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Author Topic: Forebearers  (Read 435 times)

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Offline Asid

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« on: December 21, 2018, 02:11:50 PM »

This city-building strategy game puts you as the chieftain of a tribe driven away from their homeland. Now you must rebuild and defend your tribe from both the elements and your old enemies.

Steam: Here
Forum: Here
YouTube: Here


Forebearers Hearth & Home -Trailer (Early Access)


Forebearers - Hearth & Home is a city-building survival strategy game. As the chieftain of a tribe driven away from their homeland you will construct a settlement from the ground up while keeping the harsh conditions of nature at bay. Collect resources and expand your village in order to create a new prosperous and lasting society.

Explore strange new lands for resources and areas to settle.

Start from nothing but a few refugees and some salvaged supplies and grow to a prosperous new society.

Keep your villagers alive throughout harsh environments and disaster and protect them against threatening enemies.


   Explore and settle three different worlds with varying resource and weather conditions and different challenges.
   Find and collect basic resources like food and water to reach sustainable conditions.
   Establish production chains of several raw and refined resources.
   Locate refugees to increase your village's population.
   Expand to new areas with new towns and outposts and establish supply routes between them.
   Survive disasters such as storms, fire and diseases.
   Fortify and defend your village against wild animals and ravaging bandits.
   Find and harvest luxury resources and refine them to expensive products.
   Trade resources to become a prosperous society.
   Construct 50 different buildings and assign 22 various jobs.

« Last Edit: December 21, 2018, 04:55:10 PM by Asid »

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Offline Asid

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Re: Forebearers
« Reply #1 on: January 14, 2019, 04:29:51 PM »
Changelog Beta 1.1167
2019-01-14 Forebearers - SandspireInteractive


-Added visitors, visitors will come once in a while and stay if they like the conditions.
-Removed reputation and level mechanic completely.
-Bell towers now increase the chances of visitors coming instead of giving reputation.
-Lowered the amount of refugees in the world due to the new way of gaining villagers.
-Removed max villager limit.
-Added difficulty options to disasters.
-Increased maximum storage volume on several luxury resources.
-Fixed some untranslated text in French language.
-Added German and Spanish language options.

-Plague is now treatable and does not spread as much.
-Buff effects no longer stay outside house when villager is inside.
-Water tank now begins to fill up when any well is full, not just when all wells are full.
-Rebinding rotate camera now works correctly.
-Villagers should no longer get stuck when a building they stand on dissapears due to destruction or deconstruction.
-Villagers no longer go invisible sometimes.
-Towns and outposts can no longer overlap.
-Changelog is now closing when opening another menu
-Grain should now be able to be turned into meals properly.
-Closing help menu now takes you back to previously selected game speed.
-Spices can now be produced correctly.
-Maximum storage now updating correctly on deconstruction and destruction of storage buildings.
-Resource produced in farm now updates resource produced visuals correctly on load.
-Forward camp icons no longer spawn at wrong position on load.
-Prompts are now the correct size for all language options.

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Offline Asid

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Re: Forebearers
« Reply #2 on: February 15, 2019, 03:40:23 PM »
Changelog Beta 1.1168
Forebearers - SandspireInteractive


-The situation menu has been revamped. Villagers and guardians can now be selected and and thereafter ordered around by pressing the right mouse button. Groups of guardians can be selected at the same time by pressing the group flags under the military category.
-Regular villagers can now get move orders, this will allow players to more directly control villagers and fix stuck villagers.
-Added an interface for assigning guardians to groups.
-Guardpost and patrolpost buildings has been removed and replaced by Guard and Patrol commands in the new situation menu.
-Build multiple of the same building by holding down shift during placement.
-Guardians now try to sync up their needs fulfillments. (etc, they will all eat at the same time).
-Snapping of walls and fences has been revamped. Walls and fences can now snap both at the start and end of placement to connect different stretches of fencing.
-The music has been updated and remastered.
-Slight UI updates to the construction bar.

-Villagers can no longer walk over unconstructed bridges.
-Explore flags should now be placeable at all viable locations.
-Rocks should now get removed correctly when constructing building on top of them.
-Fences does not go flying all over the screen when removed during a paused game.
-Clothes and equipment should now be loaded correctly after a save.
-A bug introduced in the last patch where gates floated in the air has been fixed.

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Offline Asid

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Re: Forebearers
« Reply #3 on: April 12, 2019, 11:37:20 PM »
Changelog 1.0 (Build 269) [RELEASE PATCH]


-Chef's hut now saves recipes correctly.
-Game settings are now saved.
-Start town is no longer deconstructible.
-Towns and outpost can now only be deconstructed when there are no connected buildings.
-Added a new hybrid map with resources local to the specific regions.
-Removed ground decals from buildings.
-Updated the look of the large tomb.
-Reworked movement system, should now catch more movement errors and get ai unstuck.
-Added GUI icon when visitors are visiting the village to better keep track of them.
-Removed achievement "High Esteem", as the removal of the reputation system makes this invalid.
-Added icon explanations to help window.
-Herbalists and healers got a reduced chance of getting injuries.
-Chests now always contains gold in small amounts.
-Reduced amount of walk speed slowdown in winter.
-Lowered health loss required to visit healers for healing to 25%.
-Transporters no use closest storage with room instead of their own workplace to store resources.
-Lowered stamina drain for transporters.
-Watchtowers now counts towards overall security stat.
-Deconstructing buildings now has a higher pickup priority for transporters.
-Forward camps now select somewhat random targets when planning their attacks.
-Added tooltips for food- and meal types stored whilst hovering the corresponding resource.
-Towns and outposts now destroys their connected structures on death.

-Fixed an infinite loop while collecting resources.
-Wall snapping points now correctly updates with changes to the wall.
-Builders no longer get stuck trying to repair.
-Removed tool durability icon from tooltips.
-Fixed a bug that made herbalists unable to pick up water.
-Villagers can no longer get invalid eating spots and fail to eat.
-Visitor icon now correctly reports what visitors are looking for.
-Updated collision on logging camp to reduce invalid navigation locations.
-Furnace now works correctly.
-Collecting resources for work has been updated, villagers will not get stuck idling when there are resources available.
-Fixed weird look on herbal hut while under construction.
-Many buildings displayed their inventory in tooltips unnecessarily, this has been fixed.
-Threat range slightly increased, should help with guardians getting stuck as they spot enemies.
-Added some extra time for cold or sleepy villagers to get home if they have a home.
-Fixed a bug where villagers tried to collect resources from the wrong storage and got stuck.
-Fixed a weird collision bug that made villagers either fall through the ground or get stuck in landscape.
-Villagers now correctly report their diseases on loaded games, villagers should no longer get stuck at healer's hut.
-Lowered herbs required to heal a disease from 5 to 3.
-Healer should no longer get stuck outside of healer's hut.
-Pasture "doors" has been revamped and no longer gets villagers stuck inside.
-Goats can no longer get out of the pasture.
-Villagers should no longer get stuck in leaning animation.
-Villagers no longer get stuck while trying to move whilst working.
-Security stat no longer counts unfinished buildings.
-Building health is now saved and loaded correctly.
-Repairing buildings now works correctly.
-Old savegames are now compadible with the new health saving addition.
-Gates no longer get overlapped by fence snapping points.
-Sawmill operators no longer get stuck trying to collect resources.
-Fixed error with wall placement where long walls got stacking walls at the end.
-All villagers can now hit back correctly when under attack.
-Fixed an issue with villagers moved whilst doing other tasks such as drinking water.
-Fences close to a gate no longer gets destroyed when loading a game.
-Outposts now correctly update and report their shared inventory.
-Fixed a couple of bugged resources that traders carried.
-Lettuce is no longer free.
-Mine-, herb- and spice slot now correctly display their produced resource.
-Hoarder achievement no longer counts water as a stored resource.
-Trade window has been fixed, price and amount text is now in the correct position.
-Merchants now correctly transports traded resources to and from storage.
-Merchants now displays their current work duties in their tooltip.
-Warriors now leave their inventory at a storage before going on patrol.
-Visitors should no longer spawn without stats to look for.
-World resources are no longer added to list of structures connected to towns or outposts.

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