Changelog for public DCS 1.5.4 version
This log is sum of previous two logs of 1.5.4 Open beta plus several new positions.
DCS World
• Multiplayer. New integrity check system
• Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
• Multiplayer. Added an input adjustment possibility
• New Campaign Builder design with multi language support
• ME. Payload panel. Added skin preview in the 3D view
• ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
• ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
• ME. Added the ability to place helicopters on the ground for the cold and hot start
• Encyclopedia. New 3D view
• Options panel. New design
• Support of hot plug of input devices now
• Module manager. Added DRM button for activation/deactivation
• Returned moon in the sky
• Corrected animation of airshow cone
• Oculus Rift. RadioCommunications and triggered messages menu font increased
• Oculus Rift. Kneeboard and terrain clipping issues fixed
• Oculus Rift. Oculus Zoom action added to "UI layer" input options
• Oculus Rift. VR settings can now be applied without restarting GUI
• AI aircraft with type "uncontrolled" will able start from an aircraft carrier
• Restored wingtip trails of propeller driven aircraft. Humidity factor added
• Encyclopedia. Missing 3D models for Weapon category added
• AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
• Updated MiG-29A model.
• Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
• Crash during bombing buildings fixed
• User snapview saving restored
• Crash while changing options fixed
• In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
• AI B-1 and F-14 will not be able to fly without wing
• Damaged AI aircraft will return to the nearest airfield
• Corrected dogfight logic of AI WWII fighters
• Sun will not be visible through objects and cockpit
• Manpad AI will not ignore time for lock target
• Fixed bug with all single fired shells, they will not fly-trough targets
DCS FC3
• Su-27. CN Flight Manual updated
• Su-27. Added Russian training missions
DCS Fw 190
• The Challenge campaign. Updated a few missions / all the briefing images
• The Challenge campaign. Russian locale added
DCS L-39
• Fix of causeless fire in the hangar and formation below other aircraft
• Added gauges with imperial scales
• L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C
DCS A-10C
• Oxygen QTY pointer will move not discrete when test oxygen button depressed
DCS UH-1H
• Some improvements and bug fixes for Sling load operations
• The hints now in Kneeboard (later it will fully removed from screen)
DCS Mi-8MTV2
• Some improvements and bug fixes for Sling load operations
• The hints (about Weapon status, sling load status) now replaced to Kneeboard
• Now the ground crew can be called without setting an intercom, but opened Window
• R-863 in default is tuned on ME frequency
• Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
• Fixed failures in ME
• Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
• Fixed mirrors status during mission start
• Parking brake fixed
• After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
• Human radio modulation changed to AM
• Tail Rotor Control Failure, repair fixed
• Add animation for Rotor Swash Plate and TailRotor Hub
DCS SA342 by Polychop
• Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
• Added SA342L separated manual
• Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
• Corrected Flight Model in turns
• Corrected Flight Model in dives
• Corrected HOT3 missile to explode as soon as wire is cut
• Corrected Rotor torque behavior depending on speed
• Corrected pitch and roll stick sensitivity
• Corrected helicopter skids behavior at ground
• Now helicopter can land in grass
• Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
• External copilot body is still visible when helicopter is set as static in ME, will be fixed later
• Corrected campaign missions to keep player current stage
• Corrected COMB warning at Alarm panel and manual accordingly
• Corrected Flares now reload when rearming
• Corrected Engine sound not to change while in Torque test
• Corrected Trimming with Magnetic brake
• Corrected wool wire to correctly reflect wind direction
• Corrected NADIR VENT parameter to display absolute direction the wind comes from
• Corrected SAS authority during turns
DCS C-101 by AvioDev
• Corrected mirror far vision.
• Modified Special Options interface according to new appearance.
• Changed EB and CC available tasks in ME.
• Added CC Sea Eagle missile launch capability for AI.
DCS Hawk by VEAO
• W key fixed - both toe brakes on
• Fuel burn refined
• Sight glass 3d object fixed - work in progress
• Sight glass holders transparency fixed
• TrackIR view limits set
• Canopy glass external model more transparent
• Brake pressure increased to hold aircraft on full power
• Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on)
• Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group
DCS Black Shark
• Animation of ejection sequence fixed
• Parking brake fixed
DCS Combined Arms
• VR corrected