2024.1 (Preview 7)Tue, 4 June 2024
Dear captains,
There is a new patch ready for 2024.1. It fixes some of the most commonly reports bugs and issues.
Localization:- Spanish localization update by Miguel Haakon.
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- Ukrainian localization update by vovanvoks.
- German localization update by Ruby.
- Japanese localization update.
- Korean localization update.
- Polish localization update.
Graphics:- Improved texture resolution on UZO, periscopes, antenna and several other elements.
- Fix: Shadows were sometimes heavily flickering in FPP and free cam modes inside the U-boat when shadow quality was set to Simple or Good.
- Fix: Fixed volumetric light issue around blue lamp on both TDCs.
- Fix: KDB and GHG-balkon weren't attached to Type IIA and Type IID hulls and were floating in the air. This fix will work for the game states with this problem saved after changing the boat.
- Fix: Wrong textures on handles of a few valves in the control room of Type VII U-boats.
- Fix: Rendering could sometimes temporarily freeze, while playing in FPP and looking from the bow torpedo room towards the center of the boat on Type VII U-boats.
- Fix: Gyrocompass repeaters on Type VII U-boats were smearing during rotation, if FSR, DLSS, TAA or motion blur were in use.
- Fix: Effect of water flowing from a hull hole could be visible below water surface inside the compartment.
- Fix: One of the sailors on a Flower-class corvette could clip with searchlight at one of his observation positions.
Voiceover:- Fix: When a character was going to speak several statements in a sequence, some of them could be missing. This was especially apparent when passing measurements from the periscope to TDC and during certain dialogues between several characters.
- Fix: Corrected orders spoken by the captain, when reverse movement is ordered.
- Fix: Corrected how AOB is spoken when it's passed verbally from the periscope to TDC by the officer.
- Fix: Added missing statements for Voice 01 in English voiceover. This fixes several issues, especially when passing measurements from the periscope to TDC operator.
- Fix: Added a few missing statements for Voice 03 in German voiceover.
Uboatopedia:- Updated Uboatopedia in German.
- Fix: If Uboatopedia was opened in FPP view, cursor was disappearing and mouse movements were rotating the camera in the background.
- Fix: It wasn't possible to interact with Uboatopedia for several seconds after it was opened.
Missions:- The objective about sinking certain GRT in patrol assignments now appears after reaching the target area. This prevents exploit, that it was possible to ignore patrol area, travel in any direction and complete patrol without ever reaching the target.
- All campaign objectives that ask for sinking a certain GRT now have a list of squares in their description, inside which sinkings count. This change may take some time to propagate into all languages.
- Fix: After mission was completed manually by talking with the leading officer and then watching the entire assignment summary, the camera was going back to the position from the dialogue and wasn't reacting to inputs.
Play as skipper mode:- It's now possible to enter into radioman's menu by clicking on a dedicated button near his portrait.
- The skipper now doesn't have an assigned role by default and won't do anything on his own, unless the role is assigned to him manually.
- Fix: It's no longer possible to initiate dialogues with port officers in the orders mode. It's necessary to do it in FPP.
Periscopes & torpedo fire systems:- Fix: If there was no lock active on any target in the periscope and player switched from TDC to that periscope, bearing connection was lost between these two devices.
- Fix: Schnellgang lamps on gyro angle receivers were sometimes toggled on when they shouldn't.
- Fix: Decreased delay of torpedo launches after fully pressing the lever from 1.5s to almost instant once the lever is down. When torpedoes are launched with an order, the delay was decreased from 1.5s to 0.9s.
- Fix: Restrictions for locking targets were further decreased. It was still possible for a ship to be clearly visible, but it wasn't possible to lock on it.
Ports:- Fix: Fixed position of officers in Brest intro cutscene and positions of several other objects in this port.
- Fix: Aesthetical fixes to Marseille.
UI:- Added descriptions to tooltips of all ports that didn't had them.
- AOB tool in the periscope was improved and now contains a smaller dial with 0 - 10 values at the bottom, just like its real counterpart in TDC.
- Fix: Corrected description of Type IID on the U-boat selector screen. It had an incorrect mention about being able to carry additional torpedoes. This change may take some time to propagate into all languages.
- Fix: Icon of gyro angle receiver was sometimes visible when hydrophone was used manually.
- Fix: Icon of torpedo launch lever was sometimes visible when guns were used manually.
- Fix: After the entire ammunition was used up by a manually used gun, there was still a sound of an additional shell reload been heard. In addition the "out of ammo" notification wasn't appearing until this mode was left and entered back.
- Fix: Various aesthetical issues with free survivor button on the crew list in a few languages.
- Fix: After pressing ALT on a Type VIIC or VIIC/41 U-boat, an icon called "Conning Tower" was appearing near the conning tower, even though it didn't serve any purpose and there was actually functional counterpart nearby called "Turm 0", "Turm I", "Turm II" or "Turm IV".
- Fix: Changed "Course" label in the periscope UI to "AOB". The default tool for determining the course is now the AOB tool.
- Fix: Instead of absolute course, ship tooltips now display AOB, to remain consistent with the rest of the UI.
- Fix: Leaks inside the U-boat had their flow rate displayed with a reversed sign (usually negative).
- Fix: Assignment selection panels could appear partially outside the screen.
Crew:- Fix: Crew no longer makes noises, eats at the tables etc. when the U-boat remains at a dangerous depth, even without the alarm. Crew stops such activities also during a silent run.
- Fix: Crew members could sometimes get permanently stuck on deck after saluting to orchestra and weren't reacting to orders.
Audio:- Decreased volume of bells sound effect when changing course.
- Added new sound effects for the U-boat's hull when it's exposed to high pressure. The sound effects are more frequent and appear at appropriate depth for each U-boat type. Previously, Type II hull was starting to creak at unreachable depths.
- Added a sound effect for hull implosion.
Modding:- UniTask library is now accessible to mods.
General:- It's now possible to enter into radioman's menu by clicking on him in FPP, while playing as another officer, for example as the skipper in the play as skipper mode.
- Anisotropic filtering of textures is now enabled by default when the game is launched for the first time.
- Ship propellers now rotate with varied speeds, depending on a ship type.
- Fix: Fixed a major technical problem in Type IIA that was causing several issues. Among others, it was disabling time compression right after it was enabled, when U-boat was submerged below the periscope depth and there were enemies nearby. This fix will work for saved game states only after switching the ship type.
- Fix: Launched torpedoes could disappear after saving the game state and reloading it.
- Fix: While moving on a ladder between the control room and the conning tower in FPP on Type VII U-boats, there was a part, where rendering was temporarily freezing and a water entry sound was sometimes playing.
- Fix: Camera was appearing a bit too close in 3rd person after activating bed as skipper in FPP.
- Fix: It wasn't possible to fire with guns after reloading them with new ammo, that was loaded by the crew from the main storage. For existing saved game states, it may be necessary to unload the ammo and load it back to make this fix work.
- Fix: If FPP mode was used, game was left to the main menu and then a game state saved in FPP was loaded, it wasn't possible to move the camera with mouse movements and the cursor was permanently visible on the screen.
- Fix: Fixed general problem with orders not being removed from the orders queue when they should be removed. Among other problems it was making it impossible to switch from the gyro angle receiver manual mode to the hydrophone manual mode using TAB menu.
- Fix: Possibly fixed issue with "Days later" text staying permanently on the screen.
Yours,
DWS