Translations for our friends around the world.

Author Topic: Regiments : Tactical Cold War RTS set in Germany 1989  (Read 26454 times)

0 Members and 1 Guest are viewing this topic.

Online Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #15 on: October 05, 2023, 12:16:40 AM »
"Winds of Change" DLC Page Live
Wed, 4 October 2023




Wishlist now
The "Winds of Change" DLC now has a page on Steam! https://store.steampowered.com/app/2542770/Regiments__Winds_of_Change/

Take an early look at the screenshots that feature some of the implemented new units.

-    Experience twisting, procedural campaigns in the new Warfare mode
-    Fight alongside or against new units from French, Dutch, Canadian, and Czechoslovak regiments, all ready to bring their own style of fighting to the battlefield
-    Strike from the sky with new tactical possibilities heralded by the addition of heliborne troops and fighter jets!
-    Command more than 50 new vehicles and weapon systems, all meticulously modelled with the kind of detail you've come to expect from us in the base game

The release date remains "To Be Announced" and will be detailed as we get closer to the release - the same applies to the price.
Wishlist the DLC early! You won't miss status updates - and it'll help with the page's visibility a ton.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #16 on: December 23, 2023, 12:03:10 AM »
Update 1.0.98
Fri, 22 December 2023



- Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9
- Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)
- Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented
- AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"
- Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start
- Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above
- Standartized the naming of platoons with dedicated MANPADS
- West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs
- Last stage of the first Operation can now end early properly if you capture all the VP objectives
- FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision

- Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire
- Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem
- LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP
- Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts

- US HMMWV and M109A3 models now feature randomized clutter
- West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that
- Fixed inconsistencies with AIFV-B series scale
- Regipedia unit list made more readable
- Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name
- Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)

- Fixed a bug that limited the rate of fire in big platoons
- Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command
- Fixed AI not dismounting MANPADS platoons until very close to target
- Minor tweaks to the projectile hit effects
- Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids
- Credits button has been moved to the left bottom corner of the menu
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #17 on: February 08, 2024, 12:18:33 AM »
Update 1.0.99
Wed, 7 February 2024



As usual, there are still ocassional issues with how Steam updates the game.

If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files

    Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
    Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
    Added a platoon tooltip for preplaced strongpoints
    Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
    Regipedia now displays whether a unit has smoke launchers or not

    Added Polish Assault Engineers armed with RPO Rys
    Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
    Added Faktoria ATGM for Soviets
    Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs

    Multiple Warsaw Pact and Belgian task forces adjusted
    HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
    Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
    Increased Chapparal ammo to 8 missiles
    Increased 'elite' infantry survivability bonus 200%->250%
    Survivability bonus now also provides some extra suppression resistance (up to +50%)
    Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
    Added coaxial MG to OT-64 and OT-62 APCs
    Fixed incorrect Spigot ATGM maximum range

    Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
    Adjusted Strela-10 textures
    Fixed some minor issues with damage and accuracy calculations
    Fixed mortars unable to do manually-queued fire missions in some cases
    Fixed Steam Overlay unpausing the game in the Post-Battle screen
    Fixed issues with company soldier count not updating

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #18 on: May 05, 2024, 11:22:01 PM »
Update 1.1.05
Sat, 4 May 2024



Mainly fixes for issues that were found since last update

* Fixed issues with advancing to next Stage in the Regiment Management screen
* Fixed Regiment TacAid upgrade level always cutting down TacAid delay to 50%; now correctly scales with the upgrade level
* Fixed unit damage shader
* (Probably) Fixed helicopter wreck pieces sometimes staying in the air

* Added unit damage to aircraft
* Adjusted aircraft and helo death effects
* Feature preview - added slogans to M1A1 gun tubes

* Adjusted PIVADS - shorter range, but more accurate
* Small attack helicopters get better vision range
* Added ACAV platoon type, assigned to tank recon platoons

* Switched infantry squad names to national names
* 2-42/6-63 TF names swapped to match unit types
* Switched most WG Pionere platoons to Fuchs
* Removed BMP-1P from Polish regiments
* Added Polish PT-76 with correct model
* Fixed combat 6xPT-76 platoon using recon stats
* Added FN FNC to Belgian infantry

* Added a fading effects to units and aircraft during spawn/despawn
* Added more informative unit names to game log

* Minor optimizations
* Switched to a saner version numbering scheme, finally
 
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #19 on: August 16, 2024, 12:05:00 AM »
Winds of Change - Pre-Release Notes
Thu, August 15, 2024



Extra notes before DLC release

The Winds of Change are gaining strength. The DLC release is almost here.
So, let's go through some of the questions.



Release time
The release is planned for 11:00 AM BST / 06:00 EDT / 03:00 AM PDT
16th August.

Price
The DLC is priced at $ 12.99 USD, and most regional prices follow standard Steam currency conversion rates.

DLC Update Process
There are no separate DLC and non-DLC files: everything will be downloaded with the main branch update - you should see version 1.4.0 (or more) in the bottom right corner of the main menu after that.
Purchasing the DLC on Steam will unlock the appropriate content.

DLC Content
As noted above, some of the new content will be available immediately, and some will require DLC purchase:


Main Game Update:

•    Air Assault infantry
•    Air Patrol Tac-Aids
•    Towed mortars
•    New units for existing nations
•    Revised base-game Regiments and Task Forces to include these additions
•    New Maps: 2 completely new - Wasteland and Blumenthal, and 6 alternative versions of the existing maps
•    Revised Ammo System: now with Primary, Secondary, and Squad pools




DLC-only Content:

•    War Paths
•    mode - featuring the highly customizable, procedurally-generated Operations, described in the previous dev log
•    Four new nations:
•    -    Canada - 3 Regiments, 20 Task Forces
•    -    Netherlands - 3 Regiments, 17 Task Forces
•    -    France - 4 Regiments, 19 Task Forces
•    -    Czechoslovakia - 4 Regiments, 20 Task Forces

•    Plus a new Soviet regiment, representing the Central Group of Forces, stationed in Czechoslovakia - with 3 new Task Forces



Note: War Paths' new features, like Courses of Action and Signal Intelligence, won't be added to existing Operations, as they are balanced around not having those. The unit roster in Operations will also remain largely the same, as the save structure makes changes complicated.

Limitations

As occasionally happens in game development, not everything makes it to the finish line in time.

•    No Air Assault platoons for AI: Sadly, the planning and coordination involved in using those are beyond the current AI architecture. It is the same reason there are no AI Supply platoons. It requires a significant AI rewrite, which I'm planning to do anyway, but may take some considerable time.
•    New Maps aren't set up for Skirmish yet and are available only in War Paths mode. This will be addressed in one of the patches right after the DLC release.



Thanks, and see you on the other side of the release date!
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 27304
Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #20 on: September 01, 2024, 06:46:14 PM »
Update 1.4.5
Fri, August 30, 2024



- Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices
- Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour
- Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength
- Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry
- Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission

- Added enemy national icon to the Courses of Action menu
- Added enemy information on the War Paths results screen
- Adjusted the frequency of the 'smaller' nations encountered during War Paths
- Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)

- Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.
- Adjusted ADATS speed when fired at ground targets
- Adjusted Sheridan to have slightly more stealth rating
- Replaced Recon TA with Smoke TA for US 82nd AB
- Added Recon TA to US 11th ACR

- Fixed tooltips not working for War Paths starting options
- Localization fixes and name adjustments
- Fixed Dutch not having Taking Fire voice reports
- Fixed Dragon ATGM not firing at max range
- Fixed Luchs MG texture issue

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Cyber Ops : Noir cyberpunk tactical game

    Started by Asid

    Replies: 0
    Views: 7828
    Last post June 07, 2020, 01:33:48 PM
    by Asid
    Warlord: Awaji - Lead a samurai invasion

    Started by Asid

    Replies: 7
    Views: 13874
    Last post August 21, 2025, 12:18:11 AM
    by Asid
    ACW wargame

    Started by gameleaper

    Replies: 2
    Views: 10441
    Last post April 27, 2022, 01:30:12 AM
    by gameleaper
    WARTILE

    Started by Asid

    Replies: 48
    Views: 47043
    Last post January 31, 2023, 07:54:41 PM
    by Asid
    warhammer 40.000 armageddon - da orks

    Started by Red2112

    Replies: 0
    Views: 8190
    Last post October 27, 2016, 06:19:11 PM
    by Red2112