Combat Mission Game Engine 4 Released!At long last, Combat Mission moves from Game Engine 3 to Game Engine 4! In the Store you will find Upgrades for CMBN, CMRT, CMBS, and CMFB. CMFI's needs a little more time in the oven, but it will be along shortly.
After we have a little time to recover there will be a central page of information about Game Engine 4. For now just visit one of the supported CM Families in the Battlefront Store and look for the various Upgrade options. The details are there for your viewing pleasure.
We offer a bunch of different purchase options, including product specific Upgrade 4 installers, specials for both Upgrade 3 and Upgrade 4 (where applicable), and the Upgrade mega pack with all 5 Families covered (including CMFI). It was a last minute rush of minutia to get them out to you, so enjoy!
Also know that CMBN, CMRT, CMBS, and CMFB Base Games and Base Game Bundles are all using Game Engine 4 now. CMFI, once we get some details ironed out, will also be at Game Engine 4.
Happy Holidays!
Last Updated ( Saturday, 24 December 2016 )
The Upgrade 4 Big Bundle transforms all five supported Combat Mission games to the new Game Engine 4 standard. If you have three or more Combat Mission game Families this is definitley the way to go! A bonus of purchasing this way is the convience of having one license key keep track of for all five games.
Upgrade 4 Features GAMEPLAY• HULLDOWN COMMAND: Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving.
• IMPROVED INFANTRY SPACING: Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain).
• PEEKING AROUND BUILDING CORNERS: Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle
• AI PROACTIVELY AVOIDS HIGH-EXPLOSIVE FIRE: The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire.
• COMBINE SQUAD COMMAND: Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams!
USER INTERFACE• EXPANDED WAYPOINT DESCRIPTIVE TEXT: More special unit commands (such as Hide and Deploy Weapon) will now be marked with white floating text above the waypoint they are assigned to.
• CAMPAIGN BRIEFING: The overall campaign briefing is now viewable during any campaign mission by going to the Menu Options Panel and selecting "Campaign".
• FORWARD OBSERVER KILL CREDITS: Finally, time to see how effective your artillery really is! Forward Observers now get credit on the AAR for any casualties caused by off-map fire missions called in by them.
• SCREEN EDGE PAN TOGGLE: Tired of trying to fine tune a camera position and then messing it up by touching the edge of the screen with the cursor? Using the hotkey ALT-E you can disable camera panning by touching the screen edge with the mouse cursor.
EDITOR• AI AREA FIRE ORDERS: The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated.
• AI FACING ORDERS: Each AI Order can be given a location for it to Face towards.
• AI WITHDRAW ORDERS: AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them.
• CAMPAIGN RESUPPLY: Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously.
• 3D FLAVOR OBJECT CLONE TOOL: Flavor object can be cloned within the 3D view without having to go back to the 2D view.
• 32 ORDER AI PLANS: Each AI Group can now have up to 32 Orders, increased from 16.
• STREAM TERRAIN: Small streams can now be placed on battle maps.
GRAPHICS• New tracer and muzzle flash effects.