Armoured Commander II

Started by Asid, June 10, 2020, 01:07:05 AM

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Asid

Update 1.2.56
Sun, 13 October 2024



ADD: Unit definitions in mods can now inherit key-value data from other unit definitions, syntax is the same as for nation definitions
ADD: Czechoslovakia as filter nation for unit gallery, list now sorted alphabetically

CNG: Improved messaging for effects on the Attacker Moving to-hit modifier
CNG: Some Campaign Day random events will now only affect a zone that is adjacent to the player
CNG: Amounts for the "additional support made available" random Campaign Day event now increased

FIX: Player vehicles that took a penetrating hit and were later knocked out will no longer check to see whether the PH is repaired at the end of the day
FIX: Missing base AP score for 57L gun
FIX: Crash report screen could sometimes have a red background
FIX: Rare crash when a refitting day appears at the end of the combat calendar
FIX: If player withdrew from a battle and the combat day then ended, the campaign day summary would be displayed twice
FIX: In foggy conditions, unit fortification greebles now displayed darker so as to be visible


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Asid

Update 1.2.58
Sun, 5 January 2025




ADD: Base AP score for 90LL gun (such as on the T26E1-1)
ADD: BT-42 as playable vehicle in Finnish Continuation War, but only available if ahistorical availability is turned on

CNG: Ultrawide fullscreen setting now divided into three settings for fullscreen aspect ratio - 16:9, 16:10, and 21:9
- note: if you previously had ultrawide fullscreen enabled, you will need to manually set this to 21:9
CNG: In Campaign Day crew menu, the 'Clear Default' controller input has been changed from clicking the left stick to clicking the right stick
CNG: Advancing fire option now resets after use

FIX: If a crewman were knocked unconscious during a defensive fire, they could still operate weapons during the overrun attack
FIX: Issue with modded nation definitions


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Asid

Update 1.2.60
Sun, 13 April 2025



ADD: Distinct armour save sound effect for attacks from molotov cocktails
ADD: New sound effect for demolition charge attacks
ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!)
ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!)
ADD: 'very_reliable' stat for units, greatly decreases base chance of breakdown
ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)

CNG: Replaced AT Rifle firing sound effect
CNG: Movement class modifiers now centrally defined in the game code
CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display)
CNG: Slightly increased the chance for very unreliable and unreliable vehicles to break down

FIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible
FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing
FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns


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Asid

ArmCom2 Wargames Fest 2025 Community Challenge
Sun, 27 April 2025

The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info and to join in, please head over to the ArmCom2 Discord https://discord.com/invite/hdMyRySnRc


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Asid

Update 1.2.67
19 July 2025


ADD: American tropical and British winter unit portraits by jkprince

CNG: Updated unit data for the Japanese Type 91 Armoured Car

FIX: Changed 'tank' to 'vehicle' in several strings
FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase
FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active
FIX: Expert Shot now replaces Crack Shot in a crewman's skill list

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Asid

Update 1.2.68
Sun, August 3, 2025


ADD: Unit definition tag for jet aircraft to play the correct sound effect
ADD: Jet aircraft now have no chance of being driven off by AA fire
ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early

FIX: Bonuses to withdraw from battle are now applied to the base chance, not the roll, so that effect of Commander command/skills is more clear
FIX: In the Campaign Selection screen, the player nation name is now wrapped across two lines for modded nations with longer names
FIX: In bailout screen, longer unit names of nearby allies could overwrite the list of Enemies in Sight


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Asid

Update 1.3.0
Sat, 14 March 2026



This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still download that mod which also adds a number of new campaigns using the new units.

Saved campaigns from previous versions are still compatible.

As always, please do reports bugs and crashes to the Steam discussion forum or to the Discord.

While this will be the last big content update for the game, there's still more work to do fixing and polishing things, including some updates to campaigns.

Full changelog follows:


1.3.0 Changelog

ADD: New units adapted from the Overhaul mod:

New SPAA guns: Krupp Protze AA, Sd. Kfz. 10/5, Sd. Kfz. 10/5 GPZ, Sd. Kfz. 7/2, Flakpanzer I, Flakpanzer Bren 731(e), 29K, Peugeot DK5J AA, M15 CGMC, M16 MGMC, Marmon-Herrington II AA, Marmon-Herrington III AA, Staghound AA, Ford F15 Polsten, CMP Polsten, AB Fiat-Terni, Autocannone da 20/65 Dov., Autocannone da 90/53, Type 98 20mm AA GC, 40M Nimrod, Type 76 SPAAG

New Armoured Cars: Daimler DZVR 21, PSW 221 (late), PSW 221 (28mm), PSW 222 (late), PSW 234/1, PSW 234/3, AAC-1937 612(f), PSW P204(f), PSW P204(f) (late), M-H II (GER), M-H II (37mm, GER), M-H III (GER), M-H III (20mm, GER), PSW M8(a), PSW M20(a), PSW Mk I 202(e), PSW AB41 201(i), PSW AB43 203(i), PSW DAF 201(h), PSW BA 202(r), PSW BA 203(r), PSW BA 10 203(r), PSW BA-64(r), BA-27, BA-I, BA-3, BA-3 (half-track), BA-6 (half-track), BA-10 (half-track), BA-11, PB (45mm), PB (20mm), FAI, BA-64, PSW 221 (USSR), PSW 222 (USSR), P204 (USSR), AAC-1937 (MG, FRA), AAC-1937 (37mm, FRA), Laffly S15 TOE - MG, Laffly S15 TOE - AA, M8 Greyhound (early), AB 41 (USA), Guy Armoured Car, ACV-IP (ATR), ACV-IP (MG), ACV-IP (late), M-H II (28mm), Marmon-Herrington IV, M-H IV (late), AB 41 (UK), PSW 222 (UK), Daimler Armoured Car CS, Landsverk L-182, Landsverk L-182 (late), BAB A, BAB B, BAF B, BAF B (half-track), BAF C, BAF C (half-track), Fiat 611A, Fiat 611B, BA-10 (ROM), AB 41 (ROM), M3A1 Scout Car (ROC)

New Dug-In Tanks / Emplacements: BOT-26 (GER), Panzerturm I, Panzerturm II, Panzerturm II (37mm), Panzerturm II (MG), Panzerturm 38(t), Panzerturm 38(t) (MG), Panzerturm III, Panzerturm III (75mm), Panzerturm IV, Panzerturm 35R, Panzerturm 39H, Panzerturm Mark IV, Panzer III F (Dug-In), Panzer III G/H (Dug-In), Panzer IV D/E (Dug-In), Panzer IV J (Dug-In), BOT-18, BOT-18 (MG), BOT-26, T-26 M31 (Dug-In), T-26 M33 (Dug-In), T-26 M37/39 (Dug-In), BT-2 (MG, Dug-In), BT-2 (37mm, Dug-In), BT-2 (Dug-In), BT-5 (Dug-In), BOT-5, BOT-7, T-28E M40 (Dug-In), T-34 M40 (Dug-In), T-34 M41 (Dug-In), KV-1 M39/40 (Dug-In), Machine Gun Turret, Mixed Arms Turret, FT-17 (MG) Turret, FT-17 (37mm) Turret, FT-17 (25mm) Turret, FCM 36 Turret, AMC-35 Turret, BOT-26 (FIN)

New Assault Guns: StuG III F (early), StuG SU-122(r), Sturmpanzer I, Sturmpanzer II, GSW IV B, GSW 39H(f) (leFH 16), GSW 39H(f) (leFH 18), GSW 39H(f) Wurfrahmen, GSW Mk VI 736(e), GSW 37L(f) (105mm), GSW 37L(f) (150mm), Panzer AMR 35(f) (81mm), SPW 251/1 II Wurfrahmen, IS UE 630(f) Wurfrahmen, Reihenwerfer, SU-75 (early), SU-105, SU-150, SU-100Y, SU-14, SU-4, SU-5, SU-26, SU-76M (early), SU-122, SG-122, ISU-152 (late), M12 GMC, M40 GMC, M4 Sherman Calliope, M4A1 Sherman Calliope, M4A3 Sherman Calliope, FTR Carrier Mk. IIC (M), Autocannone da 65/17, Autocannone da 75/27, Autocannone da 100/17, Autocannone da 102/35, TAs T3, 43M Zrinyi II, StuG III G (HUN), 3-Inch Carrier

New Tank Destroyers: Panzer 740(r) (75mm), GSW 39H(f) (75mm), GSW FCM(f) (75mm), Marder II D, Marder II (50mm), Panzerjager 35R, Panzerjager 35R 731(f), PSW P204(f) (50mm), PSW 234/4, Panzerjager SU-76(r), Panzerjager SU-85 748(r), Pz.Sfl. V, IS UE 630(f) Sfl. (early), IS UE 630(f) Sfl., AS 630(r) Sfl., FGS Bren(e) (25mm), FGS Bren(e) (47mm), Sd. Kfz. 10 (37mm), Sd. Kfz. 10 GPZ (37mm), Sd. Kfz. 10 GPZ (50mm), U304(f) (37mm), Sd. Kfz. 6/3 GPZ, RSO (75mm), Panzerjager I (USSR), Marder II (USSR), SU-88, M10 (USSR), SA-L 34 Carrier, SA-L 34 Portee, 37mm Mk I Portee, Deacon, M-H II (37mm), M-H III (25mm), R-35 VdC, TACAM T60, R-2 TACAM, Jagdpanzer 38 (ROM), Marder II (HUN), Jagdpanzer 38 (HUN), Carden-Loyd Mk VI (47mm)

New AT Guns: 3.7cm IG 152(f), 4.5cm PaK 184(r), 37mm obr. 30, 45mm obr. 42, 47/32 (USSR), PaK 38 (USSR), PaK 40 (USSR), 100mm obr. 44, 37mm mle 1916 TRP, PaK 35/36 (LFV), OQF 37mm Mk I, 20 PstK/40, 25 PstK/37, 37 K/15, 37 PstK/36, 47 PstK/39, 25/72, 75/39, 3.7cm mod. 1936 ATG, 4.5cm mod. 1932 ATG, 4.7cm mod. 1935/1939 ATG, 4.7cm mod. 1936 ATG, PaK 97/38 (ROM), 7.5cm mod. 1943 ATG, PaK 97/38 (HUN), 47mm mle 1931, Type 77 37mm, Type 77 37mm ATG, Type 94 37mm ATG (THA)

New Heavy Tanks: Panzer KV-1B 755, Panzer KV-IC (75mm), Sturmpanzer KV-II 754, Flammpanzer B2(f), T-100, SMK, KV-6, KV-8, KV-8S, Mark II (76mm), Panzer VIe (HUN)

New APCs: Sd. Kfz. 4, U304(f), Panzerjager Bren 731(e), SPW 250/1 (USSR), T-20 APC, Loyd Carrier TPC, Priest Kangaroo, Sherman Kangaroo, Churchill Kangaroo, C15TA Armoured Truck, Type 98 So-Da, Type 1 Ho-Ha, SPW usor, SPW mijlociu, Ford M-H (APC)

New Airplanes: Mitsubishi Ki-51, Mitsubishi Ki-30, Nakajima Ki-43-II, Nakajima Ki-44-II Otsu, Potez 25 TOE, IAR-80, PZL P.11 (ROM), PZL.23 (ROM), Bf 109 (ROM), Fiat CR.32 (HUN), Fiat CR.42 (HUN), Fiat CR.42 (BEL), Hurricane Mk I (BEL), Vought 93S Corsair, Avro 504N, Curtiss Hawk 75N, Mitsubishi Ki-30 (Thai)

ADD: Colour highlights for console output

ADD: New unit class: Emplacement, for static bunkers including those with tank turrets

ADD: Emplacements and Dug-in Tanks will not be spawned if enemy is on the offensive (i.e. Campaign Day mission is Counterattack, Fighting Withdrawal, Hold the Line, or Urban Defense)

ADD: Slight pause after tutorial slide is displayed but before player can dismiss it, so that players can't dismiss it by mistake

ADD: Optional comments field for campaigns, can be viewed in the New Campaign menu if present

ADD: Campaigns can now include a no_armoured_support field, which removes the armoured support option from the player's Unit Support menu

ADD: Campaign check will now check if any units listed in enemy_unit_list are also in the nation's trucks list, warn as being redundant

ADD: Campaign check will now check for duplicate entries in enemy unit lists

ADD: List of potential squadmates now displayed in player unit selection menu, if defined by campaign

ADD: Connecting or disconnecting a game controller will now produce a menu where the player can choose from remaining input methods, or will default to kayboard input if no other game controllers are connected

ADD: Very Fast animation speed option

CNG: 'Mods' main menu option is now 'Mods and Tools'

CNG: Mods and Tools Campaign check now works for all campaigns, and will check unit lists included in the campaign for errors

CNG: If all enemy units are destroyed during player support phase, further types of requested support will still reduce support levels but no attack/spawn sequence will take place (to speed things up)

CNG: Improved highlighting for when RR is in use

CNG: On highest enemy AI difficulty level, player must now have an open path back to friendly lines on the Campaign Day map in order to request resupply

CNG: Improved display of to-effect chances on bar graph

CNG: Campaigns may now define both transported_units and transported_units_by_class for friendly and enemy units, game will check first list first and then default to second

CNG: Gun tractors not towing anything will now try to withdraw as soon as possible

FIX: If player has no squadmates and the commander tried to Command Battlegroup, the proper input prompts would not be displayed in the crew command menu during the Crew Action phase

FIX: If player has no squadmates, was still possible to set orders for them in the Crew Action phase

FIX: Removed some debug console messages that had been left in by mistake

FIX: Minor fixes to some campaigns

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