Modern Naval Warfare

Started by Asid, December 29, 2021, 01:22:24 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Asid

#15
Modern Naval Warfare is out now in Early Access
Tue, May 26, 2026



Modern Naval Warfare The wait is over. Modern Naval Warfare has officially launched into Early Access today

Your command of the world's most advanced nuclear attack submarine begins now. Because this is a sophisticated, high-fidelity simulation, we want to ensure you have the ultimate tactical advantage to navigate (ah!) the complexities of the deep. Below, you will find a structured, comprehensive set of official resources—ranging from video tutorials to live-updating manuals—designed to take you from a fresh recruit to a master of the sonar waterfall.

Before diving into the complexities of this unparalleled simulation, check out our article here.


1. Tactical Training Videos
For those who prefer visual briefings, we have partnered with FPSChazly to produce a series of in-depth training tutorials. You can access these directly from the in-game menu or via the official playlist: Here


2. The Digital Library (Live Updates)
Our documentation system is live-updated. When you open a manual from within the game, the system automatically checks our public server and caches the latest version locally. This ensures you always have the most up-to-date tactical data without waiting for a Steam patch.

You can browse the full public repository at any time here: docs.waveops.io/mnw/

Available Now:

- MNW Control Guide: A vital breakdown of the overlay UI, buttons, and primary command inputs (recently updated based on community feedback).
- Virginia Class Quick Reference Handbook (QRH): Your "go-to" for step-by-step procedures, weapon launch parameters, symbol explainers, and performance envelopes.
- Dusk till Dawn Campaign Charts: Essential mission intelligence, including satellite imagery, bathymetry, and bottom composition for sonar modeling.
- Virginia Class Blueprints: Technical schematics detailing the structural differences between the various Blocks of the submarine.
- Weapons Blueprints: Vital performance specifications and employment limitations for your torpedo and missile complements.
- Recognition Handbook: A massive resource featuring diagrams, specs, and acoustic data to assist with LOFAR and DEMON sound analysis and radar classification.

Coming soon:

- The MNW General Guide: A foundational deep dive into the history of submarine warfare and the physics of the underwater environment.
- Virginia Operations Handbook: A detailed station-by-station guide. The initial release focuses on the Block III (featured in the campaign), with expanded coverage for all Blocks and advanced tactics coming throughout Early Access.


Our advice, if you can, is to always keep the QRH open on a second monitor or tablet. It's designed to be your best friend during high-stress encounters when you need to verify launch parameters in a hurry.

Good hunting to all of you.

I stand against Racism, Bigotry and Bullying

Asid

Modern Naval Warfare - Early Access Update #1
Thu, May 28, 2026



Early Access Update #1

Modern Naval Warfare has finally launched into Early Access. First off, thanks everyone for the constructive feedback, which shows us you care and you want this simulation to succeed as much as we want it to.

As stated in our Early Access questionnaire, there are a number of items that you are flagging as core issues that are part of our roadmap to 1.0

We are working on an official roadmap that we will share with you as soon as we have stabilized a set of immediate fixes, but rest assured, we are looking at supporting the simulation in the very long term, and listening to your feedback and working on the changes you highlighted is our immediate priority.

Below are a set of items we are actively working on:

1. Performance & Optimization

We are actively hunting down memory leaks and optimization bottlenecks based on your feedback. Our team is refining multi-core CPU and GPU utilization to stabilize frame rates across all systems.

Please continue sending crash logs, system specs, and bug reports to our support team. This data is invaluable for targeting specific hardware conflicts.

2. Tactical & Operational AI changes

The AI currently executes baseline reactive behaviors, but it needs to be more dynamic and aggressive.

Short-Term: We are upgrading AI maneuvering so enemy hulls actively use thermal layers and ambient weather for cover, while coordinating massed missile salvos to overwhelm your defenses.

Long-Term (Operational): We are designing a mission-wide theater commander system to automatically coordinate friendly and enemy forces across the entire map.

3. UI/UX & Quality of Life

We are restructuring the user interface based on community and influencer feedback. This includes layout ergonomics, contrast fixes on tactical screens, and the introduction of crew voice-overs to enhance immersion.

4. Documentation & Station-Specific Videos

To smooth out the learning curve, we are expanding our documentation with manuals detailing the precise operational differences between various submarine blocks.

Crucially, video tutorials will soon be accessible directly from each station. If you are struggling with TMA or Sonar, a single click on that station will launch an in-depth video guide explaining exactly how to operate it.

5. Localization

Localization is planned to be included in future updates. We are targeting German, French, Spanish, Russian, and Simplified Chinese as first languages


Moving Forward

The simulation genre demands precision, and we have the tools and the plan to deliver it.
Expect a steady stream of targeted updates rolling out shortly, beginning with core optimization and expanding into AI and UI improvements.

We plan to deliver the first update in the second half of June.

The Modern Naval Warfare Development Team

I stand against Racism, Bigotry and Bullying