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Author Topic: Squad Updates (Version 6 & Unreal Engine 4.11)  (Read 4857 times)

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Offline Knight

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Squad Updates (Version 6 & Unreal Engine 4.11)
« on: May 27, 2016, 05:20:17 PM »
    Alpha Version 6 Incoming
    The release will go live at 1700 UTC.

    Hi Squaddies,
    It's Update time! We would like to thank our community for being so patient with us as we continue to grind away at the beast known as Squad development. Alpha 6 is now upon us and we would like to take the time to share with you the changes you will experience since the last Alpha version.
    Note: Due to a major change in the way we do Graphics Settings, all of your custom settings will reset upon first launch of Alpha 6.


    Major Changes

    •   Unreal Engine 4.11 Update
    •   New Deployable: Emplaced Heavy Machine Gun
    •   New Map: Gorodok
    •   Map Update: Sumari
    •   Map Update: Fools Road Tunnels
    •   Effects Update: Foliage and Water interaction
    •   General Performance Improvements
    •   AMD CPU Specific Performance Improvements
    •   Server Update: RCON support for Servers
    •   Founders Perks: Skin Additions
    •   Full Changelog
    •   Gameplay
    •   Systems
    •   Sounds
    •   Art
    •   Maps
    •   Admin

    For full details check the link below:
    https://joinsquad.com/readArticle?articleId=98


    [/list]
    « Last Edit: May 27, 2016, 06:55:01 PM by blackknight »
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