Free Roam: Development update #126 JULYHello everybody,
I am super excited to let you know that the Free Roam development is going very well! These last few days were extremely productive, we have added several more locations to explore on the map and I am personally very happy with the internal testing results so far.
Before writing this I decided to do a little run around the map, to be exact just the main perimeter highway that circles it, started the stop watch on my phone and started sprinting.. By the time I have reached the point where I stared, the stop watch counter was 30:46.7 , It took me more than half an hour real life time just to run around the map on a main highway, without stopping at any location anytime. And I haven't gone in a middle of the map yet, just circled it.
One of the best things I have noticed, is that I never was "In the middle of nowhere" for more than a minute at a time. There was always something coming up on the horizon. Personally I like the concept of huge maps, but I don't really enjoy walking / running simulators. So I think we have nailed it in that aspect. The map is a very decent size, and you don't have to run for 15 minutes just to reach a site you want to scavenge or explore.
And this is just a quarter of the Utah state that we are planning to implement into the game for players to explore. And yes, then we will do the rest of the states..
I will be making a short video showing you a little bit of the gameplay on the new map and how the interface in the camp will change for deploying to real time action gameplay, sometime this week. As soon as I will get a chance to record it.
Thank you all for your support and feedback, you keep us inspired!
Free Roam: Development update #231 JULY - CROCHANHello everybody!
It's me again and I'm here to give you another quick update on the free roam development progress.
First I would like to let you know that we are making good progress and plan to have a free roam map available with our next update. It will not have all of the features implemented but players will be able to explore the map and visit all of the locations.
I know that I have promised to record a gameplay video and I fully intend to do that, we are getting so very close to releasing our new player controller that I wanted to include it in the video. I also promised to show you how the new deployment interface would look like:
The new "MAP" button on bottom right will open the North America region map from which players will be able to choose the place to travel.
Once the location is selected, players will be given some basic information of what is available. Such as number of towns and cities, missions, controlling faction, etc..
The blank tab on the left will hold player character portraits to select and the left tab will display a list of points of interest, like City of Woodsfield for example.
The new free roam map will feature new gameplay elements such as random encounters, where players will meet other survivors or engage in combat with bandits for resources and maybe save someone's life.
There will be two more missions accessible from the map, the Waterfront Liberation mission will have players fight for control of the clean water supply in the area. And the Factory Assault mission will put players into a thrilling challenge of taking back the old factory and it's resources from the bandits.
I will be posting new updates as soon as possible, showing the new map and it's features in action!
Thank you!