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Offline Asid

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National Simulation Center demonstrates wares
« on: October 29, 2015, 02:02:34 PM »
National Simulation Center demonstrates wares

    Lt. Gen. Robert Brown, commanding general of the Combined Arms Center and Fort Leavenworth, visited the National Simulation Center Oct. 5 where he was provided insights and demonstrations of ongoing efforts in support of the future synthetic training environment and current simulation initiatives to revitalize home station training.

    The recent decline in Defense budgets is limiting live training opportunities and threatening unit readiness. The Army invests in simulations based training technologies and capabilities to provide leaders a way to maintain individual and unit readiness. Training with simulations-based training technology allows them to prepare for, and maximize fewer live training events by entering them at a higher state of soldier and unit proficiency.

    Simulations have never been intended to replace live training. They are intended to augment and supplement live training by giving leaders access to more training iterations and capabilities at home station in preparation for field exercises, combat training center rotations and deployments.

    As the lead simulations capability developer for the Army, part of the NSC’s responsibilities include the identification, analysis and evaluation of existing and emerging technologies, and how to develop requirements that harness those technologies to support training the operational complexities of today and for Force 2025 and beyond.

    Among the NSC initiatives demonstrated to Brown were “One-World-Terrain,” the Stryker Virtual Collective Trainer prototype and a mounted machine gun trainer plug-in. Each of these groundbreaking initiatives are noteworthy, as they demonstrate use of existing technology in their potential application for training purposes and support of future synthetic training capabilities.

    Developing terrain and graphics in simulations has historically been an expensive and very time-consuming process for simulations. The Army’s simulations training inventory includes many dissimilar simulation modules acquired over past decades. Most of these were designed to be stand-alone systems, never intended to interoperate with each other, but now, the Army is trying to accomplish just that. Many require their own, unique terrain files and databases with each processing terrain files differently, making the interoperability of these different systems extremely difficult, time consuming and so expensive that the Army can only afford to create terrain files in small, limited sections.

    One-World-Terrain moves the Army one step closer to a common terrain model giving units almost instant access to any terrain, anywhere in the world to train on. In the future, with a One-World-Terrain capability, simulations will process this common terrain file in the same manner, supporting interoperability or the “linking” of geographically separate and dissimilar simulations modules via the Army Network. Rather than taking the unit to the training area, One-World-Terrain will bring the training area to the unit and support multiple simulations to train together in the same training event, on the same terrain.

    The Army virtual simulator portfolio does not include a Stryker collective trainer. The NSC and Training and Doctrine Command Capability Manager Virtual/Gaming constructed a mock up for the Stryker Virtual Collective Trainer to demonstrate a capability to fill this training gap. This prototype uses existing commercial and government off-the-shelf systems, programs and technology.

    The Stryker Virtual Collective Trainer demonstrated to Brown provides a reasonable replication of the Stryker and the module can be constructed inexpensively with common tools and materials. TCM V/G will continue to improve on the design of this trainer in the coming year, implementing feedback from the Maneuver Center of Excellence and soldiers. The improved version will include vehicle communications systems and dismounted infantry. During the design process, TCM V/G is documenting the build requirements with schematics and instructions that will be available to units in the future. Contact TCM V/G for more information.

    The NSC was able to fill a training gap identified by the Maneuver Center of Excellence with a mounted machine gun trainer plug-in for Virtual Battlespace 3. This plug-in was constructed using the tools within VBS3, the current Army gaming program. By using existing technology and capabilities, a training gap was filled at no cost to the Army. The plug-in for VBS3 is now available to units and can be downloaded by account holders from the Milgaming website. This training capability gives units and unit master gunners an exciting new capability to build training and the gate-to-live-fire gunnery scenarios that are compliant with Army gunnery requirements and standards.

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