SOW Waterloo Multiplayer Wednesday 04/09/19 @ 20:00 GMT

Started by Biondo, September 04, 2019, 07:33:39 AM

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Biondo




SOW Waterloo Multiplayer Wednesday 04/09/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 04/09/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Colbert
Biondo
Presy63
Fabian
Shadau(?)
Sandman
Mitra

Colbert

nemo me impune lacessit

Biondo


Fabian


Shadau


General Sandman




Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

mitra76

This time I want try something different, an experiment of successive battles; i'm going to assign to each of you a division of the same dimension + a AI cavalry brigade for side; the scenario is a contest for the possession of a line of objectives; the next scenario will be the logical sequence of this scenario with the same units less the losses + a rate of reinforcements. Every of you will use the same division if no present the AI will use it. The eventual presence of new players know in advance can change the nature of next scenario  and the divisions presence (is a like a plot of a movie series)

Sandman -> division Steinmetz
Biondo -> division Quiot de Passage
Colbert -> division Binet
presy63 -> division Girard
Fabian -> division Picton
Me -> division Braunschweig

Please these are the assignements no change for reasons of side preference.

No sure for Saturday I could work on the carryover to the next scenario (the software I'm creating for this is still in test).

Shadau because you're not sure to be present I have not created a division for you, but you can take one of brigades of other players or the cavalry in the case you can join

General Sandman

Thx Mitra for bringing some more spice to the MP Napoleonics  :thumbsup

I am curious about how the experiment of implementing a sort of campaign mode will work out.  :clap



Who we were

"We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

mitra76



Thanks Sandman; the game has been much more tactical that the normal one (at least is my impression) the fear to receive excessive losses sure avoid rush attacks.

The software i'm working too will avoid much of manual work necessary to do the carryover (this is the first objective of this software development); I foressen a wounded recover of 50% and 80% of deserters with a reinf. rate of 10%.

More ahead I think also to a rule for captured units, where guns will be converted to the captor pieces and a captured battalion\squadron will generated a own unit equivalent reinforcement.




Colbert

nemo me impune lacessit

Colbert

nemo me impune lacessit