Command v.1.07 Release Candidate 1 (Build 673)
http://www.matrixgames.com/forums/tm.asp?m=3804002=====================================================
Download:MIRROR #1
https://drive.google.com/file/d/0B205vpZC1pGmNlVGSWZzUExsYzA/view?usp=sharingMIRROR #2
http://1drv.ms/1CAH9M9To install: Simply unzip/extract on your current Command installation folder (typically this is 'C:\Matrix Games\Command - Modern Air Naval Operations' or similar). Answer "yes" to any overwrite requests.
NOTE: This is an unofficial, pre-release build. Please make sure to backup/rename your current Command.exe file if you need to revert to your current version. Use at your own risk.
v1.07 Release Notes (changes since v1.06/B624)
----------------------------------------------------
Fixed/Added:
-------------------------
- 0008476: Landed aircraft need to inherit Air Ops Tempo and Quick Turnaround via Host Unit / Group / Mission
- 0008596: DB3k; EF2000 Long Range Loadout strange
- 0004362: Ability to control fire rates and engagement parameters with GUI suggestions
- 0000148: Setting weapon assigment for the weapon itself.
- 0006535: Issue with 2 SAMs allocated to every Vampire routine
- 0006536: Possible solution for weapons over allocation
- 0001512: How can I avoid having the AI shoot SA-5s at *EVERYTHING*?
- 0000143: Missiles fired from several mounts at one target?
- 0002244: Attack in 'salvos' rather than 'rounds'
- 0007062: MiG-29 not engaging target under constant fire by SA-2/3/5
- 0007692: Harpoons from Mk13 fire first two weapons in 4 seconds (wrong) then 8 sec (correct)
- 0005070: Two-on-one weapon allocation issue (wack for SARH weapons)
- 0006037: Weapons Allocation Logic: AI overallocating
- 0002097: Reserve targets (Re: Shooting Sparrows and Phoenixes simultaneously)
- 0004154: Are these OODA loop limitations reasonable?
- 0007860: OODA loop starts too late?
- 0007897: [536] WAD? OODA loop does not countdown for neutrals
- 0000567: Sub to Ship Torpedo Weapon allocation too high
- 0003712: AI Overkill
- 0008644: 0008643: CWDB; Make sure commercial VC-10 isn't set as a tanker
- 0008605: CWDB: Small radar issue with CVN 65
- 0008604: CWDB: UK F-4's
- 0008676: CWDB Update: Icon off for CA 124. Check ship type
- 0006416: Doctrine and ROE Window cropped at 125 dpi
- 0007835: ASuW missions using Auto Planner sets wrong alt
- 0008453: Separate range/Pok/CEP stats for surface and land targets (Iowa guns, etc)
- 0004792: OODA should start counting when unit detects target
- 0008649: [620] Strange Ship Group Behavior at Support Mission Waypoint
- 0000507: Smarter weapon allocation for ship to ship combat
- 0005600: Attack Doctorine Improvement suggestion- Better evaluation of best weapon
- 0002110: Overkill, 16 RBS 15 vs one enemy corvette.
- 0003829: Alloc of Large Missile vs.Tiny Ship problem (SS-N-19 vs Boghammar)
- 0002013: Stack missiles in time
- 0007537: UI Suggestion 3: Assigning aircraft missions
- 0006428: "Ignore plotted course when attacking" and "Hold fire" as side doctrines, not particular options
- 0006281: Height finder radars don't scan and don't have white range rings
- 0008414: Database Viewer: Luanch depths of underwater weapons
- 0008230: Precise Emitter ID should say Specific Emitter ID
- 0007881: Configure OOM safety measures
- 0008097: Closing windows cause main form to minimize
- 0008293: UI Improvement: Unit Status - Exposing EMCON etc
- 0005292: Beta Testers would like more weapons control
- 0003688: Use correct terms: Weapon Control Status (WCS) [not ROE]
- 0004609: ROE Dialog- Default settings and ok buttons.
- 0008301: Weapon range circles should take nuke doctrine into account
- 0005575: Suggestion for simplified EMCON handling
- 0008683: CloneModifiedUnit should use MemoryStream rather than FileStream
- 0008710: Enemy can see range rings for loadouts
- 0001938: SBR: Set fuel quantity (low pri)
- 0002986: Surface units able to counter fire against torpedos
- 0003966: Be able to lock weapons on or allocate a weapons system on a target
- 0005602: ARH missiles often go after or assigned to the same target
- 0005520: [421] Airborne weapons dont show in allocation
- 0005343: 'Deallocate all' option in weapon alloc window
- 0004752: Weapon Alloc Window: Weapon Allocated To Selected Target subwindow is empty
- 0004542: Testers would like the abilty to turn weapons on or off
- 0006342: Multiple airgroups attacking the same AAW target
- 0006244: More detailed opportunity fire model and weapons's allocation logic: F-16 attacks AAA site instead
- 0005802: Weapon alloc: ability to de-allocate all (1000 gun shells) with one click
- 0005776: Weapon alloc: un-committed quantities of weapons are not being counted down as they are allocated.
- 0007666: Weapons Allocation Dialog: Suitable Weapons list
- 0007459: HF sensors do not search
- 0007438: CWIS vs GBU-10 point-defence calcs
- 0007321: Possible CIWS engagement problem
- 0007315: Manual alloc window allows over-allocation
- 0006823: [B490] (LOW PRIORITY) Weapon allocation window is not resizable
- 0006748: Land vs surface gunnery ranges
- 0006465: [481] Time delays in weapons dialog should count down
- 0008615: [618] Weapon logic message seems to be trap in an infinite loop
- 0008595: [B617] Minor Issue - SS-N-4 missle stops in flight
- 0008227: HF's are not giving height information
- 0007673: B538 - Bearing only launch - can allocated pods etc although they don't fire- Dialog glitch
- 0008708: Unable to launch helos
- 0008675: [B623] ASW aircraft wont drop torps after two deleted
- 0008750: [624] Crash during Import Import
- 0008691: Freeze/Crash in 623
- 0008757: [624] Scenario Crash
- 0008756: [624]Consistent Game Crash
- 0008758: [624] Shamal Game Crash
- 0008759: [624] Crash
- 0008404: Add 'deselect all ref points' hotkey (Ctrl+End) and menu item
- 0008790: Audio causing Out of memory errors
- 0008782: WRA and Default First Contact Scenarios: WCS set to engage unknown contacts
- 0008780: Spelling issue
- 0006475: Brass Drum issues
- 0008791: How to select / find a specific RP
- 0008327: Refererence Point de-selection hotkey
- 0008505: Speed and Alt Dialog checkbox issues
- 0008786: [624/628] Unit proficiency not affecting min altitude
- 0008715: [625] Under African Skies Crash
- 0006844: [493] depth charges and hedgehogs damaging firing ship
- 0000963: Ships should keep outside of blast damage from own shells
- 0008778: Should not be able to select ref point while plotting course
- 0006871: SBR: delete statement does not take ID# into account
- 0007083: Ship on patrol mission go after aircraft
- 0004922: Fighters intercepting ballistic missiles
- 0003034: Surface Ships Manuever to Intercept Targets They Cannot Possibly Intercept
- FIXED: Weapon has 'weapon button'
- 0008779: Helicopter with dipping sonar should deploy sonar when it has no orders and loiters
- FIXED: Torp showing out of range when within range
- FIXED: EMCON for groups resetting
- FIXED: Radar not detecting periscopes
- 0005225: Context menu (Right click) for contacts
- FIXED: Exclusion Zone Bug
- FIXED: Dipping Sonar in Forward Flight
- FIXED: ASW heli won't attack
- 0007345: [514] Strike groups launched far apart. Takes some time for them to catch up
- 0008806: Manpads Issues (not calculating actual alt but always alt from sealevel and autodefenses)
- 0008808: Strange Asroc Issue
- 0008810: [1.06] Sea of Fire, ships not firing
- 0008802: Strike planner: Escort AC must take off before the main strike force
- FIXED: F-4 unable to auto-engage helicopter
- FIXED: Error message when manually allocating bombs
- 0001819: Need to have aircraft on CAP patrol operating in pairs
- 0007221: Strike Editor: Escorts Take off first?
- 0008714: [B624] Units unable to fid a suitable point inside patrol area
- 0008798: Goblin contact icon not within AoU
- 0008832: Lua and Regional and Language Options issue
- 0008868: Mission Patrol Throttle not updating
- 0008877: LCS unable to detect sub
- 0008899: Last emission was "Ready ago"
- 0008686: UnitX for all lua functions
- 0008695: [B623] Lua Unit Proficiency Not Working
- 0008861: Possible Lua/Event Editor issue
- 0008907: [LUA] Holdfire backwards compatibility
- 0005549: Mission Editor: Add 'minimum group size' for strike and patrol missions
- 0006612: Support Mission Speed Setting Issue
- 0008005: Escort Issues
- 0007475: [523] Escort behaviour in strike missions, seem to wander off
- 0007465: Patrol mission: need transit throttle setting option in addition to patrol zone speed
- 0007307: Ability to define altitude for ferry missions
- 0007271: [511] Strike Editor: Auto-Planner Oddities
- 0006877: [495]Patrol Mission Behavior- Default transit speed is slower than cruise
- 0008764: [Lua] Scoring / Messages / Scenario end
- 0008280: U-2 cannot complete mission due to bingo issues
- 0008882: Firing Parameters looking at height above sea level instead of actual
- 0008867: [General program infrastructure] Harriers landing on frigates
- 0008866: Wasting torpedoes on ambiguous contacts
- 0008863: BINGO -> Aircraft auto-ascends to max alt
- 0008862: Decoy priority error
- 0008892: Submarines surfacing
- 0008905: Suggestions for Mission Editor UI
- 0008912: Naval group disobeying nav point speed (stop) setting
- 0008924: Auto-evasion doctrine not inherited from Side to Unit
- 0008914: [Lua] Add/remove units to groups
- 0008913: Selection Bug
- 0008930: Use Lua to add imports
- 0008931: Unassign from Escort Status not saving. Big issue
- 0008935: Allow user to enter Escort response radius
- 0007474: [522] Mission Editor Dialog- Escort marking goofyness
- 0008920: Guns not damaging mounts/sensors/systems
- 0006388: Manpad minimum range is higher than helo lowest altitude
- 0006826: [Build 492] Unit on ASW mission attempts to engage unknown air contact
- 0007114: Dutch Van Speijk-class frigate
- 0007872: DB3k: TIF-25K Aerostat
- 0008026: DB3k; Seeal torpedo name might be wrong
- 0008269: DB3k: Ecuador 209 Sub updates
- 0008429: DB3k Update: Attack Helicopters Patrol their zones at 12k
- 0008416: DB3k; All Aussie P-3's gone by 2019
- 0008297: DB3k: Ecuador 209 Submarine Update
- 0008444: [588] Rebasing right after launch
- 0008451: Zubr/Pomornik in PLAN service
- 0008494: Patrol Mission Transit Altiude Overide being ignored for eggress-Transit home
- 0008520: DB3k Update: 2695 Bangabandhu crotale goofed
- 0008538: [609] DHY-307 can't designate for Hellfire
- 0008541: DB3k Update: Ru Aircraft Refueling capablities
- 0008558: [611] Different inner-group behavior when RTB with manual throttle
- 0008531: DB3k Fix: #69 - MRK Nanuchka IV [Pr.1234.2 Ovod] Surface to air arc wrong
- 0008754: DB3k: Brimstone II range update
- 0008601: DB3k; Malaysian Hawk 208 needs refueling capability and AIM-9M
- 0008642: Sub Strike : Wasp helo hunting at 12000 ft. (General patrol station altitude issue)
- 0008795: DB3k Update: Add ARL 158 Tacna (Ex. HNLMS Amsterdam)
- 0008883: DB3k: Add Ukrainian Army units
- 0008836: DB3k: Mark's Peru Navy Adds
- 0008821: DB3k: Piloto Pardo is listed as "merchant
- 0008834: DB3k: Marks Peru AF Adds
- 0008945: DB3k Update: DF-15C warhead
- 0008946: Unmarking Escort: Change isn't retained if you select another mission right after the change
- 0008950: SEAD Patrol: Aircraft assigned to SEAD Patrol Attacking Non Radar because opp fire switched to yes mission ROE
- 0008665: [B621] Towed array depth behaviour
- 0008294: UI Improvment: Visible indicator of what towed array is deployed
- 0004635: Inactive mission EMCON setting triggers before mission activates
- 0004959: Planes on strike missions should not strafe targets
- 0004968: Air Strikes and Strafing
- 0006990: Mission Activation and Doctrine Changes
- 0008045: Missions aren't looking ar ready times when launching a/c
- 0008671: [623] Minor: newly set autodetectable unit doesnt trigger "New contact" message
- 0008667: [Lua] Add kill unit command
- 0008975: Update Unit-Attack menu with additional WCS settings
- 0008970: Docking Ops window display issue
- 0008980: Nuclear weapons not yielding a nuclear explosion vs. an aimpoint-type target
- 0008963: Major Perf Issues with this scenario
- 0008925: At time compression the unit status blinks
- 0008746: Laser (beam) weapons should be degraded / blocked by clouds & rain
- 0005142: Units not dropping their escort status when removed from a mission so take in on perpetually
- 0008019: SOSUS Too Good
- 0005413: Specificing alt in a AAW Patrol Mission
- 0007648: Unit Status display at 125%
- 0008797: Ensure LPI radars are indeed LPI
- 0008799: Add Periscope Search flag to P-3 radar etc
- 0007977: MPA cannot detect snorkeling sub
- 0008724: Both Add Unit and Database Viewer Launching if I add unit in center of screen
- 0008707: AN/APG-77 detected at 280nm by AN/ALR-69
- 0008831: Double Points for Ship Kill
- 0008995: Silly forming up
- 0009001: [243] Winchester ROE Logic Broke for Units not on missions (Plotted or Dialog ordered attacks)
- 0009003: ASuWPatrol Mission Ground- Winchester ROE set to NO by default
- 0008412: Nuclear subs should produce noise at 0 knots. They currently don't
- 0005264: Die Roll text needs to go
- 0008987: Modify chaff effectiveness vs target size
- 0008888: NCTR NBLIST Issues
- 0008885: Documentation / Notification : Default flight size setting of 2 with one aircraft strikes.
- 0009004: DB3K: CBU-105's need to be set to valid against Hard Mobile Targets so correct WRA displays
- 0007251: [510] Strike Editor: Attack flight profile forgotten at weapon release
- 0008621: Possible to plot a course for sonobouys
- 0009008: Get rid of remaining 'default' 40k ft altitude settings
- 0008943: Auto-planner needs to plot full route (incl path back to base, and targets)
- 0007802: Senseless use of afterburner during AAW Patrol
- 0008380: Refueling Issue: Plane still taking on fuel although unassigned
- 0008887: SEAD lead unit is heading to refuel while wingman heads to patrol zone
- 0008884: Serious Break: Half the units assigned to a SEAD Patrol Mission Refuel
- 0005036: EMCON settings are reset for unassigned units when doing a Deep Rebuild
- 0009024: Vanishing Durandals
- 0005749: Deleting a mission that an rtb'ing aircraft is assigned to will cause it to spin unless you hit rtb again
- 0005957: Aircrafts RTB in the wrong direction
- 0008321: Mission Editor Dialog: As targets are destroyed they should be dropped from the target lists in ME
- 0007583: [531]Incorrect sound effect
- 0006345: [480] Significant slow down
- 0008178: [B569]Cranking behaviour in stern chase
- 0008466: [B594] Aircraft ignore no-nav zone
- 0006824: Fighter Behaviour: Aircraft still turning away when firing last AIM-7
- 0009076: [Build 624]Repeatable crash when ordering helos to attack (F1 attack) ground units near airfield
- 0008213: Shore radar clutter calculater incorrectly
- 0008591: Unrep command causes ships to navigate across land
- 0008617: Bad Engaged Defensive loop
- 0007280: [511] LGB release Profile Change
- 0007490: [521] Dual loadout alt release issue
- 0009022: Tu-16s plot through no-nav zone
- 0009140: Too many a/c shoot in self-defence
- 0009128: Iron Bomb missions don't seem to be working at all
- 0009013: Turn altitude band logics
- 0009105: Mines explode without contact
- 0009148: Add Attachment Dialog: instant crash when pressing the Add Existing Button
- 0001144: Add weapon flag: Terminal counter-CIWS manouvering
- 0009143: Proficiency and damage control
- 0008000: Auto triggered mission when target is out of range
- 0008973: A Map Zoom Bug
- 0009074: [UI] Scenario becomes Unresponsive
- 0009118: Downtown: Add tankers
- 0008752: DB3k: Jan's JF-17 Update
- 0008929: DB3k: Nuclear NoDong
- 0002951: DB3K: 1L222 Avtobaza ELINT & OECM System
- 0003262: DB3k Update: Add Indian L14 INS Ghorpad (1974)
- 0003411: DB3K: 1L222 Avtobaza ELINT + jammer
- 0003875: Russian helo updates
- 0008331: DB3k Update: MH-60M
- 0008316: MdCN / SCALP-Navale missile
- 0005419: JSOW minimum altitude is too low
- 0008332: DB3k: MH-60A Update
- 0008336: DB3k: MH-60L Updates
- 0008337: DB3k: MH-60A
- 0008654: Sea King Surge Times
- 0008613: Yaogan-24 satellite
- 0008599: DB3k; Add A-3 Skywarriors to DB3k
- 0008548: Chinese Satellite Information
- 0008692: Fresh info on Band-Stand radar
- 0008894: DB3k: Add A 195 Tide (Australia)
- 0009031: DB3k: Add Ukrainian 2S7 Pion artillery
- 0008979: Iranian BTR-60 + ZU-23-2 SPAAG
- 0008968: DB3K: Canadian Ground Units
- 0009039: Lightnings need non-AB flight profile
- 0009043: DB3k; Type 54/54A/56/52D VDS,/ECM/ESM/Sonar.Towed Decoy upgrade
- 0009052: DB3k: Bastion Systems missing Monolit radars
- 0008306: Would like the Strike Autoplanner works on planes in the air
- 0009185: WRA Issue - Heat Seeking missile fires from long range when only designated for self defense
- 0009202: Ship Mine Detection seems broken
- 0009190: Satellite Prediction Sort by Date goofed
- 0004906: Trigger: Posture change
- 0004997: Gun explosion on facilities are sometimes far off
- 0006434: Posture Event editor
- 0006460: [481] Diagnostic settings on by default
- 0006463: [481] Air Ops window refresh
- 0009172: [Sensors Modelling] Improve AESA modelling
- 0009224: Shift + D Causes Crash
- 0009220: Not able to drop a contact
- 0009259: Mission Editor Dialog: Profile setting not saving
- 0005847: DB3K Skywarriers post-1980: KA-3B, EKA-3B
- 0008228: Missing US radars
- 0008333: DB3k: MH-60K
- 0006373: Egyptian SA-3 Update
- 0008245: DB3k Update: Add Penguin to Turkish S-70B2 Seahawk
- 0008379: DB3k Update: Iranian F-4 Tanker War loadouts
- 0008700: DB3k; MIstral Missile Concerns
- 0008600: DB3k; UK JSF Paveway IV Loadout
- 0008533: France Orders Airbus A330 MRTT air-to-air refuelling aircraft (France 2018)
- 0008530: DB3k: Helmet Mounted Sites for F-16's
- 0009116: DB3k: Italian F-35C's can't operate from Cavour->can't land
- 0009084: DB3k: No local control with 16 inch guns
- 0009080: Orkan-class FACs get RBS-15 Mk3
- 0008719: Typhoon Mod (Proj. 941UM TK-208 Dmitri Donskoy)
- 0009234: DB3k Update: Add SBU-64 AASM/M (0/10000) Weapons Record
- 0009197: DB3k: 3 Runway Generics Airfield Units
- 0009175: DB3k Update: #2000 Lizard LGB Warhead Wrong
- 0009120: DB3K Jan's NH90 Caïman Updates
- 0009119: DB3k: Jan's AS.565 Panther Upgrades
- 0009235: DB3k Update: Add Hellfires for Tigers to Mistral Helicopter Magazine
- 0009252: DB3k Update: Need to update DeGaulle
MAJOR NEW FEATURES
===============================
* Weapon Release Authorization (WRA). See here:
http://www.warfaresims.com/?p=3598* Mission Editor 2.0 . See here:
http://www.warfaresims.com/?p=3653* Scenario Attachments (aka auto-bundling). See here:
http://www.warfaresims.com/?p=3710