Translations for our friends around the world.

Author Topic: an A.I. for any boardgame\wargame  (Read 476 times)

0 Members and 1 Guest are viewing this topic.

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
an A.I. for any boardgame\wargame
« on: August 28, 2018, 02:13:02 PM »
I hope you don't mind me starting a separate thread for this as I'm so excited to have designed an A.I. for any boardgame. the PNG give details but its simple to use.

randomizer /  A.I.

for any game, the details are on the PNG, you have 4 chits with an icon on each edge, in the centre of each chit is a dice number, each turn you roll 4 dice and rotate the chits if their dice is the same as the ones rolled, then check the centre edges of each chit for actions you can do this turn, the chits can be for different aspects of the game like magic or combat or healing etc...

the icons starting at 12oclock right edge, the 3oclock, 6 and 9 give your four icons choices, this can be narrowed further by what part of the game your in such as combat. but the icon list can vary to suit , you can have all 8 external edges or 8 internal edges or flipped chits etc...

the icons can mean many things and can be swapped with other game chits to form new lists, you can hotswap in a game to mix it up or because of a chaos roll.

you can have more than one set of 4 chits for different parts of the game, or different situations, giving you extra flavour.

you can flip single chits, you may do this for melee or ranged fire.
the idea is you create your own chits to suit the type of game your playing.

you could also have two chits interacting with each other like hand and bow, or hand and lock, or magic and sword. this should give some flavour

the differrence this system gives you over randomizers and lists are: its visual , the chits can be hotswaped, no list construction but you have to make the chits but you dont have to planout a list, its dynamic you cant pre know a set of events. its SIMPLE THIS IS SO-IMPIORTANT if a system is to much effort to learn it wont be used.



OK HERE IS PROOF ITS AN A.I. ready? if you look at how the checkers game is exampled, you will see its like an algorithm, a chess engine works by use of an algorithm, everyone accepts its got an A.I.

ok I will try and design the checkers chits quickly so they may not be best done.
first chit decides to move one for normal pieces or one for crowned, im doing this fast so it will always take crowned, so flip to the crowned side of the chit. the crowned side is labelled forward,back,left,right
the second chit, overrides first chit if where is lands can be captured, forward,back,left,right
third chit, overrides first two chits if a multicapture is possible, take multicapture,take normal capture,take multicapture,take normal capture
forth chit, overrides third if where is lands can be captured, take multicapture if safe,take normal capture if safe ,take multicapture if safe ,take normal capture if safe.
these chits are quickly thought out, but I have just a jot of how it goes, and the labels are icons not labels. you may have a general rule to work from left hand pieces on the board to right hand side. checkers has the oddity here of overriding chits rather than combining like hand and sword

OK HERE IS PROOF ITS AN A.I. ready? if you look at how the checkers game is exampled, you will see its like an algorithm, a chess engine works by use of an algorithm, everyone accepts its got an A.I.
« Last Edit: August 29, 2018, 07:28:50 AM by gameleaper »

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
Re: an A.I. for any boardgame\wargame
« Reply #1 on: August 29, 2018, 06:16:49 PM »
I have done a computer app for it if you want it
https://wedoyoudo.itch.io/boardgame-ai-randomizer-tool
« Last Edit: August 29, 2018, 07:35:23 PM by gameleaper »

Online Asid

  • HAVOC
  • *
  • Posts: 15577
Re: an A.I. for any boardgame\wargame
« Reply #2 on: August 29, 2018, 10:47:38 PM »
Another interesting release  :thumbsup

I stand against Racism, Bigotry and Bullying

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
Re: an A.I. for any boardgame\wargame
« Reply #3 on: September 16, 2018, 05:59:26 PM »
delux app now available if your a member its attached
« Last Edit: September 17, 2018, 11:41:41 AM by gameleaper »

Online Asid

  • HAVOC
  • *
  • Posts: 15577
Re: an A.I. for any boardgame\wargame
« Reply #4 on: September 16, 2018, 11:03:12 PM »
delux app now available if your a member its attached

That look sgreat  :thumbsup

I stand against Racism, Bigotry and Bullying

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
Re: an A.I. for any boardgame\wargame
« Reply #5 on: September 21, 2018, 12:17:01 PM »
French and indian war miniatures edition added, Im using this now

https://meandme.itch.io/game-ai-randomizer-tool

Online Asid

  • HAVOC
  • *
  • Posts: 15577
Re: an A.I. for any boardgame\wargame
« Reply #6 on: September 21, 2018, 01:34:46 PM »
French and Indian wars is a great addition. It is requested by quite a few people on wargaming sites. It does not receive as much lattention as other conflicts.

I stand against Racism, Bigotry and Bullying

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
Re: an A.I. for any boardgame\wargame
« Reply #7 on: September 21, 2018, 02:15:25 PM »
its also one of my fav wargame eras, I loved the move last of the mohecans, thanks Asid

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
Re: an A.I. for any boardgame\wargame
« Reply #8 on: September 21, 2018, 05:01:35 PM »
ok, Ive done the strategy chits, the travel chits, and the attack chits, that's it I think, a full miniatures system

they all have a flip side too.

Offline gameleaper

  • Full Member
  • ***
  • Posts: 188
  • Indie game developer
Re: an A.I. for any boardgame\wargame
« Reply #9 on: September 22, 2018, 09:20:39 AM »

Online Asid

  • HAVOC
  • *
  • Posts: 15577
Re: an A.I. for any boardgame\wargame
« Reply #10 on: September 22, 2018, 12:54:25 PM »
If only you could make a "25 hours in a day" game  :thumbsup

I stand against Racism, Bigotry and Bullying