Tank Squad Tactical WW II Realtime.

Started by Asid, May 17, 2025, 01:30:31 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Asid

Update 1.3.5
Fri, August 21, 2026



New sound designer + initial overhaul of various sounds, optimization of CPU and RAM

Dear Tankers and Mechanics!

In this patch we are releasing new fixes, optimization and sound overhaul of the game.


Optimization

Another big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did).

More FPS in battles - around 5-10 more when there are many static tanks. This is because we've added a system that switches the physics of static tanks totally off - which saves a lot of performance. (shout out to @Marco from EasyRed2 for this idea ;))

In the next month or two we're going to include the same approach to moving tanks that are very far away from the player or outside the view of the camera - to further reduce the CPU usage.

This is also the case for infantry - we want to also alter their animation cycle and just don't use it at all if the player does not see it or that infantryman is very very far away - but that's in September - October.

Sound rework

Our new sound designer - nicknamed Yellow King - has started proper rework of how the game handles the sounds.

Read on...

I stand against Racism, Bigotry and Bullying

Asid

Tank Squad is on SALE -30%


To celebrate the release of Patch 1.3.5 and our trip to Gamescom, we're launching a 30% off sale on our game. The promotion starts today 21 August and runs till September 4 (2 weeks). The sale starts at 7:00 pm / 19:00 CEST GMT+2 Polish time/central european summer time.



I stand against Racism, Bigotry and Bullying