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Author Topic: WWIIE Patch v1.03  (Read 1826 times)

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Offline Asid

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WWIIE Patch v1.03
« on: May 31, 2016, 02:28:18 AM »
World War II Europe
Patch  v1.03
Released:
Size:
Download: You need to contact Schwerpunkt for the latest installer Click Here


Changes (from v1.02)

1. Changed label on Equipment lead-in screen to Pz I from Pz III.
2. Clearly identifed which scenarios are complete, and which ones are in development on scenario selection screen.
3. Option added for player to fix the initiative to the side that starts with the initiative for
the entire scenario.
4. Initiative calculation changed from number of attacks to sum of city points gained and losses caused
during that turn. Current initiative holder retains initiative if a tie.
5. At least one attacker must be a ground unit, and at least one defender must be a ground unit, in a combat
operation done in the Combat Phase.
6. Fixed bug in Digin/Entrench/Fortify. Modifiers now at 1/4, 1/2, 1 DF.
7. Fortification hexes now give a 1 DF defense modifier.
8. Choice of Unit selected hex for reinforcement entry has been removed.
9. AI now brings in reinforcements instead of player having to select entry hex.
10. Fixed bug on Next Turn Entry of reinforcements.
11. AI now allocates replacements to combat losses instead of rebuilding units.
12. Units can now be selected from the Display OOB screen on low level maps. Select OOB unit,
Select Display OOB, and then click on unit in the display.  Unit is selected, map is centered and
operations available are displayed for selection.
13. In Combat CRT, Air Advantage is now Mech & Air Advantage.  Applies to armor and mech and air units.
14. Fixed bug. Air and naval units can no longer get the "Did not move" combat modifier.
15. Fixed city selects in #29 and #58.
16. Made numerous fixes to all scenarios based on comments received and verified.
17. Updated the Help files to reflect the changes.
18. Fixed terrain array (railroad) at Smolensk
   
End
« Last Edit: June 24, 2016, 06:26:31 PM by Asid »
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