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Author Topic: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine  (Read 230749 times)

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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #330 on: May 25, 2019, 01:48:38 AM »
https://www.steelbeasts.com/topic/12548-itec-2019/page/6/?tab=comments#comment-190064
Quote from: Volcano
It must be kept in mind that infantry have been fundamentally reworked to be (hopefully) much less buggy in their general behavior (movements, path finding, mounting and dismounting, etc). There will likely still be issues, yes, but tons of time and effort were spent in 4.1 overhauling general behavior from (almost) the ground up.

Its a very complicated subject, but there have been tons of non-glamorous infantry improvements 'under the hood'.  The underlying foundation has to be improved before additional features are tacked on, and the foundation is what we are concentrating on here.
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Offline Rinix

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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #332 on: May 26, 2019, 04:20:17 PM »
Information on the advanced optics for infantry that we saw in the previous preview video: https://www.steelbeasts.com/topic/12548-itec-2019/page/6/?tab=comments#comment-190116
Quote from: Ssnake
JIM-LR will be found under "personal optronics", along with night vision gear as the second option, and who knows what else might get added in the future. So, in principle, every infantry unit could be equipped with it.
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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #333 on: May 26, 2019, 05:08:46 PM »
https://www.steelbeasts.com/topic/10752-how-to-engage-assault-move-apcs-and-then-unload-infantry/?tab=comments#comment-190132
Quote from: Ssnake
Quote from: Koen
-> Will this maybe different now in 4.1 ?
I hope so.

Infantry SQUADS will no longer converge when you set a movement target (irrespective of the method - via route or via direct command from the eye view or overhead view). But of course, if you dismount an entire platoon and then let all squads move along the same route, they would still arrive at the same waypoint. You would rather have to register the infantry platoon as a formation, and then create a new "formation route" to make sure that the infantry platoon remains spread out throughout the entire movement phase.
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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #334 on: May 27, 2019, 06:24:48 PM »
https://www.steelbeasts.com/topic/11302-eta-on-terrain-patch/page/16/?tab=comments#comment-190165
Quote from: Japo32
Quote from: Red2112
I´ll put it this way...

For some of us flight sim fans, which Japo32 is a developer for, the transition from one version to another (be it X-Plane or P3D), has meant a PAID for upgrade for most of the payware airframes.  In return we got a slightly better performance, with minor addition to the over all package (version).  Which means that those of us who had alot of quality payware add-ons had to re-buy those add-ons, be it full price or at a discount if we wanted such payware in our newly installed version of whatever sim (X-Plane/P3D).  So it´s funny to even read a rant like that coming from such a background.  We all have bad days thought...

--
When I released the CRJ200 for xplane11 I didn't ask anybody to pay me again, and I made changes to make it better. I never ask for money when there is not a big change-upgrade in my products, and the CRJ200 came from xplane9 with lots of minor changes for some years. My rest of the planes are the same.
I understand that someone ask you money from version to version, but not when same version.

I paid 80$ per the 3.XX version when it was in sale
Then paid 40$ for the 4.0 to upgrade.
Now I will need to pay XX $ to have a 4.1X version... and maybe soon another time to change from 4.XX to 5.0.

Sorry but I don't see it fair. Specially when the main feature that have the 4.1X version was promised to be included in a free update when the 4.0 was released.
Of course everyone can have their opinion thinking that is good that they are still developing. I know that lots of people want to buy the sim but they don't do it because it is very expensive (more is DCS, but they pay each module independently and when they want).
Maybe I will think wait for the 5.0 version to just pay the 40$ only (if it is the same price) and don't pay twice for it). At the end I am almost not playing with anyone, because there is no people that has this sim because the price it has. So it becomes a niche.
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Offline Asid

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #335 on: May 27, 2019, 07:18:59 PM »
Quote from: Red2112
I´ll put it this way...

For some of us flight sim fans, which Japo32 is a developer for, the transition from one version to another (be it X-Plane or P3D), has meant a PAID for upgrade for most of the payware airframes.  In return we got a slightly better performance, with minor addition to the over all package (version).  Which means that those of us who had alot of quality payware add-ons had to re-buy those add-ons, be it full price or at a discount if we wanted such payware in our newly installed version of whatever sim (X-Plane/P3D).  So it´s funny to even read a rant like that coming from such a background.  We all have bad days thought...


That argument is not presented clearly.

In Flight simulation, namely Xplane and P3D. A person would be asked to pay again if they were going from one full version to another. For example V2 => V3 which would have significant changes. 64bit code for example. However a recent update included Physics based rendering (PBR) which was free. The customer is not charged for smaller updates like V2.1 to V2.2.

Also many updates in flightsim were/are free from the add-on developers. Some do charge exorbitant amounts...A2A & PMDG come to mind.

Many developers give free updates but not all. Some are small and it is maybe their only source of income...They need to live.

Ultimately it is the choice of the customer/market if it wants to pay.

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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #336 on: May 27, 2019, 07:55:50 PM »
https://www.steelbeasts.com/topic/11302-eta-on-terrain-patch/page/16/?tab=comments#comment-190169
I'm reading this as RogueSnake agreeing with Ssnake that it's OK to be annoyed about paying for the new terrain engine if that's what matters to you.
Quote from: RogueSnake
Well, I think you need to keep in mind that this is more than a terrain update.  You could say that it is the biggest component of this upgrade, but what would it take for it not to be?  The entire world that SB exists in is being replaced.   We could have 20+ new playable vehicles(there is not) in this upgrade, with the terrain.  Would the vehicles be a "bigger" part of the update?   Really hard to top a complete replacement of the world.   So to call it a "Terrain patch", or "Terrain upgrade", is fair, and not fair at the same time. 

As sSnake has stated, this is MORE than just a terrain update.  Its MORE than just bug fixes and improvements.  There is still more to be shown, and perhaps it might be better for you to view those things as the justification for $'s, everything that isn't terrain related.   Had this been only a terrain update, with some bug fixes, well that would have been a dick move(to ask for $).  And we know that, so we added more.   Stuff that would have normally rolled into another major update.   The reality is, and this is a fact, you guys are going to get stuff that you would have not gotten until a later date, BECAUSE we had to delay the terrain.   I think once all is revealed, the vast majority of you will be pleased with what you are getting for your money.   And if it not, that's fair too.
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Offline Asid

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #337 on: May 27, 2019, 08:14:58 PM »
https://www.steelbeasts.com/topic/11302-eta-on-terrain-patch/page/16/?tab=comments#comment-190169
I'm reading this as RogueSnake agreeing with Ssnake that it's OK to be annoyed about paying for the new terrain engine if that's what matters to you.

He works for Esim games so....... :whistle

No one is saying that SB is a bad sim. The issue that many have is....

 :Thumbsup2

The point is being lost that many purchased the V4 update FOR THE TERRAIN SPECIFICALLY. It never came. Now if they want what they originally paid for then they will have to pay again.

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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #338 on: May 28, 2019, 12:11:19 AM »
Here is the next preview video from Grenny/Ronin:
  • Updated 3D model for Dachs AEV
  • Kodiak AEV
  • Engineering vehicles can now dig vehicle emplacements
  • IEDs can now have their size adjusted, can make craters, and can be set to cause specific damage in the mission editor
  • Vehicle emplacements are deeper than they used to be


https://www.steelbeasts.com/topic/11302-eta-on-terrain-patch/page/16/?tab=comments#comment-190172
I think Ssnake is missing the point.
Quote from: Ssnake
We're very generous with our upgrade grace period. You'll be able to upgrade to version 4.1 if you still have nothing but a version 2.6 license from 2011. That means, with a 4.0 license you can probably wait another five years before an upgrade without an increase in price. Nobody is forcing anyone at gunpoint to plunk down bucks for an upgrade that doesn't convince you. All I'm asking for is an open mind as far as all the other stuff is concerned, and then to decide if all that other stuff is worth $25.-
If not, then don't. No hard feelings. :)
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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #339 on: May 28, 2019, 12:24:21 AM »
https://www.steelbeasts.com/topic/12548-itec-2019/page/6/?tab=comments#comment-190178
Somehow, I don't feel that "the date is set" will last.
Quote from: Ssnake
Quote from: Apocalypse 31
Do we get the same effect from other munitions? Artillery, mortars, HE shells?
Eventually yes, but not now. If we had a few more months... but the date is set, and we just won't introduce a high-risk feature at the last minute.
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Offline Rinix

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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #341 on: May 28, 2019, 04:27:05 PM »
Also, the old 4.1 terrain preview video has been made public (it was unlisted before).


https://www.steelbeasts.com/topic/11302-eta-on-terrain-patch/page/16/?tab=comments#comment-190202
Quote from: Japo32
Well.. the only thing I desire then is that extra price is low enough, because if it is a extra 40$ then I would preffer esim would call it 5.0 as we could have more extra updates for free (??)
And I hope (and I don't think they are going to do it) that infantery can be managed with WASD and mouse pointing method with shift to run as an FPS game (game!!!! nooooo!!! I start hearing...), instead as a vehicle as it is right now. Of course this is an armor simulator, but there is also infantry around to manage, and is a pain to use it without the map paths.

Also I hope one day eSim games would allow buy previous version of SteelBeasts (3.x now) by 80$ for always to let me have more people around to play with. Right now I only can play with US people and Australians, beeing out of bed up to 6 am. The people that are around me are not so much to coincide (2 or 3 people that I know. And I am introduced very well in different simulators communities). Usually people that are interested just buy a month fee and because there is no community around they don't come back to play, so they loose their month even without playing with anyone online.
80$ is still high for lot of people, but at least they will have the sim forever and can extend their online matches to start producing a community background. I personally would put it for 60$ to make it more popular (the old version)

Thanks.

https://www.steelbeasts.com/topic/11302-eta-on-terrain-patch/page/16/?tab=comments#comment-190205
Quote from: Ssnake
I wrote it before, I'll write it again: The upgrade fee will be $25.-  for those who preorder, substantially less than the $40.- you keep writing about.
And those who own a CodeMeter stick with any license of SB Pro PE on it can always order an "old upgrade" which includes a version 3.0 license. For, get ready for it, $80.-
And that would include a 4.1 license as well.

We're not selling SB Pro PE 3.0 as a separate item because we don't want to sow confusion by adding more and more options. Arguably there's too much choice in our web shop already.
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Offline Rinix

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #342 on: May 28, 2019, 08:52:04 PM »
New artillery/FO vehicles:
  • Possible Fennek FO variant
  • PzH 2000
  • TOS-1A Buratino
  • 1V14 or 1V15
  • 2S19?
  • M270 MLRS
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Offline Oleg

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #343 on: May 29, 2019, 01:36:22 PM »
I think there is a 2S35 Coalition-SV
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Offline wilso845

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Re: Steel Beasts Dynamic Terrain Will Come After New Terrain Engine
« Reply #344 on: May 29, 2019, 02:01:47 PM »
Finally support assets that can be used in real time. Probably get clobbered by enemy before the tank scrape is done 😂
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