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Author Topic: RUNNING WITH RIFLES  (Read 549 times)

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Offline Asid

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« on: January 01, 2019, 05:13:18 PM »

RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

Home Page: Here
Steam: Here
Forum: Here
YouTube: Here
WIKI: Here

FREE Demo:

Single-player, Multi-player, Co-op, Cross-Platform Multiplayer

RUNNING WITH RIFLES - Steam Launch Trailer 2015


RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.

As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!


   hundreds of locations to explore from trenches to towns, deserts to snowy valleys
   emergent AI that will question if you're as smart as you think you are
   realistic cover system
   dozens of different weapons, support and cover items, radio calls, vehicles
   side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
   40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
   speech bubbles!
   deaths and fails, a lot of them, including your own!
   ...and of course, mods!

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Offline Asid

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« Reply #1 on: January 01, 2019, 05:21:27 PM »

This content requires the base game RUNNING WITH RIFLES on Steam in order to play.

Home Page: Here
Steam: Here

RUNNING WITH RIFLES:PACIFIC (DLC) - Steam announcement trailer


RUNNING WITH RIFLES: PACIFIC is an expansion to the highly rated, top-down tactical shooter RUNNING WITH RIFLES.

In RUNNING WITH RIFLES: PACIFIC, you jump back in time to the Pacific theater of World War II, to witness the epic clash between the Imperial Japanese Army (IJA) and the United States Marine Corps (USMC) - fighting over tiny specs of turf you've never heard of.

Battle with the enemy over islands carved into history - Guadalcanal, Tarawa, Saipan, and more, all based on the real terrain where the IJA and the USMC clashed. Take part in a unique campaign for each faction; will you defend Henderson Airfield at Guadalcanal as the USMC, or strive to take it back as the IJA? Make history or change it - it's up to you.

   2 full campaigns spanning the major battles of the Pacific theatre
   7 unique maps based on historical locations and battles
   unique set of historical vehicles, ranging from light tanks, jeeps, land defenses, landing craft, and patrol boats
   historical arsenal of weapons that evolves as the war progresses
   new types of weapons such as Flamethrowers, Bayonetted Rifles, and the Katana
   side objectives such as destroying coastal guns and anti-aircraft guns to rescuing prisoners or repairing abandoned tanks
   40+ multiplayer support, dedicated servers, coop, PvP, PvPvE

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Offline Asid

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« Reply #2 on: January 01, 2019, 05:23:12 PM »

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Offline Asid

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« Reply #3 on: January 13, 2019, 12:02:42 AM »
1.70.3 update released!
Hello Runners!

Here comes the first update of 2019!
Not awfully much new and mainly balancing changes and some fixes!

Changelogs v1.70.3:
   maps: fixed a few collision and pathing issues of ruins buildings
   maps: added a stair between junkyard and TV station in Rattlesnake Crescent, to have a more direct path option
   fix: removed unused animations in mortar weapons to clear warnings in the logs
   vehicles: the ATV has the backseat passenger now turned by 180. Driver now sits more upright
   vehicles: fixed non-collideable vehicle respawn handling
   vehicles: added collision damage for Machinegun, Minigun and Grenade Launcher deployables
   vehicles: deployable sandbags are now easier destroyable on vehicle collision. Before only heavy vehicles could destroy them on collision
   AI: made AI squadmate stay sitting in an additional seat in a multiseat stationary weapon
   localization: fixed some typos

Changelogs v1.70.3 (PACIFIC DLC):
   weapons: Type 99 "Hi-Grade" Rifle added - an elite version fitted with a monopod, anti-air sights, a bolt-cover, bayonet, and a quality wood furnish. The bolt action cycles very fast and accuracy is exceptional
   gameplay: Veteran Difficulty now enables true Field of View for extreme challenge. You can set up a "Custom" campaign with similar values to Veteran if you wish to avoid it
   gameplay: added Player Survivability Boost to Easy (+50%) and Hard (+20%). xp and rp modifiers also tweaked
   gameplay: flatlined all weapon XP requirements to max at 10,000xp. Raised commonness of some of the super-rare guns. This will make these guns more accessible for single-run playthroughs (does not affect online Invasion)
   single player: adjusted the Banzai Vest worn by AI soldiers to take damage much more reliably. Pacific Invasion remains unchanged
   items: adjusted weight of most vests so there is more room for picking up loot when carrying reserve vests in your backpack

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Offline Asid

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« Reply #4 on: April 16, 2019, 07:16:20 PM »
Update 1.71 released!
16 Apr @ 5:09pm - JackMayol

Hey Runners,

in update 1.71 we continued improving the game and added some new content which will please especially the online invasion players, but we of course also have goodies for the campaign!

For those who have the Pacific DLC, you should know the final map of the campaign, "Operation Downfall". We decided to convert it to be added to the vanilla online invasion map rotation.

There has been several changes to better match the vanilla experience. The challenge is tough and we tested it with a couple of beta testers the last couple of days and we loved it! :)

We also added a "reverse" version of the assault map "Rattlesnake Crescent" where you start at the Mosque without any combat vehicle while the enemy is constantly pushing with mass of vehicles - the freshly implemented Radar Tank being one of them!

In this update, we also added a special lonewolf sniper. He is equipped with a ghillie suit and a suppressed sniper rifle and tends to go behind enemy lines taking out enemies without them to notice. If an hostile enemy unit comes too close, he will crouch and retreat to the closest cover in hopes of not being detected.
At least they don't have any body armor under their ghillie suit and are therefore relatively easy to take out unless they notice you first! Sometimes, when they feel that stealth isn't helping as they would hope for, they might call Elite reinforcement, which is a new radio call, of course also usable for the player!
It paradrops 4 special units, 3 armored paratroopers with unique SMGs and an elite medic which can heal indefinitely (and fast) while having a very strong armored vest! It tries to stay back from the fights focusing on its duty but has a taser as primary weapon in case.

Community Box #3

The first 2 community box projects were a great success! This is why we launched a new modding contest to bring even more community creations into the game.

This time we focused more on useful and realistic items rather than goofy stuff. It's fine to run in a banana costume but it won't always help you during war :)

We at Osumia Games were especially pleased with the fact that some scripting efforts have been done to extend the boundaries of the average modding work that has been done so far for previous community boxes, nice!
This goes from repair crane vehicles that can (over)-repair vehicles to GPS laptops to locate strategic enemy locations on the map. We even have a repair kit to fix your broken vests but of course we also have some new and unique weapons, neat!

Here again, there has been more stuff submitted than what we expected, so we had to make a cut at some point, but those ideas aren't buried and rather get a new chance for the next Community Box!

See you on the battlefield!

Your Osumia Games

Changelog v1.71:
   projectiles: activated projectiles such as the Claymores, C4, AT mines, etc. can be detonated with blasts
   fix: disappearing flares on throw
   fix: map defined paratrooper spawn flares don't respawn after being destroyed
   fix: grenade class projectiles sometimes going through walls at high speeds (e.g. tank cannon)
   fix: fixed item drop handling with disconnecting while stunned
   fix: fixed periodic map legend flicker on screen when streaming with obs while playing online
   localization: added some overall missing translations
   quick match: assault maps with fixed starting bases now don't show the option to show the amount of starting base as it's fix anyway
   maps: "Green Coast" map added to online invasion - a modified version of the "Downfall" Pacific map but suited for Vanilla gameplay
   maps: added a variant of "Rattlesnake Crescent" in the invasion map rotation where you start at the Mosque with no combat vehicles at your disposal
   maps: fixed minor pathing issues of the broken bunkers in Misty Height, also you can't jump out of the bunkers anymore
   maps: few fixes here and there
   weapons: Tracer dart gun despawn time increased to match other rare gun
   weapons: M79 ballistics tweaked
   vehicles: Radar Tank added to online invasion for 2 maps.
   vehicles: Repair crane added on 2 maps maps
   vehicles: Ice cream Van added in online invasion. 15% chance to spawn on each map, you can buy ice cream there (oh really?) but also lottery tickets
   items: community box #3 added. More than a dozen of new goodies includes!
   calls: new paratrooper call added: elite reinforcement consisting of 3 armored paratroopers and 1 elite medic
   invasion: player faction swapped to Greycollars on official invasion servers
   dominance: "Green Coast" map added to the map rotator
   deathmatch: "Green Coast" map added to the map rotator
   minimodes: adding some player AI reduction
   ai: added lonewolf sniper behavior
   characters: characters now automatically jump out from vehicle after surrendering
   modding: added process_tires as vehicle tag parameter to disable wheel physics entirely
   modding: added blast_damage_threshold projectile parameter so that activated projectiles (C4, mines...) can be destroyed with blast damage
   modding: added kill reward XP multiplier parameter for weapons
   modding: added blood effect control in character files
   modding: added general foot_step sound key in character files
   modding: fixed item buy_price and sell_price handling
   modding: fixed xp and rp configs not reverting to default when left undefined when using copy_from with soldier groups
   modding: added soldier_group_name parameter for resources query command

Changelog v1.71 (PACIFIC DLC):
   weapons: Type 4 Rocket Launcher's area of effect now matches Bazooka (was raised.)
   weapons: set Type 99 hi-grade rifle's text to have a blue colour like other rare weapons when on the ground.
   weapons: outside of Online Invasion mode, the Type 1 SMG and Type Hei now have matching commonness (rather than Type Hei being far more common.) Invasion remains unchanged where the Type Hei actually is the rarest weapon.
   items: Sentry Vest "0%" layer fixed to still provide some very minor benefit like all other vests
   misc: edited tip regarding M1 Carbine being an effective side-arm for 'Bazooka crews', as Bazookas have been a secondary slot as well for a very long time.

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Offline Asid

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« Reply #5 on: April 16, 2019, 07:17:58 PM »

I stand against Racism, Bigotry and Bullying

Offline Asid

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« Reply #6 on: June 15, 2019, 08:34:44 PM »
Update 1.72 released!
14 Jun @ 12:02pm - JackMayol

Hello Runners!

First of all: 환영합니다, 한국인 장병 여러분!
Indeed, with the help of the awesome community, RWR has been localized in Korean, special thanks to MarsCow, Leechrang and ith3322!

While the update is mainly focusing on this translation work, there's also a bunch of bug fixes and a new modified version of the map "Moorland Trenches" called "Moorland Apocalypse" included in online Invasion and as single-player quickmatch. The alternative take on the map is likely well known by people playing Dominance or the mod "Running with the dead".

In "Moorland Apocalypse", you start at the center of the map and need to push two enemy factions back who are encircling you. The third and outer faction is rather peaceful until you start messing with them. You can use this as for own advantage when you feel the timing is right.

Happy running,
your Osumia Games

Changelog v1.72:

   translation: Korean (special thanks to MarsCow, Leechrang and ith3322!)
   maps: Moorland Apocalypse (variation of Moorland Trenches) has been added to the invasion map rotator but is also available as quick match map
   weapons: enforcer de-spawn time increased to match rare weapons
   vehicles: Guntruck shooting itself with the front MGs fixed
   invasion: fixed an exploit where you still got XP when repairing a destroyed vehicle
   campaign: fixed a bug where in some cases the final missions didn't automatically unlock after annihilating a faction completely
   visuals: fixed a shadow bug on DirectX
   mac: fixed issue with ctrl key in inventory view
   misc: Elite medics now have a small spawn score - not only existing as part of the elite paratrooper call anymore
   misc: fixed a few typos
   misc: fixed detonating multiple C4's with squad command modifier + throw key in fov mode
   misc: optimized character animation loading
   misc: moved c4 blast on blast to dominance only
   modding: added soldier_group_name in character info query

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