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Offline Asid

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Re: Reentry - An Orbital Simulator
« Reply #135 on: September 04, 2025, 12:17:33 AM »
Reentry has been updated to 0.99.82 - Retro planning, Fuel Balance, Improvements
Wed, 3 September 2025



This is a massive update with fixes and improvements learned from my own playthroughs, and corrects bugs reported by players. The list is long, so be sure to check the full patch notes in the bottom.

The main intent of the update is to improve trajectory control in Mercury, Gemini and Apollo. This includes new tools for retrograde burn planning in Mercury and Gemini, and small improvements to the Apollo Maneuver Planner, Trans-Lunar Injection and Trans-Earth Injection tools.

The update also aims to improve the general flow of the game like improved fuel balancing, removal of various dev-flags, game mechanic fixes, and visual/rendering improvements.

Note: If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game. Most recent rollback option: Reentry Version 0.99.81


What's new in 0.99.82?



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Offline Asid

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Re: Reentry - An Orbital Simulator
« Reply #136 on: September 06, 2025, 12:05:01 AM »
Reentry has been patched to 0.99.83 - CM ECS lesson fixes, Retroburn Planner fix
Fri, 5 September 2025



This is mostly a hot fix patch for the Retroburn Planners to properly set the Time to Retrofire timers when clicking the Orange SET button, and a blocking bug in the last mission of the Apollo 13 Historical Mission - a bug that came when I improved the CMC NO ATT logic.

In addition it contains an overhaul of the Command Module ECS lessons, and some minor updates to the Mercury and Gemini Save States.

The patch also implements a color differentiation between the Interaction Highlighter and the Attention Highlighter.

Interaction Highlighter vs. Attention Highlighter:
The Attention Highlighter is used to show where something is, without the need of interacting with it. Previously they had the same color, making it hard to distinguish between the two. This could result in accidental interactions with switches that was simply just highlighted to show you where something is, without having to move it. The Attention Highlighter is now of a lavender color compared to the ice blue color of the Interaction Highlighter.

All of the four CM ECS lessons has been updated to use this Attention Highlighter to better show you where switches, instruments and gauges are.

Patch notes:

  - Hot fix: Mercury and Gemini Retroburn Planner: Fix for the orange SET button to automatically update Time To Retro timers.

  - Hot fix: Apollo 13 (Historical): Fixes to the last Reentry mission to use V40 N20 to remove the NO ATT flag

  - Added Pe and EI nodes on the TEI tools entry trajectory predictor

  - Switch/component attention system: Highlight switch color if lesson only wants to show where something is now has a different color than the one that wants you to move a switch to a different position (interact vs. attention)

  - Added the Attention Highlighter system to Apollo (previously it was only in Mercury and Gemini)

  - Refined the Apollo Command Module ECS: O2 academy lesson

  - Refined the Apollo Command Module ECS: PSC academy lesson

  - Refined the Apollo Command Module ECS: H2O academy lesson

  - Refined the Apollo Command Module ECS: COOLANT academy lesson

  - Refined the Apollo Lunar Module Powered Descent academy lesson

  - Improved Mercury Save State with some additional internal system values

  - Improved Gemini Save State with some additional internal system values

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Offline Asid

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Re: Reentry - An Orbital Simulator
« Reply #137 on: September 26, 2025, 12:01:01 AM »
Reentry has been updated to 0.99.85 - Gemini, Academy, game storage fixes
Thu, 25 September 2025



This patch continues to iterate on game content where I have improved the Lunar Module Academy, the Gemini Academy and multiple Campaign missions. It also fixes issues with the games storage system, bugs, and improves the Gemini Virtual Cockpit to better take advantage of its features.



Note: This update touches the games core storage system. If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game. Most recent rollback option: Reentry Version 0.99.84.


Game Storage
There has been some reports where users has been unable to launch the game if the games storage file for some reason gets corrupt. This patch tries to improve how the storage system works, and rolls out multiple changes to it. When you launch the game, your existing storage.rsf file will be migrated to the new game.rsf file.

These files are located in the System folder for the game:
%appdata%\..\LocalLow\Wilhelmsen Studios\ReEntry\System

I addition, if the game detects an issue with the game storage file, like it being corrupt, it will re-generate a new file.

Please let me know if you stumble upon any issues related to the migration of the storage files and if this fixes the issue where a corrupt file prevents the game from reaching the Main Menu.



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Offline Asid

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Re: Reentry - An Orbital Simulator
« Reply #138 on: September 30, 2025, 12:20:11 AM »
Reentry has been patched to 0.99.87 - Gemini Ascent, Academy Exams, Storage
Mon, 29 September 2025



This small update will fix an issue in the Gemini Ascent logic that, for some players only, caused the yaw steering to fail. It also makes some minor improvements to all the in-game Academy exams (aka. Pilot Certification Flights), improves some of the internal logic of the games Storage system, and adds the missing needle to the 3-pointer Altimeter in the Gemini Cockpit.



I also moved the ROADMAP button on the Main Menu a bit up to make it more visible, in case you are curious about it.




Patch Notes:

  - Gemini Ascent Guidance fixes

  - Fixes to the Pilot Certificate Flights (PCFs)

  - Storage System improvements

  - Minor Gemini panel fixes (Altimeter)

  - Roadmap placement on the Main Menu

  - Fixed a potentially blocking issue related to the Lunar Landing from Launch Pad without using a Save State
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Re: Reentry - An Orbital Simulator
« Reply #139 on: October 04, 2025, 12:03:14 AM »
Reentry has been updated to 0.99.88 - Sound Design, Engine Plume test. bug fixes
Fri, 3 October 2025



This updates rolls out a Sound Design overhaul containing some dynamic cockpit sound effects, and RCS jet sounds, adds a new engine plume test to the CSM SPS, LM DPS and LM APS engines (orbit view only), and fixes some critical bugs.

Note: This update touches the games core storage system. If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game. Most recent rollback option: Reentry Version 0.99.87.




Sound Design / Soundscaping

System Components

This update rolls out a system that makes it possible add dynamic sound effects to the Virtual Cockpits. I will start small with the sound design elements, but have added an inverter fan, suit fan and a cockpit fan sound effects to these systems across all programs.




Reaction Control Jets

In addition I have worked on the RCS jet sound design where I have added improved logic to make it possible to hear the ON/OFF clack sound effect of the valves opening for various thrusters, and the flow of gas for combustion. Thanks to Dee-Jay for helping me with the RCS sound effects.




Engine Plumes

I have rolled out a more sophisticated engine plume handler. It is currently in its initial version when it comes to look and feel, transparency settings etc, but rolling this out as a test for the Apollo CSM SPS, LM DPS and LM APS engines initially. If these seem to work I will improve the visuals of them, and extend the system to also support some of the 2nd/3rd ascent stages of Mercury/Gemini/Saturn V/Saturn IB.








Language Issue on Campaign Pages

I have finally tracked down an issue that causes the Campaign Pages to sometimes load the wrong language. For example if you have set the language to English, some users could see the Spanish version of the Campaign pages instead of the English version. This is a rare bug so it was hard to track down.




Checklist Guidance System: Complete a Checklist improvement

I have improved the checklist guidance system (the system that handles the two RUN buttons and the checklist steps that are queued up) to internally tag each step with what checklist they belong to. This can make it detect that you have completed a particular checklist if you have multiple queued up. In the future this can be used to more advanced checklist flow as was suggested during my AMA session. But one step at a time, let us see if this implementation works well and is stable.

Thanks all for reporting issue. I have also detected that some crashes has been reported recently. I am curious if it could be related to Unity 6.1 builds and latest graphics drivers or something, will need to dive a bit further into this as I check out Unity 6.2 and a fix for the lately detected security issue.

Patch Notes:

  - Fixed an issue with the Lunar Module Ascent Lesson

  - Made so it is possible to end P79 in the CSM

  - Gemini Yaw-Steering during ascent guidance fixes

  - VR: Made so you can move the camera with the keyboard

  - Fixed so Superimpose can't be UI navigated (Left, Right, Up, Down)

  - Apollo Command Module Astro/Crew collider check fixes

  - Sound Design updates

  - Fixed an issue where the Language of a Campaign could be set to something else than the selected language (reported Spanish language in one or two campaigns, while English is selected)

  - Improved the checklist guide system to detect if a particular checklist has been completed even if you have enqueued other checklists as well.

  - Engine Plume test for the CSM SPS, LM DPS and LM APS engines

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