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Author Topic: Squad Updates (Version 6 & Unreal Engine 4.11)  (Read 5386 times)

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Offline Knight

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Squad Updates (Version 6 & Unreal Engine 4.11)
« on: May 27, 2016, 05:20:17 PM »
    Alpha Version 6 Incoming
    The release will go live at 1700 UTC.

    Hi Squaddies,
    It's Update time! We would like to thank our community for being so patient with us as we continue to grind away at the beast known as Squad development. Alpha 6 is now upon us and we would like to take the time to share with you the changes you will experience since the last Alpha version.
    Note: Due to a major change in the way we do Graphics Settings, all of your custom settings will reset upon first launch of Alpha 6.


    Major Changes

       Unreal Engine 4.11 Update
       New Deployable: Emplaced Heavy Machine Gun
       New Map: Gorodok
       Map Update: Sumari
       Map Update: Fools Road Tunnels
       Effects Update: Foliage and Water interaction
       General Performance Improvements
       AMD CPU Specific Performance Improvements
       Server Update: RCON support for Servers
       Founders Perks: Skin Additions
       Full Changelog
       Gameplay
       Systems
       Sounds
       Art
       Maps
       Admin

    For full details check the link below:
    https://joinsquad.com/readArticle?articleId=98


    [/list]
    « Last Edit: May 27, 2016, 06:55:01 PM by blackknight »
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