100 + Improvements and Dev Road Map4 Feb - Larkon Studio
(Version was updated on February 12)
(RoadMap was changed on February 10)
Dear Legends of Ellaria players,
We're excited to announce a NEW closed-beta version, containing more over 100 fixes and Improvements. These improvements are based on your bug reports, feedbacks and long-planned improvements, along with a new sound system, improved combat AI and visual corrections.
Also, We would like to share with you Legends of Ellaria RoadMap[docs.google.com]
which details our time schedule on important features such as World Domination, Multiplayer, Necromancer and more. The order and date of these features may change, and we will update this list as we develop these features.
Version 0.5.49.01 BETA 1 Contains the followingCombat Improvements NPC use tactics depending on their training, including flanking and changing weapons to match yours
NPCs are less likely to shoot an ally while aiming at an enemy
Improved NPCs animations
Citizens reacts to you when you attack them in Casual
Getting killed dispells all shields and summoned creatures
Reduced Mana from x10 per Spirit to x5 and reduced all spells by half so that mana potions and apparel will be more effective.
Added Rage skill mechanics
Sound Improvements Created a new sound system for ambient and sound effects
Added multiple indoor and outdoor ambient and immersive sounds
Improved the footstep sounds
Remixed sound volumes and added smoother transitions
Rebalanced NPCs greetings, shouts, and taunts depending on the environment and number of NPCs
Other improvements and fixes Fixed multiple sound issues
Fixed rain and other sounds were ignoring the sound volume
Fixed multiple issues with stairs, collisions, empty areas and glitches in all city indoors.
Fixed door, wall and item misplacement in buildings and indoors
Fixed citizens standing inside the barrel of the tavern
Holding the Plus Button on the character menu increases the attribute or proficiency over time
FPS-RTS switch is smoother and simpler
Fixed sound disappearing when fighting a large army
When getting hit while aiming with the bow, the arrow would stay loaded
Your character's shields and summoned creatures disappear after dying
Fixed multiple sound issues
Fixed Multiple Combat Sound Issues
Fixed Quickbar C button causes a melee attack
Fixed Outcast Mage spell aiming issues
Fixed moving with a drawn bow is faster than running
Fixed unable to move for a second after firing the bow
Fixed an animation issue when zooming with the bow
Fixed the bow zooming in Third Person mode
Fixed character looks away from the camera after his / her first death
Fixed magic shield not working with other spells equipped
Fixed more jumping Issues
Fixed character "slides" on minor slopes
Fixed several spelling issues
Increased the plus button add speed
Fixed catapult not firing in the tutorial mission
Fixed the white square around the catapult projectile in the tutorial mission
Fixed some issues with spells and spell effects
Fixed Can shoot the bow while pressing right click
Removed the unused "SkillRight1" and "SkillLeft1", thus allowing key bindings under the X and C keys
Fixed the dark spider HitBox
Fixed the Cave Crawler hitbox
Fixed Cave Crawler was shooting himself
Fixed multiple issues which cause the game to crash when loading
NPCs don't collide with each other during combat
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well
Don't forget to check out our Legends of
Ellaria RoadMap to view the upcoming features
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 Changes:o Added a skill-based interval between each dodge
o Block and Dodge Efectivness are influenced by your timing.
o Fixed Golem and Cave Crawler shoots through walls
o Fixed Goblins hitting you with melee from beyond their melee range
o Fixed when you get hit while drawing, it stays loaded with an arrow
o Fixed Player sleep animation is in the air
OFFICIAL - 0.5.49.03 Changes:o Fixed player changes camera angle after entering the main menu
o Fixed multiple issues with camera and player view angle when switching between FPS and TPS
o Fixed force field and mage light was not following you into dungeons
o Fixed other force field and mage light disappearing issues
o Summoned creatures will now follow you into caves regardless of the number of followers
o Followers will enter the cave one by one instead of bunching behind you at the cave entrance
o Fixed sprinting in front of a wall was draining the player's stamina while remaining stationary
o Fixed walking forward and pressing 'T' to get into RTS mode resulted in player standing with walking in place animation.
o Fixed after switching from the bow to the mace, the character was holding the mace as if it were a bow, and was not able to attack with it
o Fixed Stalagmite Golem does not have the death animation.
o Fixed power attack damage for NPC
o Fixed Burning Hand animation caused the character to block the reticle.
o Fixed Floating Chests and Places
o Fixed cannot sell norther shoulder armor.
o Fixed Mushrooms cost too much
o Fixed Shield Rotation
o Fixed When starting a new game, the character had the previous game's items (quiver, holster, etc.)
o Fixed jump height was increasing with every time you load a game
0.5.49.04 Changes:o Fixed when drawing with no stamina, bow shot but kept aiming
o Fixed several female animation issues