Ready or Not PVE Update - Patch 21677Mon, 18 July 2022
General• Hotel lighting fixes
• Gas lighting fixes
• Fix players being able to walk through vending machines on gas
• Removed Ridgeline and Hospital (We have received enough feedback on these levels and they will return complete later)
Gameplay• Fix bullets not penetrating through limbs
• Fix ammunition penetrating through suspects despite being blocked by armour
• Fix shotgun ammunition having incorrect penetration and armour durability damage
• Fix buckshot having too much spread
• Fix excessive camera movement when shot with certain weapons
• Incapacitated kill penalty buffed to -200 (was -15)
• Damage to neck bone is now considered a headshot instead of a body shot
• Multiple crash fixes
AINew:
• Armoured suspects will now react more severely to bullet impacts
• Reduced suspect damage tracking time from 5 seconds down to 1 second
• Fix AI getting stuck under some beds on Meth
• Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again
• Fix a few animation snapping issues related to cover
• Fix an issue where suspects taking damage in cover would not play a hit reaction animation
• Fix swat AI not looking in the direction they are moving sometimes
• Fixed bug causing AI to get stuck arresting
• Changes to Suspects reactions when encountering a player
• Fixes to arresting animation
UI• Fix supporter only items appearing unlocked for everyone
• Localization updates
• Weapons/Items/Gear
• Removed suppressor socket for Python Revolver
• Renamed PFC9 to PC19
• Fix the M320 Grenade Launcher sometimes killing the user firing
SFXGeneral
New:
• Created dedicated modding FMOD bank for the modding wizards
Updated:
• Certain glass smashing sounds are now easier to discern which direction they’re coming from
• Improve footstep directional audio (especially above / below)
• Balance SWAT footstep volume
• Breaching shotgun equip SFX changed to be more appropriate
• Added feedback when door is unlocked using lockpick gun
• Player dirt footstep SFX now easier to hear
• Various improvements to reverb
Fixes:
• Fix certain door not playing SFX when closed
• Fix SWAT footsteps not playing on certain surfaces
• Fix NPC footsteps not playing on certain surface
• Fix certain explosion having waaaay too much reverb
• Fix certain reverb activating a second reverb
• Potential fix for certain SFX when entering certain bushes sounding delayed
• Potential fix for SWAT shotgun breaches not having pew pew SFX
ClubNew:
• Added additional diegetic track
Updated:
• Additional sound detailing
• Bump volumes for certain SFX
• Various optimizations
Fast foodUpdated:
• Certain SFX now sound like they’re coming from the world
• General backend improvements to restaurant track
• General improvements to ambiance
Fixes:
• Fix exterior ambiance firing inside of main restaurant
Hotel (First Floor)New:
• Added additional rumble layer to exterior
Updated:
• Place certain SFX in the world for more immersive feel
• General improvements to ambiance
• Various optimizations
Fixes:
• Fix metallic walking sounds on certain surfaces
• Fixed certain ambiance popping when looped
MethNew:
• Added cloth wind SFX
• Added tunnel pipes SFX
• Added police radio SFX
• Added diegetic rap SFX
Updated:
• General improvements to ambiance (volume, transitions)
• Improve how certain sounds react behind walls
• Various optimizations
Fix:
• Fix plane sound being audible from the tunnels
• Potential fix for instances where sounds can drop out
PenthouseNew:
• Added crowd SFX
Updated:
• General improvements to ambiance (volume, transitions)
• Certain sounds are now placed in the world rather than 2D
PortUpdated:
• General improvements to ambiance
• Various optimizations
ValleyNew:
• Added cicadas around level
Updated:
• Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)
• General improvements to ambiance
• Various optimizations
Fixes:
• Potential fix for certain interior diegetic song being cut out too much by gunfire Music
Fast foodNew:
• Overhaul for Fast Food OST (Certain combat section won’t play for now)
If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at
www.voidinteractive.net or at our Steam store page.
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Keep your feet on the ground.
VOID Interactive