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Offline Asid

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Re: RUNNING WITH RIFLES
« Reply #30 on: April 22, 2023, 12:56:58 AM »
Update 1.96 Content Patch 2
Fri, 21 April 2023



dominance: added a KotH substage for the map "Rattlesnake Crescent"
dominance: reduced the size of the largest conquest substage on Moorland Apocalypse from 6 to 4 bases
dominance: split the Vigil Island conquest substage in 2 distinct ones as the substage was too big
dominance: fixed missing damage multiplicator for some vehicle MGs
dominance: fixed missing updated Warsalt Legacy overlay mask
visuals: fixed ghost shader for plants and bushes in the Warsalt Legacy map
sounds: applied volume gain to some audio files after being turned to mono
sounds: slightly reduced the dying sound of the female elites
ww2: fixed cards showing blank for Edelweiss in WW2 invasion
ww2: fixed a few translations
ww2: fixed "ww2:combined" to not be shown in the campaign menu (supposed to be quick match only)
ww2: fixed emoticons not showing up
ww2: removed the radio jammer from the player faction in "WW2:Power Junction"

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Offline Asid

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Re: RUNNING WITH RIFLES
« Reply #31 on: June 07, 2024, 02:09:01 AM »
Update 1.98 released! Summer box and BIG announcement!
Thu, June 6, 2024

Update 1.98 released! New "Summer Box", new map and BIG announcement!

Hello Runners!

First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day!

For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns.
A good portion of the new content has been produced by community members - the D-Day map itself by NetherCrow and DiLing(YISIC), and the Churchill Mk VII and its Flamethrower variant by Anzac Joe.

We also feel it's necessary to mention that we were in a bit of a time-crunch to get this published for D-Day itself, so please bear with us if there are issues with its release, and be aware that we plan to set up a 'wave-defense' style scenario for the Wehrmacht, and to enable the map in Quickmatch at a later date.



On the Vanilla side of things, we also have some new content for you.
After 7 community boxes and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for a new seasonal box to also celebrate the Summer. Thanks to the awesome community we put together not one but TWO SUMMER BOXES!!
The Summer box will be active throughout the entire Summer (until end of August) so that you'll have enough time to collect as many as possible!

Beside several new weapons, we also have 3 new vehicle drops and a lot of Summer goodies to fill your RP or to chill with online friends with an Iced Coffee on a sunlounger. For a entire list, check the change log below.



Special thanks in no particular order to Redfox, Axnone, TerranConfederacy and Return Dirt and all others involved!


And now ... drumroll... Some more drumroll

RWR2 is in development!

We're super excited to make it finally public that we're working on RWR2! RWR2 will be a whole lot different from RWR1, we've been experimenting with a lot of cool new stuff building up from where we got in RWR1 over the years. We made a quick video showcasing some of the changes, and will be dropping more videos and screen caps in the future.




What's different between RWR and RWR2?

--- New world system: RWR on launch started with 10 maps (now 16 maps) ā 1kmē, RWR2 will have 1 world with 25 kmē area with no loading screens in between, hence 25 times bigger than a single RWR map.
--- New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.
--- New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.
--- New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.
--- New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.
--- New camera control: The camera rotates now *shock*
--- New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.
--- New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.
--- New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments
--- New vehicle types: Helicopters!
--- More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modifications

We are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.

Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!

Thank you and keep on Running,
your Osumia Games


Changelog 1.98 (Vanilla):

items: Summer Box 1 and 2 added
weapons: Supershorty secondary shotgun added
weapons: QJZ89 HMG added
weapons: VKS sniper rifle added
weapons: RPK LMG added
weapons: M249 LMG added
weapons: Chinalake grenade launcher added
weapons: QBZ87 portable auto grenade launcher added
weapons: KS-23 high caliber shotgun added
weapons: KSB shotgun with dual magazine added
weapons: SV-98 sniper ridle with alternate pistol added
weapons: OST-14 bullpup assault rifle with underbarrel GL added
weapons: AR-15 assault rifle added with thermal alternate fire added
weapons: M14-EBR battle rifles added
weapons: FHJ-01 dual shot napalm launcher added
weapons: MRL missile launcher added
goodies: several Summer themed valuables added
vehicles: Hovercraft added
vehicles: M551 Sheriff tank added
vehicles: Scorpion AXN tank added
AI: new "off duty veteran" soldier added during the Summer event


Changelog 1.98 (WW2):

NEW CONTENT:

CAMPAIGN and INVASION maps: New Operation Overlord D-Day Map
vehicles: New British Churchill Mk. VII Heavy Tank
vehicles: New British Churchill Mk. VII Flamethrower Heavy Tank
vehicles: New Wehrmacht Panzer II Luchs Light Tank
vehicles: New Wehrmacht Flak '88' Cannon
vehicles: New USMC DUKW Amphibious Armoury Truck
vehicles: New IJN Su-Ki Amphibious Armoury Truck
vehicles: New IJN Soukoutei Armoured Gunboat

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Offline Asid

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Re: RUNNING WITH RIFLES
« Reply #32 on: June 28, 2024, 12:32:28 AM »
Update 1.98 Content Patch 2
Thu, 27 June 2024



Changelog (Vanilla):

08/06/2024 (1.98 patch 1)

  - balancing: MK47 droprate of the stabbed offduty veteran reduced from 33 to 15%
  - balancing: Spawn rate of the offduty veteran reduced by 50%
  - balancing: Summer boxes drop rate doubled
  - balancing: increased the chances getting a weapon from the Summer boxes by an average of 40%
  - fix: hovercraft and M551 not being properly repairable with wrenches
  - fix: Supershorty shotgun to be missing in the Summer box fixed
  - fix: increased the selling price of the MRL launcher kit from 0RP to 500RP
  - fix: new weapon flares being available in the armory in some maps fixed
  - fix: fancy sunglasses costume costs reduced to 1RP as respawn_with can drain RP
  - fix: only 1 parasol can be in the inventory instead of 2



27/06/2024 (1.98 patch 2)

  - weapons: FD338 and FD338SD to have a very high stance change recovery time fixed
  - weapons: Chinalake ballistics and reloading animation reworked - now loads one round at time
  - weapons: RPK16 long barrel has now better accuracy while crouched and especially prone. Smaller spread range on top
  - weapons: Stoner 62 reworked - 30 rounds mag (was 20) and accuracy improved while prone
  - weapons: added protection on death to the MRL kit
  - weapons: price not being the same for the MRL kit and the deployer fixed
  - equipment: digging animation speed of the shovel increase by 20%
  - vehicles: increased the health points of the icecream van significantly
  - wearables: TCap costume not respawnable with anymore
  - wearables: Fancy Sunglasses costume not respawnable with anymore
  - fix: some items of the Summer boxes were listed in the armory in quick matches
  - fix: Fancy Sunglasses costume not being shown at very high ranks fixed
  - fix: few minor text fixes
  - bug: fixed the roof of the church in "Road 666" to deny aerial radio calls on its roof




Changelog (WW2):

  - maps: Overlord now added to Quickmatch
  - maps: Overlord given more complex bounds to bunkers (better collision)
  - maps: Overlord given heavy MG-42s that now always spawn in the bunkers
  - vehicles: Luchs now has Winter paint texture on Bastogne
  - vehicles: Luchs hitbox updated to make repair easier
  - vehicles: Luchs turret turn rate decreased, autocannon accuracy slightly decreased
  - vehicles: (Pacific) IJA now receive the Soukoutei PT boats instead of the USMC version
  - Linux: corrected issues with filename capitalization causing crashes

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