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Offline Asid

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Tigers Unleashed
« on: October 28, 2015, 09:20:17 PM »
Tigers Unleashed

Part of the TACTICAL STUDIES SERIES


The enemy is out there... somewhere in the first light of dawn. Waiting. You've made your plans. Issued your orders. The forces are ready, confidence is high. The sharp report of a machine gun signals that contact has been made. What seemed so clear just moments before, now starts to become cloudy. The sounds of heavy weapons echo though the valleys around you. You move slightly to obtain a better viewpoint. Some of the fighting you can now see directly. Some you can hear. Some, though, you know only from the reports coming in from your units or the flashes of the guns in the distance. Smoke can be seen drifting up behind the trees where your tank support was stationed. Why? Are they still there? Are they firing? And what are those dust trails off in the distance?

As doubts begin to creep in, critical time is spent getting new orders to your units. Your well-laid plans are crumbling, as you frantically try to get ahead of the situation. Desperate, you find yourself guessing and hoping, because you're still unsure of exactly where the enemy is. Cursing yourself for not keeping a reserve close at hand, you briefly think about A Company out in those advanced positions. They've been taking heavy artillery fire, and you haven't heard anything from them in what seems like ages... and now the dust trails are getting closer on the exposed left flank. A lieutenant appears, “Sir, B Company is pinned down and almost out of ammo, while C Company is stuck at a blown bridge. We still have no word from A Company, and the tanks are late. What are your orders?

Welcome to the world of the combat commander.

Description
Tigers Unleashed is a unique, ultra-realistic tactical/grand-tactical level combat simulation set on the Eastern Front of World War Two between 1939-1942. It is a strategy-type game, where the player assumes the role of a combat Task Force Commander responsible for anything from a ski infantry company to a heavy panzer battlegroup. The basic units are squads and platoons, which are used as building blocks to create larger units.

Take Command       
What makes Tigers Unleashed different from other wargames is its focus. It provides a physically and historically accurate portrayal of tactical combat, with special emphasis on the experience of command. It puts you squarely in the leader's role, simulating conditions as he would actually experience them. Here, information and communications are all-important. Your soldiers are humans - and they act like it. Your orders take time to process and implement. Fog of war is pervasive – often leaving you with incomplete and/or outdated information.

Details
Tigers Unleashed is not a “beer-and-pretzels” type of game, though it does include user-settable modes that allow it to be played in a more relaxed manner. Instead, Tigers Unleashed is:

    Exactingly realistic, using rigorous physics and empirical material properties in firing, damage, sighting, communications, and weather modeling.
   
Profoundly detailed, including individual round calculations, positions to the nearest meters for each weapon system (tank, soldier, gun, etc.), exact communications transmissions (including radio, visual, smoke, and runners), dust trails, forest fires, and urban warfare among many other things.
   
Historical, containing in-depth information and data such as weapons system and ammunition specifications and tables of organization for all combatants on the Eastern Front from platoon to division level. It also includes a Sandbox Utility that can be used as a “combat calculator” for other games or miniatures.

•   Comprehensive, encompassing land, naval, and air combat systems, along with a myriad of combat support types such as combat/construction engineers, spotters, command and control units, mines, obstacles, improved positions, airborne drops, naval landings, special operations, tunnels, rail units, and much more.
•   Military-based. It incorporates many types of military command and control measures such as SOP's, DF/IF targeting points, and communication messages.
•   Supremely customizable, as players can change fog of war levels, command/control delay, unit values, force structures, weather, map scale, time scale, and a host of other factors. It also uses “geo-morphic” maps which allow players to quickly create playing areas of their choice in terms of terrain and size.

Default Game Scale:
•   Each hex represents a distance of 100 metres.
•   Each turn represents one minute of real time.



Official site: http://www.hpssims.com/Pages/Products/TSS/TU/TU.asp
Official Updates: http://www.hpssims.com/Pages/Updates/up_TSS/up_TSS.asp#TIGERSUNLEASHED
Tactical Studies Series Manual: http://www.hpssims.com/Pages/updates/up_TSS/TSS%20User%20Manual.pdf


Capable AI
The AI in Tigers Unleashed can do almost everything a human player can, including force selection and placement, placement of obstacles and engineering works, formulating and issuing unit orders, targeting, calling for artillery and air support, and managing information. In fact, the AI Adjutant is always at the player's side to help him with these functions as well

Price
•   $59.95 (CD + Download)
•   $49.95 (Download Only)

Tigers Unleashed Play Options       
•   Single player vs. the AI
•   Play by email (PBEM)
•   Two player hot-seat
•   AI vs. AI
•   Note: There is no direct Internet/LAN play option.      

System Requirements       
•   2.5 GHz Pentium/equivalent
•   Windows 2000 / XP / VISTA / 7 / 8
•   1 GB MB of RAM
•   500 MB free space on hard drive











« Last Edit: October 28, 2015, 09:30:25 PM by Asid »

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Offline Asid

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Re: Tigers Unleashed
« Reply #1 on: October 28, 2015, 09:22:38 PM »
Reviews



Real and Simulated Wars
Published on  January 02/22/2012 by JC
http://kriegsimulation.blogspot.co.uk/2012/01/tigers-unleashed-hps-simulations-review.html


WarGamer
Published on 12/16/2011 by James Allen.
http://www.wargamer.com/Article/3129
« Last Edit: October 28, 2015, 09:48:03 PM by Asid »

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Offline Asid

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Re: Tigers Unleashed
« Reply #2 on: October 28, 2015, 09:28:54 PM »
Patches/Updates

Public Beta
Date:18 Jul 14
File name: TU_1_00_11(beta_n).exe
Size: 8.5MB
Download: http://www.hpssims.com/Pages/Updates/up_TSS/up_TU/TU_1_00_11(beta_n).exe
Required: TSS update 18 Jul 14 http://www.hpssims.com/Pages/Updates/up_TSS/up_TSS.asp#TIGERSUNLEASHED
Change list: http://www.hpssims.com/Pages/Updates/up_TSS/TSS%20Change%20List.txt

Non-Public Beta
Date: 10 Oct Jul 15
File name: TU Update2 (beta_p)
Size: 3.8MB
Download: N/A
Required: TU_1_00_11(beta_n).exe + TSS update 18 Jul 14 installed
Change list: See attachment
« Last Edit: October 28, 2015, 09:52:40 PM by Asid »

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Offline Asid

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Re: Tigers Unleashed
« Reply #3 on: December 15, 2015, 12:01:36 AM »
New update delayed

There is a new update for TU in the works. It is delayed due to a technical issue.

The update includes:
•   New unit icons
•   New sounds
•   Improved accuracy
•   Bug fixes
•   UI changes
•   Multi-Core support (basic)

I have a similar unreleased update and it is working quite well. I will update you as soon as I get more info.

Regards

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Offline Asid

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Re: Tigers Unleashed
« Reply #4 on: December 22, 2015, 05:58:43 PM »
Update 22/12/15

The beta is getting closer.

A 64 bit exe is in the works. No e.t.a.
weapon system/Unit picture window addition to UI . Clicking on a unit will show an image of it.
« Last Edit: December 23, 2015, 03:21:35 PM by Asid »

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Offline Asid

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Re: Tigers Unleashed
« Reply #5 on: December 25, 2015, 08:24:54 PM »
Graphical additions Work in progress

Not published anywhere else.

This is a feature I requested from the dev. He is working hard to implement it.

These shots show all the units in a composite group (if so selected), plus it has the text description.  It also now has an option to appear by the location (as opposed to where the user last put it).  And finally, the grid resizes and reorients depending on how the user sizes the form.






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Offline Asid

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Re: Tigers Unleashed
« Reply #6 on: January 17, 2016, 01:09:59 AM »
Some of the changes can be seen. Vehicle icons, scenery tiles and unit picture



The updates are progressing. There is apparently a big reduction in the time taken for turn resolution. I have not tried it yet.

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Offline Asid

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Re: Tigers Unleashed
« Reply #7 on: January 19, 2016, 05:06:04 AM »
The "multiple core" setting

The "multiple core" setting determines how many individual threads are run in the sighting phase (each thread goes onto one core).  It isn't quite a 1:1 ratio in terms of time saved, using 4 core but in tests it has cut the sighting phase time by between 1/2 and 2/3.  Right now it's only used for the sighting phase (which usually takes the longest), but it may be able to expend it at some point to other operations especially in terms of the AI.

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Offline Asid

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Re: Tigers Unleashed
« Reply #8 on: March 11, 2016, 05:52:26 PM »
Update

Work is still ongoing. I have seen the results. Hopefully a release very soon.

I will keep you updated

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Offline Asid

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Re: Tigers Unleashed
« Reply #9 on: March 21, 2016, 05:21:01 PM »
Update

Update 20/03/16 is available. Let me know if you want it. 7MB download.

Regards

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Offline j30g20

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Re: Tigers Unleashed
« Reply #10 on: March 23, 2016, 12:18:03 AM »
Asid

I would truly appreciate a copy of your most recent download for Tigers Unleashed. Much thanks, in advance.

Len

Offline Asid

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Re: Tigers Unleashed
« Reply #11 on: March 23, 2016, 12:21:28 AM »
Asid

I would truly appreciate a copy of your most recent download for Tigers Unleashed. Much thanks, in advance.

Len
pm me your email :)

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Offline Asid

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Re: Tigers Unleashed
« Reply #12 on: March 31, 2016, 06:35:32 PM »
The updating continues.

Stay tuned

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Offline Asid

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Re: Tigers Unleashed
« Reply #13 on: April 18, 2016, 04:51:27 PM »
Update

If all goes to plan. An update should be available in about 2 weeks.

Stay Tuned

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Offline Asid

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Re: Tigers Unleashed
« Reply #14 on: May 31, 2016, 06:25:05 PM »
Update as of 31/05/16

I am trying the latest update along with others. If everything goes well then the update will be released in a couple of weeks as a beta.

A lot has been added to this update. The end is in sight.

I will update this post with specifics very soon.

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