hello again,
ron had a look at my files and replied very positive to the idea of a map mod. good news, i think.
i really hope he's going to post his thoughts on this, too.
anyhow, since this whole idea is still pretty bare bones and i'm into getting my files sorted to start working on this i have a question to get the ball rolling...
i want this to be a community effort as much as possible - not because i'm lazy (i am...) but because this map is M A S S I V E!!!
so, you gotta tell me what you like to have - for my part, i'm going for something smooth, minimal, easy to plan and work on but still immersive and 'good'(not better, just different 'good'!) looking.
(ok, the whole thing should work with everything else, too - game wise.)right now i'm pondering over the idea to bring real relief data into the map - a little subdued but still more versatile than the old mountains pattern....
on the other hand, that might be overkill? something more simple? ...or, i'm still trying to 'paint' the ridges and mountains by hand...
please, if you have some favorite maps (ww2 planning maps, ect...) feel free to give a link - also, the color scheme is very far from final.
(yes, youtube video with tutorials on how-to-paint-mountains for ww2 games are welcome!)my plan is to re-create the whole map in illustrator(vector art) and then transfer the stuff to photoshop and apply fills, strokes, lineart and effects.
layering everything and make it 'easy' to edit if something changes while ron is still tweaking his game...
here's another question:
what part of the map would you like to testrun first?
i started doing 'the italian campaign' because i already did something similar for frank hunters 'piercing fortress europe' -
Rasputitsa thought it best to start with northern europe/britain with normandy bocage (d-day/operation sea lion anyone?)...
there's still time to change my starting position.
cheers everyone!
chem!