SOW Waterloo Multiplayer Wednesday 18/09/19 @ 20:00 GMT

Started by Biondo, September 16, 2019, 09:21:45 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Biondo




SOW Waterloo Multiplayer Wednesday 18/09/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 18/09/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Biondo
Colbert
Sandman
Mitra
Sargon
Leperck

Biondo

We'll play the third day of the campaign.

Please sign in in advance to give Mitra enough time to prepare your force :howdy

Quiot division on march!

Colbert

#2
men,  to war  :FrenchFlag :cool_Napoleonic :Lancer :Lancer :Lancer :Soldier_salute :French sodier with flag
nemo me impune lacessit

General Sandman




Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

mitra76

I have implemented the carryover of morale\fatigue\ammo from the previous scenario, and the trnasformation of captured units for reinfocercement for own side. Also the reinforcements of the first scenario results will be included in the third