Broken Arrow

Started by Asid, June 29, 2021, 11:54:50 PM

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Asid

Anniversary Update
Thu, 2 July 2026



Foreword

For the past 3 months the Private Test Environment (our beta branch) has been running. What was initially supposed to be a shorter 2 to 4 weeks test ended up creeping in scope, with some features needing time to be refined and players requesting balance changes in the meantime when it wasn't our initial goal.


As a result we ended up splitting the community into two groups not really playing the same game and becoming less and less compatible with each other as time passed. Some preferring PTE, others preferring the live version, all agreeing that no version is perfect but that keeping both is detrimental.

The objective of this patch is to re-unify our community back into a single version. We have heard the feedback from players who actively participated in the PTE as well as those who were disappointed by it and went back to the live version.

This patch is not the removal of one version or another, it's a fusion of both, a new shared foundation for future improvements.

Sincerely, Steel Balalaika Team


User interface

  •     Return to battlegroup time is now displayed in the statistics card of units.
  •     Automatic weapons damage is now expressed per second.
  •     Added a timer animation when infantry exits a transport.
  •     Added a low altitude flight indicator for helicopters.
  •     Defensive smoke ability deployment delay is now feedbacked on the label of the unit.

Designer's note: This delay is not new, only the visual feedback.
You cannot use smoke at the last moment, grenades take a short time to deploy and when missiles lose track of the target they don't instantly crash into the ground so there is a chance that they randomly hit the target through the smoke.

Technical

  •     Fixed several null-reference errors and recurring exceptions.
  •     Fixed an exception occurring when multiple supply trucks were selected.
  •     Fixed soldiers occasionally remaining alive inside destroyed transports.
  •     Fixed multiplayer synchronization of infantry stress.
  •     Fixed helicopters moving closer to targets despite already being within weapon range.
  •     Fixed helicopters repeatedly resetting targets they could not aim at.
  •     Fixed static radar mode sometimes staying activated while a unit was moving.
  •     Fixed infantry stress being applied from only one source per frame.
  •     Improved projectile interception calculations.
  •     Added validation for invalid ammunition data received during network combat.
  •     Added missing localization for new abilities and interface elements.
  •     Improved Supply and Repair system performance.
  •     Optimized unit transform processing.
  •     Reduced garbage collection in the combat target-scoring system.

Maps

  •     New zone layout for the maps "Oil Rush" and "Highway of Death"




Read on....

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Asid

The Current Situation
Mon, July 13, 2026



Following the release of version 1.1.0.3, it became clear that the update did not meet the expectations of the vast majority of the community.

This is primarily because too few of the changes from the testing branch made it into the update, along with several new gameplay features that sparked widespread criticism. In its current state, we consider this update to have fallen short.



Our dev team has adjusted its plans and begun reviewing what made it into the update and what didn't, focusing on the changes that had already been tested on the PTE while continuing work in that direction. Put simply, we got this one wrong, and we're now working to set things right. We're preparing to release another major update before the end of this month, with more details to follow as they become available through our official channels.


— Steel Balalaika Team


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Asid

Broken Arrow: Russian Guard DLC
Wed, 22 July 2026




Release Date: Coming soon
STEAM



About This Content

As the conflict escalates, a new Russian specialization becomes available. Combining experienced infantry, modern artillery, advanced air defense systems, and massed armored vehicles, the Internal Troops expand the Russian arsenal with powerful new tactical options.

Take command of a brand-new force across two new maps and two dedicated scenarios.


Russian Guard DLC includes:
  • A new Russian Guard specialisation for the Russian faction
  • 8 infantry squads with 20 unique weapon loadouts
  • 31 new ground and air units
  • 2 new maps: Daugavpils and Coal Mountain
  • 2 new scenarios featuring the Russian Guard
  • A new AI army for Skirmish mode
  • A new hangar theme


A new Russian specialization
The Russian Guard combines elite security formations, reserve infantry, armored vehicles, and powerful support assets into a versatile fighting force capable of adapting to a wide range of battlefield roles.

Deploy Rosgvardiya, BARS, Reservists, Spetsnaz Alpha, FSB Snipers, Border Guards, and Spetsnaz Vympel, supported by reconnaissance vehicles, armored transports, heavy artillery, and modern air defense systems.


Filling The Ranks
Expand your battlegroup with an extensive arsenal of reservist Russian equipment, with some modern surprises.

Out mass the enemy by pressing endless T-62 and T-72A tanks back into service, alongside Tigr, BPM-97 Vystrel, Typhoon-K, and the unmanned Uran-9.

Deliver devastating fire support with the 2S43 Malva, 9K512 Uragan-1M, 9K58 Kama, and TOS-2 Tosochka, while protecting your forces with layered air defense systems including the Pantsir-S1, Tor-M1-2U, S-400 Triumf, and Tigr Gibka.

Support your operations with helicopters such as the Ka-50 Black Shark, Ka-60 Kasatka, and Mi-8AMTSh-VN, or flood the skies with the MiG-31BM, MiG-31K, and Yak-130, while carefully managing assets such as the Tu-95, An-26, and the stealth S-70 Okhotnik.


New battlefields
Fight across two new locations designed for distinct tactical challenges.

  • Daugavpils – Dense urban combat across a strategic border city.
  • Coal Mountain – An elevated industrial stronghold where artillery positions dominate the battlefield.











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Asid

Gameplay Balancing, Technical Improvements, and Spectator Mode released
Thu, July 30, 2026



Major Update on July 30 — 1.1.1



A new update for the main version of the game has arrived. Observer Mode, updated maps, improved performance and connection stability, a wide range of changes from the PTE branch, and, of course, many more QoL features and bug fixes.

Please note that today, July 30, starting at 13:00 MSK, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.


  •     Added a new, significantly more advanced LOS Tool.
  •     Added the first iteration of Observer Mode.
  •     Added hotkeys to enable or disable weapons and real vision for the selected unit.
  •     Added the ability to save and share color presets for unit labels.
  •     Improved the visualization of unit paths and action queues.
  •     Added an in−game chat during the map and deck selection phase, as well as on the post−match results screen.
  •     Added the ability to mute players through the in−game chat (which also hides their markers).
  •     Improved various UI elements and unit voice lines.
  •     Max camera height increased — [100 m]
  •     Multiple performance improvements across the board.
  •     Improved server−side processing of damage−over−time effects.
  •     Improved the logic used for pre−checking server availability for the entire lobby.
  •     Various improvements to interaction with unit ghosts.

→⠀ Ghosts can now be dragged and dropped through their labels and no longer appear near the cursor when purchasing units.

  •     Added a new replace option for the selected unit in the editor.
  •     Added new "Altitude Change" and "Force Fire" nodes.
  •     Added a cargo filter to "OnTriggerEnter", "OnTriggerExit", and "CountUnits" nodes.
  •     Added support for dead units in the "Split Unit" and several other nodes.
  •     Improved "OnArtyShot" node.
  •     "SetAmmo" and "SetFuel" now synchronize correctly over the network.

Read on....

I stand against Racism, Bigotry and Bullying

Asid

New DLC Is on the Way
Fri, August 28, 2026



Greetings! We're excited to announce that the release date for the new DLC has been officially confirmed.



Update 1.2.0 will be released on August 31 at 12:00 CEST, bringing "Russian Guard" with it.


The new specialization for Russia will be priced at $9.99. On September 1 at 15:00 CEST, the official Slitherine Twitch channel will also host a new showmatch between the developers and content creators.


We'll see you again very soon, Commanders! — Steel Balalaika Studio


I stand against Racism, Bigotry and Bullying

Asid

"Russian Guard" DLC Release
Mon, August 31, 2026



The long−awaited 6th specialization for the Russian faction is now available for purchase!





Meet new Rosgvardiya, FSB, and Army Reserve units, as well as unique ground and air vehicles that will expand the Russian Army's arsenal.


Broken Arrow: Russian Guard



In Broken Arrow - Russian Guard take command of a new Russian specialization. Expand the Russian arsenal with 8 infantry squads, modern artillery, advanced air defense systems, and massed armored vehicles. Showcase your tactics with a brand-new force across two new maps and two dedicated scenarios.

Alongside the DLC, the game has been updated to version 1.2.0, bringing a whole range of improvements, including major performance gains and better network stability.



Broken Arrow Complete bundle Includes 3 items
  • Broken Arrow
  • Broken Arrow Soundtrack
  • Broken Arrow: Russian Guard

Major Update on August 31

Please note that today, August 31, starting at 13:00 MSK, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.

  • Added a new "Russian Guard" theme for hangar customization.
  • Added new maps — "Daugavpils" and "Coal Mountain".
  • Added new scenarios — "Assault on Daugavpils", "Daugavpils Defense", and "Coal Mountain Defense".
  • Added new achievements for the Baltic Battalion and Russian Guard specializations.
  • Added a new AI Army preset for the "Skirmish" game mode.
  • Added a set of new voice lines for various units.
  • Added two new thematic music tracks.
  • Multiple performance improvements across the board for a wide range of system configurations.
  • Improved the availability of authentication servers across various regions.
  • Improved network interpolation and extrapolation for objects.

→⠀ Situations where a SAM intercepts a SEAD missile and is then destroyed by the same missile should now occur much less frequently.


DECK STRUCTURE

  • Russian Guard specialization has been added to the RU faction.
  • Special Operation Forces, point limits adjusted — [0 → 250, SUP]  ·  [1250 → 1000, HEL]
  • Shturmoviki, moved from Gv. Tank Brigade to Mechanized Brigade  /  Squad size has been reduced — [8 → 7]
  • Ing. Shturmoviki, moved from Mechanized Brigade to Gv. Tank Brigade  /  Squad size has been increased — [7 → 8]
  • Su−30SM, moved from VDV Brigade to Coastal Troops.
  • M1078 LMTV, moved from Airborne Troops to Special Operation Forces.
  • M1083 MML, moved from Stryker Cavalry Regiment to Special Operation Forces.

INFANTRY SQUADS
Added a new custom loadout for the following units:

Read on.....

I stand against Racism, Bigotry and Bullying

Asid

Major Update on October 20 — 1.2.1
Tue, October 20, 2026



Please note that today, October 20, at 13:00 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.
⠀

  •     The game engine has been updated to the latest version of Unity 6.
  •     Added support for DLSS 4.5 and FSR 3.0 Stable.
  •     Multiple performance and network stability improvements across the board.
  •     Improved unit synchronization when their original owner reconnects.
  •     Improved synchronization for fast-moving objects.
  •     Improved in-game chat history, which can now also be viewed on the post-match results screen.
  •     Added spectator support in Scenario Mode.
  •     Added a separate channel for spectators in the in-game chat.
  •     The spectator limit in lobbies has been increased from 4 to 10.
  •     Added 4 new Russian Guard-themed soundtracks to the hangar.
  •     Improved the adaptive music engine and expanded the music library for multiplayer and the Scenario Editor.
  •     Added new nodes: "GetDeck", "GetDeckUnit", "CombineSpawnData", and "CombineMultiSpawnData".
  •     Added database snapshots for the campaign and custom missions (updated whenever resaved in a new build).
→⠀ In other words, scenarios can automatically load balance data and unit configurations from the game version they were created in.
⠀
GAME CORE

  •     All objective zones in multiplayer matches now use the new contest system.
→⠀ Points now start shifting toward neutral when at least one unit from each team is present.
⠀
INFANTRY SQUADS

  •     Spetsnaz Vympel  (Stand–Off), incorrect optics range fixed — [2 → 1,75 km]
  •     Combat Engineers, M141 SMAW–D renamed to M141 SMAW–D HIT, penetration remained unchanged — [45 mm]
  •     Mech. Dragon, squad size reduced — [7 → 6]
  •     Mech. Riflemen, reworked to offer two custom options (both with 6 softarmor):
  •     6 men  [50 pts] — M4A1 ×4  ·  M320  ·  M249E3 ×2  ·  AT4CS RS ×5
  •     7 men  [60 pts] — M4A1 ×5  ·  M320 ×2  ·  M249E3 ×2  ·  M3 MAAWS  (M551C RS ×6, 450 mm)
  •     Mech. Riflemen AA, reworked to offer two custom options (both with 6 softarmor):
  •     6 men  [60 pts] — M4A1 ×4  ·  M320 ×2  ·  M249E3  ·  FIM–92F Stinger  (Ammo ×5)
  •     7 men  [70 pts] — M4A1 ×5  ·  M320 ×2  ·  M249E3  ·  AT4CS RS ×3  ·  FIM–92F Stinger  (Ammo ×3)
  •     Mech. Engineers, reworked to offer two custom options (both with 10 softarmor):
  •     6 men  [50 pts] — M4A1 ×4  ·  M590A1 ×2  ·  M141 SMAW–D ×5  (new ID, 200 mm)
  •     7 men  [60 pts] — M4A1 ×4  ·  M590A1 ×3  ·  M72A10 LAW HE ×6
  •     Added the "Smoke" ability for the following units:
  •     Snaipery VDV  ·  Snaipery
  •     Scout Snipers  ·  Army Snipers  ·  Rangers Snipers  ·  Green Berets Snipers
  •     Eesti Snaiprid  ·  Snaiperu Komanda

⠀
GROUND VEHICLES

  •     M2 Bradley  (Family)..
  •     Max speed increased — [55 → 60 km/h]
  •     ATGM ammo count reduced — [7 → 4, for IFV (M2)]  ·  [12 → 8, for CFV (M3)]
  •     Max supply capacity increased — [250 → 400 kg, for A2 variants]
  •     T–62M, HP bonus from Up–Armored upgrade reduced — [+1 → +0, obr. 85]  ·  [+2 → +1, obr. 22]
  •     Uran–9, base delay between RPO–M shots increased — [0,9–1,1 → 1,5 sec]
  •     Max dispersion values for AP and HE autocannon rounds have been standardized.
  •     KPVT, firing range increased
  • — [800 → 900 m]
  •     Added the "Air–Drop" ability for the following units (without Up–Armored upgrade):
  •     M1083 SLAMRAAM  ·  M1083 MML  ·  M1078 LMTV

⠀
FIRE SUPPORT

  •     Max dispersion adjusted — [450 × 300 m] → [490 × 330 m] — for the following units:
  •     9K58 Smerch  ·  9K58–4 Kama  ·  9K512 Uragan–1M  (both variants)  ·  M270A1 MLRS
  •     Resupply time (per ×1) has been adjusted for:
  •     9K515–4 Sarma — [40 → 35 sec]  =  3,5 min for ×6.
  •     9K512 Uragan–1M  (300 mm variant) — [40 → 35 sec]  =  7 min for ×12.
  •     TOS–1 Buratino — [12 → 16 sec]  =  8 min for ×30.
  •     TOS–1A Solntsepek — [20 → 18 sec]  =  7,2 min for ×24.
  •     TOS–2 Tosochka — [26 → 18 sec]  =  5,4 min for ×18.
  •     M270A1 MLRS — [40 → 30 sec]  =  6 min for ×12.
  •     M270A2 GMLRS — [40 → 30 sec]  =  6 min for ×12.
  •     M142 HIMARS — [40 → 30 sec]  =  3 min for ×6.
⠀
HELICOPTER UNITS

  •     AH–64E Guardian, AGM–179 JAGM replaced with AGM–179 JAGM–MR  (new ID, 2 km range) — [+120 pts]
  •     AGM–179 JAGM, firing range reduced — [2 → 1,8 km]
  •     AGM–114K Hellfire replaced with AGM–179 JAGM for the following units:
  •     AH–1Z Viper  ·  MH–60 DAP — [+60, ×4]  ·  [+100, ×8]
  •     Kh–39 LMUR, max speed reduced — [330 → 200 m/s]
  •     Base delay between Kh–39 LMUR launches standardized — [12–16 sec] — for the following units:
  •     Mi–28NM Mikhalych  ·  Mi–8AMTSh–VN Sapsan
→⠀ With two LMUR-equipped pylons, the Mi–8AMTSh–VN now has the same RoF as the Mi–28NM with two pylons, i.e. ~7 seconds between missiles.
⠀
  •     Base delay between launches increased — [3–4 → 6–8 sec] — for the following weapons (helicopters only):
  •     R–73  (~1,75 sec per ×4)  ·  AIM–9M Sidewinder  (~3,5 sec per ×2)
  •     9M127 Vikhr, base delay between launches reduced — [1 → 0,5 sec]
  •     M230E–1  (AH–64 Apache family  ·  MH–60 DAP), delay between salvos reduced.
  •     Firing patterns adjusted and base DMG per tick increased for the following weapons:
  •     GShG–7,62  (Ka–29  ·  LSTS–1943 Sarmat 2  ·  Chaborz M–6) — [0,9 → 1,1]  =  3,65/sec.
  •     YakB–12,7  (Mi–24V  ·  Mi–24K) — [1 → 1,5]  =  4,65/sec.
  •     GSh–23L  ·  UPK–23–250 — [1,75 → 2,6]  =  5/sec.
  •     GSh–30K — [2,25 → 2,7]  =  8,6/sec.
  •     GAU-17/A  ·  M134 Minigun  (M1123 HMMWV GMV  ·  M1025 HMMWV RWS) — [0,9 → 1,1]  =  3,65/sec.
  •     GAU–19B  (AH–6 Killer Egg  ·  M1288 Flyer GMV) — [1 → 1,2]  =  2,4/sec.
  •     M197  (AH–1W Super Cobra  ·  AH–1Z Viper) — [1,5 → 1,75]  =  3,3/sec.
  •     NC 621  (AS–365 Dauphin) — [1,5 → 1,75]  =  3,45/sec.
  •     XM301  (RAH–66 Comanche) — [1,5 → 2,1]  =  4,15/sec.

⠀
AIR FORCES

  •     Rearm timers have been increased by ~30% after selling aircraft with expended SEAD missiles.
  •     F–15EX Eagle 2, added an empty loadout option for the fuselage pylons.
  •     A–10C Thunderbolt 2, empty loadout option for the fuselage pylons removed, and an MK48 ×4 loadout added — [+100 pts]
  •     MPD–01 Termit, availability limit reduced — [4 → 2]  /  A stealth penalty added for mounted weapons — [–0,5]
  •     B–52H Stratofortress, availability limit increased — [1 → 2]
  •     Maneuverability has been increased for the following weapons:
  •     R–60  ·  R–73  ·  AIM–9M Sidewinder
  •     Kh–29TD, base delay between launches increased — [2 → 4 sec]
  •     Aim–time removed — [1 → 0 sec] — for the following weapons (aircraft only):
  •     9M127 Vikhr  ·  Kh–25M  ·  Kh–29TD  ·  Kh–38ML  ·  AGM–65D Maverick
  •     Base damage increased — [8,5 → 10] — for the following weapons:
  •     Kh–59MK Ovod–M  ·  Kh–59MK2 Ovod–M
  •     Max dispersion reduced — [40 × 40 m] → [30 × 30 m] — for the following weapons:
  •     S–24B Buran  ·  S–25


ECONOMY TWEAKS

  •     Infantry prices have been adjusted for:
  •     Pogranichniki — [30 → 40, Base]  ·  [+20 → +0, Stand–Off]
  •     Mech. Dragon — [70 → 65]
  •     Vehicle prices have been adjusted for:
  •     Ural–4320 AA — [+30 → +25, S–60]
  •     PT–76B — [+55 → +25, AU–220M]
  •     Uran–9 — [45 → 50]  ·  [+5 → +10, Shmel–M ×6]  ·  [+10 → +15, Shmel–M ×12]  ·  [+15 → +20, Ataka–T]
  •     Artillery prices have been adjusted for:
  •     9K58 Smerch — [275 → 250]  ·  9K515 Tornado–S — [300 → 350]
  •     9K58–4 Kama — [200 → 175]  ·  9K515–4 Sarma — [225 → 290]
  •     9K512 Uragan–1M — [325 → 290, 220 mm]  ·  [275 → 265, 300 mm]
  •     TOS–1 Buratino — [200 → 220]  ·  [+50 → +30, Solntsepek]
  •     TOS–2 Tosochka — [300 → 280]
  •     9K720 Iskander–M — [250 → 225]
  •     9K720 Iskander–K — [250 → 225, ×2]  ·  [325 → 275, ×4]
  •     M270A1 MLRS — [275 → 240, 227 mm]  ·  [250 → 200, ATACMS]
  •     M270A2 GMLRS — [300 → 340, 227 mm]  ·  [325 → 275, PrSM]
  •     M142 HIMARS —[225 → 265, 227 mm]  ·  [200 → 175, ATACMS]  ·  [250 → 225, PrSM]
  •     Helicopter prices have been adjusted for:

  •     Mi–8AMTSh–VN Sapsan — [115]  /  [+50 → +60, LMUR]
  •     AH–64D Apache — [90]  /  [+60 → +50, Hellfire ×4]  ·  [+100 → +90, Hellfire ×8]

    Aircraft prices have been adjusted for:

  •     MiG–29K — [150]  /  [+130 → +90, Kh–35U]
  •     MiG–31BM — [180 → 220]
  •     MPD–01 Termit — [50 → 65]
  •     F/A–18D Hornet — [165]  /  [+130 → +90, SLAM–ER]
  •     F–35A Lightning 2 — [240]  /  [+80 → +50, JSM]
  •     RQ–170 Sentinel — [200 → 180]

    Payload prices have been adjusted for:

  •     R–60 — [+30 → +20, ×2]  ·  [+55 → +30, ×4]
  •     Kh–38M — [+60 → +50]
  •     Kh–29TD — [+80 → +50]
  •     AGM–65D Maverick — [+60 → +50, ×2]  ·  [+90 → +75, ×4]  ·  [+120 → +100, ×6]
  •     GBU–53/B Storm Breaker — [+25 → +15, ×3]  ·  [+30 → +20, ×4]  ·  [+50 → +30, ×8]

⠀
GENERAL BUG FIXES

  •     Fixed an exploit allowing players to mix specializations from different factions.
  •     Fixed an issue that allowed players to create a deck with two identical specs.
  •     Fixed a bug allowing units without the Air–Droppable tag to be loaded into transport planes.
  •     Fixed several issues causing airdropped units to remain invisible until landing.
  •     Fixed desync when interacting with supply crates through the order queue.
  •     Fixed an issue with summoned unit silhouettes appearing at the origin point.
  •     Fixed infantry position desync when loading into a transport.
  •     Fixed the behavior of vertically launched surface–to–air missiles.
→⠀ They will no longer fly straight up at a 90° angle when the target loses LoS at the exact moment of launch.
⠀

  •     Fixed an issue with new UI elements remaining visible when the UI is disabled via a hotkey or scripts.
  •     Fixed default avatars appearing transparent during matches.
  •     Fixed an issue causing the connection issue warning to appear incorrectly.
  •     Fixed a reappearing bug with units carrying "0 kg" of supplies.
  •     Fixed incorrect display of the Supply ability status on transport icons for other players.
  •     Fixed a bug preventing lobbies with available slots from appearing in the lobby list.
  •     Fixed an issue that prevented players from zooming out in top-down view.
  •     Fixed insufficient visibility caused by fog.

⠀
KNOWN ISSUES

  •     Stryker Cavalry Regiment, unit slots in the helicopter category have not been removed.
  •     Kh–32, minimum range not standardized with other air-launched cruise missiles.

I stand against Racism, Bigotry and Bullying

Asid

Devblog 3.0 on November 4 - Replays and Saves
Wed, November 4, 2026



All of us enjoying Broken Arrow, developers included, sometimes want to watch a match again: whether to review our own mistakes, put together some highlights, or check if an opponent was playing fair. However, due to limitations in the project's infrastructure, implementing a replay system simply wasn't possible at first.
⠀
The same applied to single-player content. For much the same reasons, one very important feature had long been missing from the campaign and scenarios: the ability to save your progress.
⠀
Over the past year, we've done a huge amount of work to lay the technical groundwork for adding both systems. And now, we're finally ready to walk you through how replays and saves will work.



Previously, we covered community-made resources that allowed players to view statistics from completed matches. Soon, similar functionality will also be available directly in the game, under the Match History tab.

Read on...


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