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Author Topic: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT  (Read 227 times)

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Offline General Sandman

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SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« on: January 10, 2019, 11:06:45 AM »



SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Sunday 13/01/19
Time: 20:30 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 00.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 20:00 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI




You must apply in advance. For this rule is set for good reasons, not having signed up until 20.20 GMT latest, means you wont play. If you signed up, but cannot make it or arent sure you can make it in time, post it here! When signing up, you declare that you most probably will be able to participate and that you are ready to play at 20.30 GMT latest. If you re not sure that this applies, dont sign up. You still can inform, that you might come, but in any case, confirm until the given deadline.

20.30 GMT is the starting time for the MP game to be launched! It is NOT the time when we begin to meet pre battle. Make sure you appear 10 or at least 5 minutes before 20.30 GMT. Joining the host later, but before 20.30 GMT latest is only tolerated. Keep in mind, that not letting wait your comrades is simply a matter of respect!


Commanders and leaders:



« Last Edit: January 13, 2019, 08:26:54 AM by General Sandman »

Offline General Sandman

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #1 on: January 10, 2019, 09:14:06 PM »
I am present.

Offline KlausVarna

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #2 on: January 11, 2019, 05:00:23 AM »
I`m ready.

Offline HerrPaulchen

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #3 on: January 11, 2019, 08:04:25 PM »
In full readiness.

Offline HerrPaulchen

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #4 on: January 13, 2019, 11:51:32 PM »
(Convention:
the arrows without a tail - gun
rectangle-cavalry
oval-hill
line-infantry brigade
arrows with tail-attack directions)


Battle plan for the defending side


The result of the battle: the victory of the attacker.

The decisive factor in the victory was the successful placement of guns in the South of the map. Defending a mistake to place all the guns on the North hill (had a part to place in the great Eastern forest).

« Last Edit: January 14, 2019, 12:07:39 AM by HerrPaulchen »

Offline KlausVarna

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #5 on: January 14, 2019, 12:05:45 AM »
In the beginning the plan was a quick arrival and from the beginning of the processing of the artillery of the lines of infantry for half an hour before the assault on the defense.
But, meeting the enemy in the North-Eastern forest, I decided to knock the enemy out of the forest and occupation point part of their forces.Thus,having divided his division in two brigades on the two wings,I started to attack the forest,while the second brigade and the artillery,I continued moving to the point.Knocking the enemy out of the forest,I took the Western end of it,and took the defense.The second wing on the point,took up defensive positions and supported by cavalry and artillery corps commander,repulsed the attacks of the enemy.Having lost half of my troops in the North, I left the edge of the forest and stopped at the center and Eastern end of the forest.Under the end of the fight,I started to get the wings on the point pobatalonno sending unit on the point,thus strengthening its defence on the point.

Offline General Sandman

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #6 on: January 14, 2019, 08:19:11 AM »
The allied defender (Brunswick Division) preferred to line up according terrain advantages (elevation and woods) rather than occupying and defending the objective.
Attacker cavalry on arrival quickly took the chance and seized the objective successivly gaining victory points from the occupation.
Until one of the two french infantry brigades and two batteries relieved the cavalry at the objective, it suffered from bombardments and lacked from using its mobility.
The permanent gaining of victory points by the french from holding the objective forced the defender to become an attacker, which finally also resulted in more than 300 men of higher losses. The approach onto combined forces lines, including two batteries, certainly demanded a price to be paid.

- each force had around 7000 men
- the allied defender was favored by more infantry troops and better quality of cavalry and manpower in total
- the french attacker was favored by one battery (3 in total, 1 of them medium or heavy) more and about 100 - 200 higher number of riders.
« Last Edit: Yesterday at 11:19:02 AM by General Sandman »

Offline Asid

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #7 on: January 14, 2019, 02:41:08 PM »
What were the sides?

Do you have the AAR file?

Regards

I stand against Racism, Bigotry and Bullying

Offline KlausVarna

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #8 on: January 14, 2019, 04:46:11 PM »
Replay file is that AAR file?

Offline General Sandman

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #9 on: January 14, 2019, 04:54:24 PM »
Defender: General Paulchen commanding Brunswick Division of von Oels

Attacker: General Sandman as CiC Reille with elements of his corps: cav Bde of Huber and 1 battery of Pelletier
and KlausVarna commanding Bachelu΄s division.

Offline Asid

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Offline KlausVarna

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #11 on: January 14, 2019, 06:26:53 PM »
Well,probably that file, i download it at teamspeak server Waterloo section.

Offline Asid

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #12 on: January 14, 2019, 06:50:48 PM »
Well,probably that file, i download it at teamspeak server Waterloo section.

Got it thanks.  :Napoleonic soldier

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Offline KlausVarna

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Re: SOW Waterloo Multiplayer Sunday 13/01/19 at 20:30 GMT
« Reply #13 on: January 14, 2019, 06:58:28 PM »
 :howdy