RC testing for update 1.58 has started.
Steam branch access code: Arma3Update158RC
Arma 3: ~1.2 GB / Arma 3 Server: ~494 MB
Areas of focus (pseudo-changelog):
• Tweaked: Maintenance fixes and tweaks
• Added: Tasks Overhaul
• Added: Eden Editor compositions
• Added: Eden Editor left-click insert
• Added: Eden Editor crew in vehicle toggle
• Added: Back-up auto-save
• Tweaked: Difficulty Overhaul (phases 1 & 2)
Updates
22-03-2016
• Fixes to structure naming and organization in Eden Editor
• Fixes to commanding menu interaction
• Added a transformed Difficulty menu and options
• Added a new difficultyOption script command
• Tweaked Launcher embedded content visualization
22-03-2016 Update #2
• Tweaked the way how headgear randomization works in Eden Editor
• Fixes to the Feedback FSM running on Dedicated Servers
• Added Functions BIS_fnc_netId, BIS_fnc_objectFromNetId, BIS_fnc_groupFromNetId
• Fixed an incorrect respawn position when no respawn delay is set
• Fixes to the BIRD respawn type when adjusted by the scenario in Eden Editor
• Fixed the tracer magazine for M2A4 Slammer UP not displaying correct values in the UI
• Tweaked the damage values for the 120 mm and 155 mm anti-tank guided shells
• Added a new "camo” Camo Selection for the P07 handgun
• Added all black variants of the MX rifles to the Eden Editor
• Tweaked the bipod of the MX SW (Black) so the black variant is always used
24-03-2016
• Tweaked the character's collision model for running with a rifle lowered
• Fixed the “Fire” key not selecting a menu item in some cases
• Fixed a potential crash when accessing an inventory of a removed unit
• Added a new diag_codePerformance script command
• Fixed the Animal FSM not loading correctly
• Fixed a potential crash connected to the setSimpleTaskCustomData script command