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Author Topic: Prepar3D Update v3.4  (Read 2228 times)

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Offline Red2112

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Prepar3D Update v3.4
« on: September 19, 2016, 07:40:51 PM »
Hi,

Yes, P3D has been updated to v3.4  :)

Source:

http://www.prepar3d.com/news/2016/09/113700/

Let´s see what they have fixed/broken this time  ;D

Care,

Red

Online Asid

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Re: Prepar3D Update v3.4
« Reply #1 on: September 19, 2016, 07:42:35 PM »
 
Quote
there is no charge to update to Prepar3D v3.4.

Phew  ::)


Thanks for posting :)

I stand against Racism, Bigotry and Bullying

Offline Red2112

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Re: Prepar3D Update v3.4
« Reply #2 on: September 19, 2016, 07:43:46 PM »
Log: New stuff, fixes and the lot....

Prepar3D Client
General Platform Updates
New Features
Oculus Rift runtime 1.7 support
HTC Vive support
Navigation Visuals UI showing facility, airspace, user, and AI overlays in the 3D world
Scaleform gauges now support multitouch
Avatar now supports weapons and designators including the ability to fire and aim guns
Scaleform overlays can now be assigned to cameras
Added Cinematographer control mode enabling high fidelity camera control
Added new control events to rotate cameras without snapping back to original orientation when released and to linearly zoom cameras
Control input method can now be switched between Raw Input and Direct Input
Fixes and Improvements
Fixed issue that prevented gauges from handling quick successive mouse clicks
ATC panel is now always on top of other open panels
Mission timer panel now supports negative numbers
Fixed issue where scenery items added through new add-on process could prevent layer ordering of other items in the Scenery Library UI
Expanded .fxml documentation in Learning Center
Added key commands to set the ADF standby frequency
Increased max zoom level for Observer cameras
Added more robust error messages for errors encountered during startup
Fixed crash that could occur when clicking docked views repeatedly
Fixed bug that prevented airport scenery added using an add-on.xml from correctly loading
Scenery added using an add-on.xml now defaults to the top layer
Fixed bug where scenery added using an add-on.xml would be removed when making changes in the Scenery Library
Fixed bug where default map layers would not appear when initially opened
Fixed bug where switching between different avatars would not update available cameras
Controller trigger can now be mapped to fire guns
Scaleform panels no longer pass key events to main application when focused and keyboard interactivity is enabled
Better control support for throttle and rudder based devices
Camera rotation speed adjusts based on zoom level when using avatar
Selected view group is now persisted
Fixed issue where weapons and pylons could cause a memory leak if configured incorrectly
Fixed bug where drag-selecting multiple weather stations modified global weather settings
Fixed crash that could occur when closing a child window while using view groups
Fixed issue that would cause the avatar to still render when HideUserAvatar was set in the camera
Fixed bugs with menu where incorrect items could be activated or focused when using the keyboard
Fixed input issues seen with X-Grip devices
Fixed bug in the Fuel and Payload UI where the center of gravity would be displayed in the wrong location when using certain aircraft
Fixed inconsistencies with zoom values and object visibility when using custom fields of view
Undocked panels now always stay on top of other views by default
Fixed typos in various UI screens
Fixed startup crash that would occur if the ShadersHLSL path is invalid
Child views within view groups can now be closed
The ATC window no longer processes key input when the menu bar is focused
Fixed bug that could prevent certain UI screens from displaying properly when reading corrupt .xml files
The Scaleform Menu Window (used for ATC, SimConnect, and Multiple Choice windows) now supports DPI settings
Fixed bug that prevented the Scaleform Menu Window from being resized on the right side of the window
The Scaleform Menu Window now shows when additional menu items are available but not shown due to the window’s size
Fixed bug where ATC menu items could continue to be activated when holding keys down
Added Binocular and Compass avatar views
Added new camera categories for First Person, Third Person, and Equipment views
Fixed bug that prevented gauges from handling right mouse button double click events
Fixed bug where vehicle could receive mouse yoke values when using mouse look mode
Fixed bug where advanced weather settings would not be applied to stations in certain cases
Fixed crash that would occur when setting APU Fire failures on certain aircraft
Updated framework to .NET 4.6

Offline Red2112

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Re: Prepar3D Update v3.4
« Reply #3 on: September 19, 2016, 08:00:04 PM »
Prepar3D v3.4 – Release Notes
The Client installer is required for Prepar3D v3.4, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the Prepar3D v3.4 Client, you must first uninstall the Prepar3D v3 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

If this is your first time installing Prepar3D v3, you can simply install the complete Prepar3D v3.4 package.

Prepar3D v3.3 will no longer be available from Prepar3D.com.

In a way and knowing how all this ends up, It seems that a clean Install is the way to go.  So for those (like me) who have a bunch of stuff that means at least 2 day´s of downloading and installing, ouch!  Pain, pain, pain in the you know what!  Thankfully I still didn´t buy v3.3 (still on v2.5) because I would be pretty upset now Installing everything again! Just my 2€ worth folks!
« Last Edit: September 19, 2016, 08:02:06 PM by Red2112 »

 

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