250-300;

  - Khrizantema upgrade price increased from 20 to 25;

  - Ingenery Shturmoviki CQC price increased from 70 to 75;

  - Koalitsiya-SV price increased from 220 to 225, extended range upgrade price increased from 30 to 35.

  - TOS-1/1A price increased from 200-225 to 250-300;

Special operation forces:

  - AC-130 availability reduced from 2 to 1;

  - Killer Egg Stinger upgrade price increased from 15 to 20 (per pylon);
  - Delta force CQC price 100>110; Delta force standoff price 120>110;

  - RQ-170 price increased from 170 to 200;

  - Rangers MAAWS price increased from 90 to 100;

  - Pararescue price increased from 60 to 70;

  - Rangers CQC loadout receives an additional M72A10 LAW anti-infantry rocket launcher;

  - Rangers RRC close quarters loadout price increased to 80$ like the standoff loadout;

Armored brigade:

  - Iron thunder upgrade price increased from 50 to 65 (210>225);

  - Patriot PAC-2: 4 missiles upgrade price increased from 60 to 80;

  - AMPV Javelin upgrade price increased from 45 to 50;

  - AMPV reactive armor upgrade price increased from 15 to 20;

  - AMPV Iron fist APS upgrade price increased from 40 to 45;

  - ATACMS ballistic missiles resupply time reduced from 60sec to 45sec;

Stryker cavalry regiment:

  - All strykers variants: active protection upgrade doesn't reduce the speed further compared to ERA upgrade;

  - Stryker ATGM active protection upgrade price increased from 30 to 35;

  - Stryker SHORAD APS upgrade price increased from 70 to 75;

  - Stryker RV Bushmaster+Javelin upgrade price increased from 50 to 55;

  - M985 Battleship gets 2 extra bunker buster TOW missiles per launcher;

  - US Combat Engineers now have their own unique icon;


Airborne infantry:

  - Airborne squads with standard loadout now carry an extra AT4 rocket launcher;

  - Airborne NGSW: M7 rifles damage increased from 1.1 to 1.2;

  - B-1B pitch rotation speed reduced to avoid suicide in its own nuclear bomb;

Mechanized infantry:

  - BTO transport vehicle rate of fire with RPO thermobaric rockets increased;

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Re: Broken Arrow
« Reply #44 on: August 22, 2025, 12:10:01 AM »
On balance
Thu, 14 August 2025



Dear Players,

We understand your interest and concern regarding the balance between factions in the game. Ensuring fair gameplay is one of our top priorities, and we regularly monitor statistics to maintain equal conditions for all participants.



What?s more, the developers themselves are active players: each of us has spent thousands of hours in the game, and our experience in the genre goes back to the days of World in Conflict and Wargame Red Dragon. We don?t just analyze the data ? we test balance changes firsthand by playing matches, trying out adjustments in real combat situations, and experiencing them just like you do.

And now ? on to the numbers:

Player distribution and faction win rate statistics


At present, 224,860 players have played at least one multiplayer match. On this graph you can see the ratings distribution of all these players. We are using an Elo ratings system but configured slightly differently from what you are used to seeing. In a classic Elo system new players start with a value of 1500 and win or lose points until they reach a value corresponding to their level. As a result, totally new players can be matched against experienced players winning 50% of their matches instead of other new players, generally resulting in their first matches being a series of gruesome defeats.


This is prevented in our system because the starting value is 300 and players tend to win more points than they lose to help them reach the average ratings. As a result players? ratings tend to move up as they play, leaving the lowest ratings only for totally new players. Of course winning more makes you progress faster and once you reach the higher ratings this boost doesn?t exist any more so quality takes over quantity.



Across 656,149 matches played, the following faction win rates have been recorded:

 ? USA ? 48.97% wins (321,348 matches)

 ? Russia ? 51.03% wins (334,801 matches)


Current state of game balance and next steps
Analysis of the presented data shows that the game balance between factions is currently at a very good level. The win rate difference between factions is only 2.06% across more than 656 thousand matches. Such a difference falls within the acceptable margin of statistical deviation for multiplayer games and does not indicate a clear advantage for either side.



That said, we recognize that balance is not just about numbers, but also about how the gameplay feels to the players themselves. Our work does not stop here. We continue to closely monitor match statistics, analyze changes in the meta, compare player behavior across different rating brackets, and review community feedback. Every balance adjustment is based not only on numerical data, but also on the real gameplay experience you share with us through social media and feedback channels.

We greatly value your activity and engagement, as open dialogue with players helps us gain deeper insights into what happens during matches and identify potential imbalances at an early stage. All information we receive undergoes thorough review and is used to make well-informed decisions.


Our goal is to maintain a fair and stable game environment, and we will continue working to refine the balance system so that every match is engaging and offers equal chances for both sides.


Some finals words:
We know many of you are eagerly waiting for news about future updates. That subject will be addressed next week, when we'll expand on what the team is working on next and on the content of the next update.

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