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Author Topic: WWII-Europe v1.0.11 Release  (Read 482 times)

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Offline schwerpt

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WWII-Europe v1.0.11 Release
« on: December 27, 2018, 01:04:26 AM »
Hello,

We just released the latest version of the game based on many of the comments from this forum.  Navigate on Drop Box to the same link I provided you when you purchased, and download the two files.  The larger one is the new version, and the smaller one is a readme text file listing the changes (duplicated below).  Contact me if you have lost the link, and I will provide you the link if you are in our database.

Thanks to the gamers who provided me comments via email, and to the gamers on this forum who also provided me good solid enhancement comments.  As always, I prioritized the comments and made some of the enhancements.  And a couple of actual bugs were found and fixed based on your feedback.  Please keep that coming.

Note that there are now 85 battles out of a total of 102 planned.  At $50 for the game, that works out to $0.59 per battle, a good value.  And I want to reiterate that I will not stop until all 102 battles, including the Campaign battle is complete.  I made some progress on that one, but nothing ready for release.  Also note that I included the text files used to create the battles in this release for the first time.  Battles can be easily modified to fit how you want to play.

Hope everyone had a Merry Christmas and are looking forward to a very Happy New Year.  The week between Christmas and New Year is my favorite wargaming time of the year, and I wish this for you.

Ron

World War II Europe
Patch version 1.0.11 Content


1. Added text to Help. Section 5.0 Game Combat Operations Rules, section 5.1.7 stating that
a unit is eliminated if its combat losses are >= to the unit DF.

2. Hex coordinates will stay enabled unless reset from the Windows menu.

3. Enemy ZOC exerts a +1 enemy unit move penalty per the rules.  Was +2 in selected cases in
previous versions.

4. Added an artillery advantage in both attack and defense.  +2 for each artillery unit.
 
5. Five new scenarios have been built.  #89 Karelian Isthmus, #90 German Withdrawal from Finland, 
#92 Lwow-Sandomierz-Brest, #93 Breakthrough to Romania and #94 Breakthrough to the Baltic are
included in this version.  85 of 102 scenarios are now complete (83.3%).

6. Fixed selected Julio Fernandez Ruiz Comments on 17 scenarios.

7. Fixed terrain array for hex 278, 228. Also fixed bridge at 278,205 to 278,206. (Bill Macon comments)

8. Fixed Malta comments from jcrohio (Design Note and initial German Air unit locations.)


9. Hot Key Changes

     I Displays all units with default attribute (unit type) on map

     J Displays Ground Units only on map

     K Displays Air Units only on map

     L Displays Naval Units only on map

     R causes the last report to be displayed.  For example, this allows a report to be displayed, followed
     by map scrolling, followed by pressing the "r" key to display that same report. Note that this is reset
     at the end of each phase.

     W toggles Weather display on and off

10. Added a visual cue for autoscrolling.  A thin black line is displayed on scrollable maps
indicating the location where the cursor will start autoscrolling.  Autoscrolling will occur when the
cursor is at the black line or ten pixels closer toward the edge of the screen.

11. Fixed Reports so that second column of combats are now displayed.

12. Fixed road and railroad indicators in terrain array for hex 292, 149 (one hex north of Smolensk).


Reminders of past changes (addresses some of the comments received on Dogs of War:

13. Operations can be initiated from the OOB Display.  Left click on friendly HQ unit and select OOB Display. Then
left click on a unit in the OOB display.  Unit is selected for moves, etc.  If you right click on a unit in the
OOB display, then the game allocates one reserve point to that unit if it is available and eligible.

14. For Stack moves, Shift-Left Click on a unit will cause all units of that type to be moved as a stack.
Shift-Left Click on an HQ unit will all cause all units in the hex subordinate to that HQ to be moved as a stack.
« Last Edit: December 28, 2018, 02:08:47 PM by Admin »

Online Asid

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Re: WWII-Europe v1.0.11 Release
« Reply #1 on: December 27, 2018, 01:57:06 AM »
Thank you for the update Ron.

It's good to see a developer interact with the community and make additions/adjustments where possible  :thumbsup

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Offline Franciscus

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Re: WWII-Europe v1.0.11 Release
« Reply #2 on: December 27, 2018, 01:30:54 PM »
Thank you, Ron ! :thumbsup

Happy New Year  :)


(PS: A quick question: Is there any way to change the font used in the text in-game - specifically in the control panel ?)


Offline Kemmo

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Re: WWII-Europe v1.0.11 Release
« Reply #3 on: December 28, 2018, 03:01:16 AM »
Thanks Ron,Happy new year.

Offline schwerpt

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Re: WWII-Europe v1.0.11 Release
« Reply #4 on: December 28, 2018, 06:30:20 PM »
Thanks, and Happy New Year to you all.
Unfortunately, there is no way to change the fonts in the Command Panel.  It is hard coded in the game software.

Ron

Offline Agent Smith

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Re: WWII-Europe v1.0.11 Release
« Reply #5 on: December 30, 2018, 04:54:13 AM »
Thanks Ron.Have a great New Year.
Regards :howdy A.


Offline Schwerpunkt Valencia

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Re: WWII-Europe v1.0.11 Release
« Reply #6 on: January 08, 2019, 12:46:33 PM »
Hi All,

First of all a great Wow to Ron for the new and great scenarios plus some interesting updates and enhancements !

I would like to point out a comment on the new enemy ZOC movement penalty:

Problem with this is that mechanized units can sneak into the rear too easily and roam at will. I played against the computer some Overlord scenarios and at the second turn Allies had cut off the Bretagne peninsula and were about to conquer Paris ! If that is combined with air supply there is almost no way to stop some few mechanized units literally conquering a country in few turns. I did the same in the initial  East Front scenario and with air supply I took Moscow and many cities deep in the USSR in one month !

Another comment is that playing against computer air operations seem to be invariably air tactical bombings against ground units. I cannot recall a single example of air units carrying out ground support.

Otherwise a great, great game !

Cheers

Schwerpunkt Valencia

Offline schwerpt

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Re: WWII-Europe v1.0.11 Release
« Reply #7 on: January 09, 2019, 05:12:35 AM »
Thanks for the kind words.

The AI "moves to the sound of the guns".  If there was a friendly unit in range, it would have moved to the threat.
I do plan to open up the AI and work on it in the future, so I will keep this issue on the AI list.

Since releasing, I have continued to build scenarios.  #96 is ready, and #97 is about 50% complete. #97 is a full East Front scenario.  I hope to build some more battles, depending on the length of the furlough.

Ron


Offline WayneB

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Re: WWII-Europe v1.0.11 Release
« Reply #8 on: January 09, 2019, 07:18:06 PM »
Thanks Ron, Happy New Year!

Online Asid

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Re: WWII-Europe v1.0.11 Release
« Reply #9 on: January 09, 2019, 07:59:27 PM »
Thank you for the update Ron  :thumbsup

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Offline Franciscus

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Re: WWII-Europe v1.0.11 Release
« Reply #10 on: January 10, 2019, 09:41:01 PM »
Thanks, and Happy New Year to you all.
Unfortunately, there is no way to change the fonts in the Command Panel.  It is hard coded in the game software.

Ron

No problem. The reason I asked is that I have installed WWIIE in my iMAC using WINE (Wineskin) and the game runs fine.

There are only a few minor glitches in the texts on the Command Panel.

What is the font that is used in game ? (specifically Command Panel ?)

Best Regards

Offline schwerpt

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Re: WWII-Europe v1.0.11 Release
« Reply #11 on: January 11, 2019, 03:26:34 AM »
Lucida Sans Unicode.
I was the font that allowed me to display the units best.
I checked, and it is hard coded in the source file.

Hope this helps,
Ron