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Offline Asid

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On The Western Front
« on: November 10, 2018, 03:51:17 PM »

January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front.

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Grand Strategy on a Small Scale
January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.

Are you ready to be a donkey and lead lions to their glorious deaths?

Mud and Blood
   Command your men down to the platoon level. Build trenches, dig tunnels, set barbed wire, and more in a futile attempt to break through the enemy lines.
   Make use of different unit types to solve the stalemate, from riflemen and machine gunners to engineers and tunnelling units.
   Multiple shell types allow astute commanders to remain flexible. From gas shells to shrapnel, different situations call for different shells.
   Weather and time of day will affect everything, including visibility, morale, and the structural integrity of your fortifications. Make sure to maintain them properly!

Noble Sacrifice
   Earn Valour from your superior officers by sending your men to their deaths during full-scale offensives. Both inflicted and sustained casualties can be used to unlock upgrades - lessons learned through blood sacrifice.
   Perform trench raids and capture enemy prisoners in order to capture intelligence.
   Send pilots on reconnaissance missions in order scout the enemy lines and keep an eye on enemy activities.
   If you can't break the enemy lines above ground, go underneath them and set mines that can be detonated at will.

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Offline Asid

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Re: On The Western Front
« Reply #1 on: November 10, 2018, 03:56:39 PM »
Remembrance/Armistice Day Weekend Update
10 November - Aggroblakh

Hi all,

I've added a couple of new features this week!

Alternate Font

The Settings screen in the main menu now has the option of switching to an alternate font which I believe shows up better at lower resolutions. This can only be done on the main menu, because allowing it from the pause menu would be MUCH harder to implement. Let me know if the new font helps - I can always change it to something else if necessary.


I've now made it necessary to assign aircraft to individual pilots before sending them out on sorties. It's pretty basic at the moment. Once you get 1,000 Valour points, you can upgrade any of the aircraft to better models, which provide bonuses in combat against inferior enemy aircraft. You can also have pilots change planes if one becomes too damaged.

Let me know what you think of this feature. I'm not 100% sure how much detail should go into it, so I'd love the feedback.

   In the process of tweaking the aerodrome, I noticed that new pilots weren't being generated. Now, at the beginning of each month, if the number of pilots and/or planes is too low, new ones are generated.
   Pilot info now contains an icon to indicate whether they are Recon or Escort pilots.

   Fixed bug in which scheduled orders for dugouts and blockhouses wasn't working.
   Fixed bug in which Dry Weather Only scheduled orders wouldn't work a lot of the time.
   Optimized pathfinding a bit, which should reduce some lag whne pathfinding over long distances.

Thanks for playing!

I stand against Racism, Bigotry and Bullying