New update v1.0.51.
Change History:
v1.0.51
Bug fixes:
• Russian SU 122 now has HEAT rounds (ISU 122 now does not have HEAT rounds)
• Fixed 1024x768 resolution issue for Log Window being too big as well as the Pop up window was not positioned properly
• When firing with an Ordnance/AFV vs target hex that only has AFV, the Infantry Target Type button will be disabled on the Target Type Dialog
• An AFV was sometimes stuck in a Close Combat/Melee even after Close Combat Segment was over
• Broken+ personnel unit in a Brush Hill hex is cannot be interdicted since Brush is not a clear terrain
• Broken+ personnel unit in a Woods Hill hex is cannot be interdicted as Woods is not a clear terrain
• AI, personnel unit firing with Flame Thrower will not now crash the game
• Un-possessed support weapons/Ordnance do not impact Fog of War, this is big impact to FOW and LOS processing
• Scenarios using Two OBAs will now get associated with Radios support weapon properly
• Selecting Bogged/Mired AFV on a map will not display Start Forward/back and Stop buttons
• AI, Bogged/Mired non-turreted AFV will not try to fire outside of its cowered arc
• When AI places units designed by “Die <= CT”; the placement die rolls will not be displayed in the Log Window
• AI, both Personnel units and AFVs will be now move more aggressively when AI is on attack
• AI, improved AFV pathfinding logic
• AI, both Personnel units and AFVs were sometimes not able to exit a map through Exit Hexes
• AI, a leader can now use Demolition Charge support weapon properly
• AI, a leader can now use Panzerfaust, Panzerschreck and Bazooka LATW support weapons properly
• AI, a broken+ leader sometimes did not rout away
• Fog of War and Line of sight algorithms were updated to better detect blind hexes
• AI now better differentiates between tanks, TD/Assault guns, Mobile Artilleries, Armoured Cars and Half-tracks
• Panzerfaust is now only available from October 1943 and not before
• AI, severely reduced AFV driving back and forth around a VPO
• AI, severely reduced AFV starting and stopping (and not moving) in the same hex
• Scenario Editor, addresses the issue were a unit could not be given an ATTACK Special Command when AI was in Hold Attitude
• For each new day in a campaign, Special ammunition for Ordnance and AFVs will be reset
• Display Fire Range Tool is only enabled for player controlled units and not AI
• Display Rout Tool is only enabled for player controlled units and not AI
• Manual minor updates
New Feature:
• Added APPENDIX C: Terrain Effect Chart dialog into the game/scenario editor under the Help
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Original source and download link:
http://www.matrixgames.com/forums/tm.asp?m=4194664--