TFC2: The Fertile Crescent 2 - Collapse of The Bronze Age

Started by Asid, August 19, 2026, 05:54:16 PM

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Asid



Lead your small caravan on a great journey across the ancient world, in a story-driven RTS where protecting your family and friends matters more than conquest.


Steam


Single-player, Online PvP, Online Co-op, Cross-Platform Multiplayer


Early Access Launch Trailer



About

Survive the Collapse of Civilization
The Bronze Age is ending. Kingdoms fall, trade routes vanish, and the world you knew is breaking apart.

Lead a small group of survivors across a collapsing world where every decision matters, and survival is never guaranteed.




A Story-Driven RTS Journey
Follow a narrative campaign centered on a cast of evolving characters, shaped by the collapse unfolding around them.

Bear witness as you guide your people through an epic journey defined by hardship, sacrifice, and resilience.


Survival Over Expansion
This is not a game about building the biggest empire.

Resources have to be managed, stability is fragile, and growth comes with risk. Every expansion, every battle, and every decision must be weighed against survival.

Food is Power
Food is the foundation of your civilization.

It sustains your population, fuels your armies, and drives your progress. Mismanage it, and everything else will fall apart.


A World in Decline
The mysterious sea people are bringing destruction and chaos. Drought, famine, and failing trade routes are putting pressure on the great empires. People are starting to revolt against their leaders. The world is being reshaped, and as order breaks down, safety fades and once-powerful civilizations struggle to hold together.

Tactical RTS Combat
Command historically inspired factions with over a millennium of rich history, including Assyrians, Egyptians, Babylonians, and Hittites.

Each brings unique units, strengths, and playstyles to economic domination and warfare.

KEY FEATURES
  • Narrative-driven RTS campaign set during the Late Bronze Age Collapse
  • Survival-focused gameplay with base-building and resource management
  • Food is a central system impacting population, armies, and progression
  • Playable factions: Assyrians, Egyptians, Babylonians, and Hittites
  • Tactical real-time combat with asymmetric units and strategies
  • Scenario-based missions and skirmish mode
  • Multiplayer on dedicated servers with AI opponents

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Asid


I stand against Racism, Bigotry and Bullying

Asid


I stand against Racism, Bigotry and Bullying

Asid

Update v.0475
Sun, September 6, 2026



Balance changes and minor bug fixes

Balance
  • Sapper has 7 move speed (from 6)
Dev notes: this makes them reach walls and towers slightly faster with fewer shots taken.
  • Sapper costs 25 food and 25 wood (from 25 food and 35 wood) Dev notes: we are making the sapper slightly cheaper to train because the wood cost felt high, and the cheaper price reflects the specialized role. With this change, sapper has meaningfully more hitpoints for its cost compared to Heavy Axeman and Line Crusher, who deal the most siege damage out of any non-siege units in the game.
  • Hittite Heavy Axeman has 170 health (from 190)
  • Dev notes: these were too strong compared to the cost of Babylonian Linecrusher, and the Body Armour upgrade makes them a late-game power house, so we're adjusting hit points to balance it out. It also further differentiates it from Hittite Swordsman as a damage dealer rather than a tank.
  • Babylonian Line Crusher deals 5 siege damage (from 6)
Dev notes: this puts it in line with the Hittite Heavy Axeman.

Bugs
  • Light Axeman is included in description of which units Bronze Shield applies to
  • Equipment produced notification plays sound
  • Removed attack impact effect at bottom of unit attacking that was playing by fault


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