Update 0.96.12Kenshi - Koomatzu
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.6BALANCES• Sped up some production buildings
• Added automatic fabric looms tech to lvl 4
• Removed bread from Food Store
• If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES• Fixed a dialogue bug that skipped relations and money checks
• Fixed a duplication bug in the grass system
• Fixed a rare NPC population duplication bug
• Possible fix for a turret upgrade related crash
0.96.7• Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
• Fixed unlock shackles action not working
• Kidnapping failure should now result in the victim getting up and attacking you properly
• Fixed a bug that could cause a possible persistent slowdown after a raid
• Fixed a possible crash if a player-given order is impossible in the first frame
• Fixed unbuilt lights contributing to light level
• Fixed empty faction list when importing
• Fixed a turret-related crash
• Stopped potential infinite sound loop when loading a game mid-loop
0.96.8• Added some missing components for the Robotics Storage
• Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
• Added missing combat skill effect to backpack tooltips
• Fixed inquisitors randomly attacking you when innocent
• Fixed a shadow artifact
0.96.9• Added AI control options panel
• NPCs now have random faces
• Fixed floor number of dropped items
• Fixed mouse traces for items on upper floors
• Fixed visibility for items with no collision (Fancy Rug)
0.96.10• Iron spiders have more iron plates and electrical components, to make them worth harvesting
• Tweaked farm fertility calculations
• Fixed missing face options in character editor
• Fixed some logic bugs in the dialog system
• Fixed battery drain amount
• Fixed stealing stuff without holding alt
• Fixed wall previews being red when valid
• Fixed outsideFurniture property when confirming multiple buildings at once
• Fixed indoor particles (again)
• Building sound emitters can stop if nobody is working
CONSTRUCTION SET• Fixed crash loading translation with missing original line variant
• Fixed translation line disappearing if translated to empty
• Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11• Fixed the stupidly big move marker
• Fixed the broken hydroponic farms from last update
• Fixed occasional non-aggressive robot spiders
• Fixed creating too many face morphs
• Fixed animal inventory window for different sized inventories
• Fixed interior edit mode floor visibility
• Disabled deleting parent building in interior edit mode
0.96.12• Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
• Fixed bug where conversations cut out after an interjection
• Hive traders will sometimes visit your base
• Doubled cost of animals
• Shek slaves get their horns cut off
• Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
• Fixed navmesh not always updating when building walls
• GUI updated if window size changes
• AI options load/save fix
• The Empire can now harrass your base if you build on their territory
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
