Patch notes for EAv0.7.28a
It Lurks Below - Graybeard Games
Features:
- All new Mace and Shield graphics!
- I redid the way classes use weapons so that I can easily toggle weapon types (wands, swords, maces, etc) on for each class.
- The change was very large and could impact starting quests, altar combines and what items drop for classes. I tested, but there may be bugs.
- Each class now has an identifier making it an intelligence/wisdom class or a grit/vigor. It used to be determined by melee, but no longer. Make sure the affixes make sense for your class.
Cleric:
- Can now use wands or mace and shield. Old characters should have starting recipes and maces should drop.
- I changed The Diviner to cure all status effects as well as heal
Warrior:
- The Reflective Chestguard has changed a lot.
- The reflective ability happens all the time, not just during a block or dodge.
- The amount of damage your reflected bolt does is based on your weapon damage
- The reflected bolt reflects towards your cursor location
- The chance of reflecting is doubled if you are crouching
- The Tabard of Air has been removed. It will be making a comeback as a general ancient item later (with a cool improvement)
- New Ancient: The Whirling Charm
Bugs:
- If you died while in mid-dash with the Warrior, when you restarted in town, the dash would continue. This has been fixed.
- I forgot to enable the Wizard double-jump passive, but they should be able to double-jump now like the rest of us.
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Patch notes for EAv0.7.28b
Features:
- Changed Whirlwind just slightly so that if you are attacking, press The Whirling Charm and hold the mouse down the entire time, you will continue attacking after whirlwind.
Bugs:
- Fixed a bug with Whirlwind and Mouse-wheel hotbar item changing. No more whirlwinding pickaxes or torches