Veterans: Napoleonic Wars

Started by Asid, April 08, 2026, 05:15:18 PM

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Asid

Steam Next Fest: Play the Demo Now
Mon, October 19, 2026



Commanders, the day has come. Veterans: Napoleonic Wars is now live at Steam Next Fest (October 19 – October 26), and the free demo is ready for you to download.

The demo now features four battles: Montenotte, Rivoli and Arcole in Italy, and Alexandria in Egypt, plus a tutorial battle to help you get your bearings. In recent months we have reworked the visual effects and the UI, and tuned the balance and the pace of combat based on your feedback, so this is the best time to see how the game has changed.

To play, open the Steam page and press "Download Demo". The demo is available until October 26 at 10:00 AM PDT. Once you have led your army into battle, tell us how it went on the Steam Community hub or in our Discord. Bug reports, balance thoughts and impressions of how the battlefield feels are all welcome.



And don't forget: Veterans: Napoleonic Wars enters Early Access on October 28, and we will share more news very soon. Add the game to your wishlist and follow it on Steam so you do not miss anything.

See you on the battlefield!
The Tactical Boar Team


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Asid

Veterans: Napoleonic Wars — Early Access Roadmap
Mon, October 26, 2026



Fellow commanders, With the Early Access launch of Veterans: Napoleonic Wars just around the corner, we'd like to share our plans for the future of the game and give you a glimpse of what we're working towards.

But first of all, thank you to everyone who joined us on the battlefield during Steam Next Fest! Your feedback, bug reports, and honest opinions have been incredibly valuable, and they've already helped us make improvements to the game.

Thanks to your feedback, we've prepared a Day One patch that addresses several issues raised during the demo. For example, one of the most common complaints was how long it took to capture the redoubt in the first mission, so we've shortened the capture time to make the opening battle flow more smoothly.

This is just one example of how your feedback helps us improve the game, and we're already looking into other areas you've brought to our attention.

Where We're Going

Early Access is only the beginning for Veterans: Napoleonic Wars. We have plenty of plans for the time ahead, and our goal is to keep expanding the game while refining the tactical experience at its core.

Not every update will look the same. Some will focus on smaller improvements, quality-of-life changes, and balance adjustments. Others will bring larger additions that expand the scope of your campaigns and offer new tactical challenges.
Beyond the major additions outlined in our roadmap, we'll continue working on stability, performance, AI behavior, and the overall feel of battles. We want to make sure we're not just adding new content, but also improving what's already there.

Our current plans for the future of Veterans: Napoleonic Wars are outlined in the roadmap below.



Shaping the Future Together

These are our current plans, but priorities may change as development progresses. We'll continue listening to your feedback, reviewing what works and what could be improved, and making adjustments along the way.

Community feedback will remain an important part of this process. Whether it's something you enjoyed, a mechanic that could use more work, or an idea you'd like us to consider, we want to hear about it.

We encourage you to share your thoughts in the Steam discussions or join us on Discord. We'll be following your conversations closely as we continue developing the game.

There's still plenty of work ahead, and we're looking forward to sharing more updates with you as Early Access progresses.



Thank you again for your support and for helping us make Veterans: Napoleonic Wars better.
Form the line, and we'll see you on the battlefield on October 28!

The Tactical Boar Team

I stand against Racism, Bigotry and Bullying

Asid

Veterans: Napoleonic Wars — Early Access Has Begun! Watch the Launch Trailer
Wed, October 28, 2026



Fellow commanders,
The wait is over. Veterans: Napoleonic Wars is available in Early Access starting now!




Take command of regiments of infantry, cavalry, and artillery and lead them into battle in real time. Hold the line, form columns and squares, and keep a close eye on morale, fatigue, and line of sight as the battle unfolds. Your soldiers are your most valuable resource, so look after them and build an army of veterans that can turn the tide of history.

Early Access launches with the following battles: Montenotte, Arcole, Rivoli, Alexandria, Shubra Khit, Pyramids, Marengo, Austerlitz, Friedland, Wagram, and the Tutorial Map.

Thank You

It has not been an easy road. Those who have followed the game since its announcement may know how much work has gone into it, and we are glad to finally put it in your hands.

Many of the challenges along the way were easier to overcome because of you. Our community and the content creators who covered the game shared new ideas, analyzed the battle system with us, helped test the game, reported bugs, shared their impressions, and simply cared along the way. Thank you for that. We hope to keep your support, and we will do our best to live up to your expectations on the road to full release.

What's Next

We have plenty of plans for Veterans: Napoleonic Wars, and you can find them in our roadmap. Take a look and tell us what you think.

Your voice will keep shaping that road. Whether it's something you enjoyed, a mechanic that needs more work, or an idea you'd like us to consider, we want to hear about it. Share it in the Steam discussions or join us on Discord, and we will be following your conversations closely. We're excited to build the game together with you.

Form the line, and we'll see you on the battlefield!

The Tactical Boar Team

I stand against Racism, Bigotry and Bullying

Asid

First mini-update!
Fri, October 30, 2026



Hello Commanders.
Thank you for your continued feedback! A mini-update just went live.


It fixes a couple of Artillery bugs - including the ability to fire without reloading or by switching targets - resolves an issue with AI interaction with redoubts, and adds new tips, notifications, and a few quality-of-life improvements.

The full list of changes is below.

New Features
  • Added new tips to the Pause menu
  • Added new notifications

Changes & Improvements
  • The Troops screen now shows when you don't have enough resources
  • The Tower is now counted as Artillery in the Results screen

Bug Fixes
  • Fixed AI interaction with redoubts
  • Fixed a bug that allowed Artillery to fire without reloading
  • Fixed an issue that allowed Artillery to fire by switching targets
  • Fixed localization in the Settings menu

This update is another step in Early Access - the game isn't in its final form yet, and bigger changes and improvements are still ahead. We continue to monitor community feedback, so please keep reporting any bugs or issues you encounter - every report helps us make the game better. Thank you for your support, and see you on the battlefield!



I stand against Racism, Bigotry and Bullying